Posted: Sat Jan 08, 2011 10:00 am Post subject:
Question...
Subject description: About buildings...
I've added a new civilian building to a game,but there is no my building in buildings list in final alert,and I've added some infantry which I can't find there too. Help me please and tell me how to make new added units available for using in final alert? QUICK_EDIT
Posted: Sat Jan 08, 2011 10:48 am Post subject:
Re: Question...
andrewmarley wrote:
I've added a new civilian building to a game,but there is no my building in buildings list in final alert,and I've added some infantry which I can't find there too. Help me please and tell me how to make new added units available for using in final alert?
Do you have a seperate directory for your mod? If your mod stuff arent in the Westwood folder it wont read them unless you redirect FA to open with your mod. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
[TSERKOV]
UIName=Name:TSERKOV
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes
Art:
[TSERKOV]
Foundation=7x7
NewTheater=yes
DemandLoad=true
CanBeHidden=False Last edited by andrewmarley on Sat Jan 08, 2011 3:06 pm; edited 2 times in total QUICK_EDIT
Do you have a seperate directory for your mod? If your mod stuff arent in the Westwood folder it wont read them unless you redirect FA to open with your mod.
I'm using xcc mod creator.
My original mod files aren't in the same directory with game and the mod has it's own directory. When mod creator activates the mod, it also puts all mod files into the game folder, right? QUICK_EDIT
FA wont read packaged mods like that. If your mods rules/art ini and .mix files arent in the directory that you have FA pointed to, then it wont read them. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
redirect FA to open with your mod files. or just stick your .mix files and .ini's in RA2 directory. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
1. Copy your rulesmd.ini and artmd.ini to your game dirctory.
2. Use FA2 1.02 please, 1.01 doesn't support YR mods(a perfunctory solution is to copy your expandmd**.mix and ecachemd**.mix and rename them to expand**.mix and ecache**.mix). _________________ Fusion Reactor upgrade is complete.
You could also just add a random building(same foundation), then save the map, open it with wordpad, and replace the building with your building _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
this might sound lame, but you did list it in the [BuildingTypes] list right?
and it's in an expandmd.mix right? and that .mix file is in the RA2 directory right? If this is all true then it should show up in FA in the Buildings->Other drop down list. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
do have all the extentions needed to use NewTheater=yes?
CATSERKOV
CTTSERKOV
CUTSERKOV
.etc,.etc _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
The idle frame is using the Color blue#198 "shadow color" and should be blue#252, open it back up in shp builder and do ColorReplace with 01 to 00 in that frame only. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
so you should have a total of 4 or 6 frames depending on what you did.
Make sure all frames use the#0 blue for background and only the actual shadows should use the #1 blue _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Ok.I found what exactly was wrong.Can somebody make a good shadows for this building if I give you this shp?because I don't know how to make right shadows... _________________ QUICK_EDIT
I dont do .shp shadows. I make all my shadows via Max. So unless you have a .max file I cant help you. But I do know that it's really not that hard to do it in shp builder. Just turn shadows on and draw a shadow next to it that resembles it. Of course your not going to get it right the first few times, but like they say "practice makes perfect". _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
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