:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Feb 04, 2023 5:49 am
All times are UTC + 0
 Forum index » Modding Central » Media Hut
I felt this deserved its own thread.
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 2 of 3 [105 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2, 3 Next
Author Message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 19, 2011 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
It'll be done by summer.

It's midsummer over here and I don't see a release Mad

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Wed Jan 19, 2011 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread



NEW FOOTAGE NEVER SEEEN at 30 seconds you can see the under ground battle lab!

Back to top
View user's profile Send private message AIM Address
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Jan 19, 2011 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool video. PreRa2 had mutch better sound effects(explosions).
It also looks like DestroyAnim did remap in that video, wonder why they took it out....
_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 19, 2011 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
It also looks like DestroyAnim did remap in that video, wonder why they took it out....

Maybe it's just another case of Westwood faking it for the previews #Tongue

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 19, 2011 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you look closely, you can see the walls were remappable as well. Soviets had some red in thiers and allieds had blue Confused
_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Wed Jan 19, 2011 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium that's common knowledge.

Back to top
View user's profile Send private message AIM Address
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 19, 2011 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could well be faked, or they took out the remap and broke the logic by accident afterwards.

Back to top
View user's profile Send private message Send e-mail
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Jan 19, 2011 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Given that this is Westwood, I'd say breaking it during the removal process.

Which boggles the mind, really. Why remove this feature when implemented? It seems like a waste to remove it, considering many of the buildings (Allied, at least) were relatively unchanged.
_________________
Victory!

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Wed Jan 19, 2011 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Could well be faked, or they took out the remap and broke the logic by accident afterwards.
Quiet possible!
Back to top
View user's profile Send private message AIM Address
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 20, 2011 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy
_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Jan 20, 2011 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy


Summer 2011. Wink
_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Jan 20, 2011 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
Cranium wrote:
Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy


Summer 2011. Wink


Thats said, summer 2011. It's pretty close btw #Tongue

@ Others,

It could be possible to fake it, if the host is Allied and housecolor is blue, you can create Soviet Walls who have 'unremapable' red color. Then you blue walls for the Allied and red for the Soviets. IMO, it is real until I am proven wrong.

EDIT: Wait, thats exactly the same if you add blue colors to the Allied Wall >.>

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 20, 2011 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Comr4de
If you notice some of the Soviet Walls are missing the remap, meaning that they forgot to make those owned by the Soviets and were a civilian house, they were real. Also there is truly no OFF red color that is in the unittemp palette. (The Soviets are/were an off colored red) Thus it was not faked, The End.

Back to top
View user's profile Send private message AIM Address
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Jan 20, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

One day during trek to beet fields for daily labor I overhear two comrades arguing about glorious Soviet military.

"Comrade, these walls once colored with comrade unit colors."

"Nyet, army is feigning color like capitalist pigs. Glorious logic can not be used in current times, why did it work then?"

Glorious commissar of village is nearby, overhears disgusting debate. Both are beaten like dogs before being sent to Siberia to plant corn in summer. Ground is only partially frozen.

Soviet army is all capable. There is no debating what army can or can not do! Army can do as please!

Such is life in Mother Russia.
_________________
Victory!

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 20, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Da comrade.
_________________
Oh.

Back to top
View user's profile Send private message AIM Address
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 20, 2011 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Also there is truly no OFF red color that is in the unittemp palette. (The Soviets are/were an off colored red) Thus it was not faked, The End.
Huh? There are red colours in the palette besides remap and the Soviet brick.

But anyway, like I said I think they broke the logic by accident, similar to Laser Fences in YR 1.001 etc...

Back to top
View user's profile Send private message Send e-mail
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 20, 2011 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes there are other reds, but not reds close to the color of the Soviet's off red house color.

Edit: Yesterday I found some great quality screen shots of the beta. http://www.4players.de/4players.php/screenshot_list/PC-CDROM/351/Screenshots/0/0/Alarmstufe_Rot_2.html

Edit 2: Also some leaked never seen beta screenshots. http://www.gamestar.de/spiele/command-conquer-alarmstufe-rot-2/test/cc_alarmstufe_rot_2,36824,1330014.html (Hint on the slide show thing there are some words that say Originalgröße anzeigen, click those to view the picture at 800x600)

Last edited by Dasfonia on Thu Jan 20, 2011 11:55 pm; edited 2 times in total

Back to top
View user's profile Send private message AIM Address
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Jan 20, 2011 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why are your discoveries spamming up my progress thread? xD This is for OUR work.
_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 20, 2011 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spot a sweet Aegis cameo on one of those. #Tongue Also a War Miner one I haven't seen before.

Back to top
View user's profile Send private message Send e-mail
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 20, 2011 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I fixed up the Aegis Cameo, and will try to do it with the War Miner one too.
_________________
Oh.

Back to top
View user's profile Send private message AIM Address
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Jan 21, 2011 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's my latest work. It's by no means done. Still need to correct some lighting on the sensor, and shrink/recolor the tube on the cloning vats.

Full buildups soon.


new stuff.png
 Description:
 Filesize:  35.46 KB
 Viewed:  7136 Time(s)

new stuff.png



_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 27, 2011 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just found... the best... EVER footage... Like it can't get ANY better. It was all screen captured not hand camera'd.


Back to top
View user's profile Send private message AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Jan 28, 2011 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, different radar dishes on the Soviet radar, cool Smile

And Ivans with a remote-detonate deploy function? Awesome! That's the kind of thing to put in Ares #Tongue
(though they should draw Yuri-like connection lines between an Ivan and his bombs so you know exactly what would detonate for which Ivan)

And the differently-oriented buildings enter cursor... odd #Tongue
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jan 28, 2011 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seeing the RA1 C4 cursor as an IvanBomb, that's odd.

Especially after that I did the same... without knowing this.

Open a request on the tracker, Nyerguds and we'll see.
_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jan 28, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the flying, spinning debris and the chrono anims. Seems to me that the prerelease was much better than the released version. What the hell happened?
_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Fri Jan 28, 2011 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Cranium EA rushed Westwood and crap went down the toilet. And Symphonic "dislikes" the chrono animation and he won't let me make it and put it in.

Back to top
View user's profile Send private message AIM Address
FurryQueen
General


Joined: 24 Jul 2010
Location: The Midwest

PostPosted: Fri Jan 28, 2011 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the chrono animations anyway and release them. It will be for great justice.
_________________
NZG | PCBB | RA2M
AZUR
Discord: The Astronomer#1314
Steam

Back to top
View user's profile Send private message Skype Account
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat Jan 29, 2011 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Why the hell did nobody comment on my cloning vats or radar?! D:
_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jan 29, 2011 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

They lack animation.

Besides that, they're good.
_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Jan 30, 2011 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD

@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create?
_________________


Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 30, 2011 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.

That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal.

Back to top
View user's profile Send private message
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Jan 31, 2011 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD

@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create?


I'll contact you very soon, I'm still trying to figure out what exactly I want for the first one. Sorry for the delay.
_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Jan 31, 2011 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.

That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal.


Yeah, I agree, but I still don't understand why now? Why not in 2010,2009 or 2008. I mean, you know you have the footage otherwise BrianPrime would have found it a while ago when he did research. I love the fact that they are popping up, but thats the one thing that is on my head (?) right now.

@Symphonic, I don't care if there is a delay, if I know that you are still thinking about it then its ok, but do contact me Very Happy

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jan 31, 2011 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my case, it's actually related to me getting donations for my C&C95 patching project, using that money to buy rare C&C and Westwood related stuff on ebay, and finding neat treasures inside those #Tongue

I don't see why rare videos and stuff couldn't turn up for RA2 just as well.

And tbh, I don't see how or why anyone would fake this.
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Jan 31, 2011 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I search for videos n' stuff NOT Prime. I actually have tried many ways to find this stuff. For example these videos they ALL just were recently uploaded. I WOULD have found them before had they been uploaded earlier because I have searched many of times on YouTube for "Red Alert 2 E3" or "Red Alert 2 beta" and etc. I try every thing. Even searching in German on Google/Images by typing in "Alarmstufe Rot 2". Doing so can get you some pretty interesting results. For example those nice quality beta screen shots I found the other week.

Back to top
View user's profile Send private message AIM Address
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Feb 03, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The Soviet Construction Yard mostly ingame.


PreRA2_Screen_3.png
 Description:
 Filesize:  596.8 KB
 Viewed:  6638 Time(s)

PreRA2_Screen_3.png



Back to top
View user's profile Send private message AIM Address
Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Thu Feb 03, 2011 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I see some blue lines, I think you forgot to erase something...

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Feb 03, 2011 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fixed that 10 minutes after I posted it.
Also, if Symphonic is on today we will post a gif of the fixed build up once I finish repositioning the SHP, and I have been working about 3 weeks on and off on this thing fixing MANY errors.

Back to top
View user's profile Send private message AIM Address
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 03, 2011 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still looks like the crane shadows hasnt been done TBH. Also you see the big pipes on the right? Shoudn't there possibly be shadow (of the pipes) on the wall behind?

Back to top
View user's profile Send private message Send e-mail
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Feb 03, 2011 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crane shadow is too much work. I have mixed feelings about doing it, it might not turn out as nice. I don't what ever I'm just rambling on. But that's about 29 frames in all of custom drawing the crane shadow. (That includes the crane animation and the end of the build up) Also the actual shadow frames are not done yet.

Back to top
View user's profile Send private message AIM Address
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Feb 06, 2011 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the Double post again. Also there is still another error that I just noticed. D:


Conyard.gif
 Description:
 Filesize:  194.66 KB
 Viewed:  6462 Time(s)

Conyard.gif



Back to top
View user's profile Send private message AIM Address
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Feb 13, 2011 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Why is all this unrelated shit in this thread? Haha.

Anyways, latest progress... Base frames are done, still working on that buildup...


baseframes.png
 Description:
 Filesize:  84.75 KB
 Viewed:  6364 Time(s)

baseframes.png



_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Feb 13, 2011 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, that's looking really nice Smile
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 14, 2011 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd look better with the old prerelease grey onion domes, imo.
Great looking either way.

Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Feb 14, 2011 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good although I still wonder why is there a single pipe in that building.
_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
FurryQueen
General


Joined: 24 Jul 2010
Location: The Midwest

PostPosted: Mon Feb 14, 2011 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps decoration? The builders forgot to move it?

Does it matter? #Tongue
_________________
NZG | PCBB | RA2M
AZUR
Discord: The Astronomer#1314
Steam

Back to top
View user's profile Send private message Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Feb 14, 2011 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Yes there are other reds, but not reds close to the color of the Soviet's off red house color.

Edit: Yesterday I found some great quality screen shots of the beta. http://www.4players.de/4players.php/screenshot_list/PC-CDROM/351/Screenshots/0/0/Alarmstufe_Rot_2.html

Edit 2: Also some leaked never seen beta screenshots. http://www.gamestar.de/spiele/command-conquer-alarmstufe-rot-2/test/cc_alarmstufe_rot_2,36824,1330014.html (Hint on the slide show thing there are some words that say Originalgröße anzeigen, click those to view the picture at 800x600)


pretty old stuff...saw it back in these days
_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Feb 14, 2011 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
pretty old stuff...saw it back in these days

I know that you have seen those screen shots everyone has, but they are nearly perfect PNG quality pictures, which are nearly impossible to come across.
_________________
Oh.

Last edited by Dasfonia on Tue Feb 22, 2011 9:28 pm; edited 1 time in total

Back to top
View user's profile Send private message AIM Address
Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Mon Feb 14, 2011 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Prime. Good to see you back in the community with some very nice assets to show off and of course, behaving yourself this time #Tongue
_________________
Folio.


Back to top
View user's profile Send private message
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri May 06, 2011 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Lee wrote:
Nice work Prime. Good to see you back in the community with some very nice assets to show off and of course, behaving yourself this time #Tongue


Thanks man!

I NEED to finish this damn thing, I keep forgetting! Argh!
_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 2 of 3 [105 Posts] Goto page: Previous 1, 2, 3 Next
Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Media Hut
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2282s ][ Queries: 17 (0.0173s) ][ Debug on ]