Cool video. PreRa2 had mutch better sound effects(explosions).
It also looks like DestroyAnim did remap in that video, wonder why they took it out.... _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
if you look closely, you can see the walls were remappable as well. Soviets had some red in thiers and allieds had blue _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Given that this is Westwood, I'd say breaking it during the removal process.
Which boggles the mind, really. Why remove this feature when implemented? It seems like a waste to remove it, considering many of the buildings (Allied, at least) were relatively unchanged. _________________ Victory! QUICK_EDIT
No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.
"unless you use ares, then they work now."
Other than that, I'm looking forward to this being done. Would ya hurry up already _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.
"unless you use ares, then they work now."
Other than that, I'm looking forward to this being done. Would ya hurry up already
Summer 2011. _________________ PreRA2 Dev Lead QUICK_EDIT
No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.
"unless you use ares, then they work now."
Other than that, I'm looking forward to this being done. Would ya hurry up already
Summer 2011.
Thats said, summer 2011. It's pretty close btw
@ Others,
It could be possible to fake it, if the host is Allied and housecolor is blue, you can create Soviet Walls who have 'unremapable' red color. Then you blue walls for the Allied and red for the Soviets. IMO, it is real until I am proven wrong.
EDIT: Wait, thats exactly the same if you add blue colors to the Allied Wall >.> QUICK_EDIT
@Comr4de
If you notice some of the Soviet Walls are missing the remap, meaning that they forgot to make those owned by the Soviets and were a civilian house, they were real. Also there is truly no OFF red color that is in the unittemp palette. (The Soviets are/were an off colored red) Thus it was not faked, The End. QUICK_EDIT
One day during trek to beet fields for daily labor I overhear two comrades arguing about glorious Soviet military.
"Comrade, these walls once colored with comrade unit colors."
"Nyet, army is feigning color like capitalist pigs. Glorious logic can not be used in current times, why did it work then?"
Glorious commissar of village is nearby, overhears disgusting debate. Both are beaten like dogs before being sent to Siberia to plant corn in summer. Ground is only partially frozen.
Soviet army is all capable. There is no debating what army can or can not do! Army can do as please!
Such is life in Mother Russia. _________________ Victory! QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Jan 28, 2011 3:38 pm Post subject:
Ooh, different radar dishes on the Soviet radar, cool
And Ivans with a remote-detonate deploy function? Awesome! That's the kind of thing to put in Ares
(though they should draw Yuri-like connection lines between an Ivan and his bombs so you know exactly what would detonate for which Ivan)
And the differently-oriented buildings enter cursor... odd _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jan 28, 2011 4:36 pm Post subject:
Seeing the RA1 C4 cursor as an IvanBomb, that's odd.
Especially after that I did the same... without knowing this.
Open a request on the tracker, Nyerguds and we'll see. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I like the flying, spinning debris and the chrono anims. Seems to me that the prerelease was much better than the released version. What the hell happened? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
@Cranium EA rushed Westwood and crap went down the toilet. And Symphonic "dislikes" the chrono animation and he won't let me make it and put it in. QUICK_EDIT
Make the chrono animations anyway and release them. It will be for great justice. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jan 29, 2011 9:25 am Post subject:
They lack animation.
Besides that, they're good. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD
@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create? _________________ QUICK_EDIT
I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.
That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal. QUICK_EDIT
What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD
@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create?
I'll contact you very soon, I'm still trying to figure out what exactly I want for the first one. Sorry for the delay. _________________ PreRA2 Dev Lead QUICK_EDIT
I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.
That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal.
Yeah, I agree, but I still don't understand why now? Why not in 2010,2009 or 2008. I mean, you know you have the footage otherwise BrianPrime would have found it a while ago when he did research. I love the fact that they are popping up, but thats the one thing that is on my head (?) right now.
@Symphonic, I don't care if there is a delay, if I know that you are still thinking about it then its ok, but do contact me QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Jan 31, 2011 8:01 pm Post subject:
In my case, it's actually related to me getting donations for my C&C95 patching project, using that money to buy rare C&C and Westwood related stuff on ebay, and finding neat treasures inside those
I don't see why rare videos and stuff couldn't turn up for RA2 just as well.
And tbh, I don't see how or why anyone would fake this. _________________ QUICK_EDIT
I search for videos n' stuff NOT Prime. I actually have tried many ways to find this stuff. For example these videos they ALL just were recently uploaded. I WOULD have found them before had they been uploaded earlier because I have searched many of times on YouTube for "Red Alert 2 E3" or "Red Alert 2 beta" and etc. I try every thing. Even searching in German on Google/Images by typing in "Alarmstufe Rot 2". Doing so can get you some pretty interesting results. For example those nice quality beta screen shots I found the other week. QUICK_EDIT
I fixed that 10 minutes after I posted it.
Also, if Symphonic is on today we will post a gif of the fixed build up once I finish repositioning the SHP, and I have been working about 3 weeks on and off on this thing fixing MANY errors. QUICK_EDIT
Still looks like the crane shadows hasnt been done TBH. Also you see the big pipes on the right? Shoudn't there possibly be shadow (of the pipes) on the wall behind? QUICK_EDIT
Crane shadow is too much work. I have mixed feelings about doing it, it might not turn out as nice. I don't what ever I'm just rambling on. But that's about 29 frames in all of custom drawing the crane shadow. (That includes the crane animation and the end of the build up) Also the actual shadow frames are not done yet. QUICK_EDIT
I know that you have seen those screen shots everyone has, but they are nearly perfect PNG quality pictures, which are nearly impossible to come across. _________________ Oh. Last edited by Dasfonia on Tue Feb 22, 2011 9:28 pm; edited 1 time in total QUICK_EDIT
Nice work Prime. Good to see you back in the community with some very nice assets to show off and of course, behaving yourself this time _________________ Folio.
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