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Patrol Boat [RA2]
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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sun Jan 09, 2011 7:11 am    Post subject:  Patrol Boat [RA2]
Subject description: I need some suggestions...
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I've been working on a small patrol boat for the past few days. The hull shape is that of the Scorpion, but the end result is to produce a patrol boat for the Allies.

However, I'm not happy with the general structure I have come up with so far... I can't figure out how exactly I will tackle putting the intended main weapon on this thing: a simple machine gun. I can't decide if it should go on the bow, or on top of the pilothouse.

Also, it ended up looking far too much like the tugboat, so I want to get rid of the smokestack...
I realize that I'm being every indecisive right now



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bow view
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stern view
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PTB3.gif
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*sigh* well, atleast I got rid of the white frames
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Jan 09, 2011 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps change the smokestack into a slanting face maybe, and/or move the structure back a bit and place a small gun battery in the front.

My opinion at least.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 10, 2011 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I moved the pilot house back a bit. Then I took a cue from the Allied Destroyer and painted it white. I also added a spot light into the gun, at the suggestion of a friend of mine.

It still doesn't feel right. Something is missing, and I can't figure out what...



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Preview #4
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 10, 2011 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Try adding something mechanical looking to the back, like engine housing or something.. It looks a little empty back there.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 10, 2011 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

or maybe a couple of cargo boxes or ammo boxes.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 10, 2011 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

How about a pair of mufflers? The end vision is a speedy little boat with low firepower, good sensors, and good sight.

An exposed engine would not be a good idea, imo.

*updated gif*



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Last edited by Atari2600 on Mon Jan 10, 2011 3:07 am; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 10, 2011 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that looks better Smile

"you should use vxl viewer to do 360 gifs, cuts out the blinking.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jan 10, 2011 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Could add a set of torpedo racks on the side, ala


perhaps? Alternately, could add some missile racks on the back. Would make it more of a multipurpose everything unit, can do everything an Aegis cruiser and a destroyer can, but MASSIVELY sucks at anything other than killing infantry or scouting.

Aswell, I'd suggest adding a mast like the destroyer.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 10, 2011 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Could add a set of torpedo racks on the side, ala
perhaps? Alternately, could add some missile racks on the back. Would make it more of a multipurpose everything unit, can do everything an Aegis cruiser and a destroyer can, but MASSIVELY sucks at anything other than killing infantry or scouting.

Aswell, I'd suggest adding a mast like the destroyer.


No, Im not about to add any other weapons onto it. Its job is supposed to be taking down infantry, scouting, and providing light defense on the cheap.

However, I like your idea to put a mast on it. That's not a bad idea, Ill make a version with one.

*ten minutes later*



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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 10, 2011 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

*DOUBLE POST*
I took an ingame shot of it, and it looks terrible, I am not happy with it.

The pilot house glass looks funny from certain angles, as do the mufflers on the back. And I cant even make out what the spotlight is supposed to be from a distance. The gun is practically invisible, and the mast looks terrible...

I'm going to fix a great deal of this one. Any suggestions would be greatly appreciated



PTB7.PNG
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Patrol Boat Ingame
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e8xw3
Civilian


Joined: 02 Oct 2009

PostPosted: Tue Jan 11, 2011 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems you already have a turret in your model,
on the top of the boat there.
Just cut the boat off (and leave only turret) in VXL
editor, and save the turret separately, as the turret only. and use the name like boattur.vxl
Than just code you unit again with added tag Turret=yes

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 11, 2011 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that turrets on boats were unhelpfully buggy?

Oh, hi there Oztronic... How's the total-hatred-of-the-community thing going?

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Tue Jan 11, 2011 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Orac - It's Oztronix. Obviously his avatar is duck and his website is all about ducks.

Ontopic: Nice voxel. Patrolling...

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Tue Jan 11, 2011 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I thought that turrets on boats were unhelpfully buggy?

I also heard that. Thats why Im steering clear of them...

Yuri Legends wrote:
Ontopic: Nice voxel. Patrolling...

Thank you.

@Oztronix: If you cant say anything coherent, then dont say anything at all.
Lrn2Grammar

So I reworked the gun, and made it big enough to hopefully stand out better. I also removed the mast, and replaced the lighter glass colors with darker ones. And the spotlight was removed...

Again, feedback is appreciated.



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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jan 11, 2011 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd try a more lighter Allied-scheme color on the gun. From what I can see, the white drum stands out a lot but the dark gun is unseen.

Also, I'd consider adding more contrast to the cabin; it seems so... blank in-game.

One last issue, a minor one, is that it looks a little narrow.

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Catto
Vehicle Drone


Also Known As: MlemandPurrs
Joined: 05 Dec 2022
Location: Kittstanbul

PostPosted: Sun Dec 11, 2022 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

id say _003 version is spot on, anyhow if you have ever completed this would like to add this to allies naval arsenal.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jul 22, 2023 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rule of thumb, look at real vehicles, get an idea of what they stick on them, detail yours similarly. I'd recommend averaging out the features you see, like if you often see liferafts on your type of ship, then perhaps add those, etc.

But really, just keep adding detail incrementally, and maybe revisit it in the future with fresh eyes.



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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jul 22, 2023 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is a massive necropost but i think he did it right the first time. those small details are going to make your units look like an aggregate pile of pencil shavings ingame.

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