But can it maintain unitpal for building+wall and isopal for terrain+wall? Would it not need to be a conditional change?
I'm not trying to remove the building/overlay wall palette being forced, just for terrain. Wall=yes applies logic independent of whether the wall has all the expected facings/frames. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Game only reads Wall for BuildingTypes and OverlayTypes so if the renderer does anything with it for TerrainTypes then that probably counts as a bug. _________________ QUICK_EDIT
I don't recall what tests I did, but I got the impression the wall setting did make a difference on the terrain objects. Regardless the renderer incorrectly forces the palette. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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