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My Building Is Invisble
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Chaotix000
Cyborg Soldier


Joined: 25 Apr 2007

PostPosted: Mon Jan 10, 2011 4:19 am    Post subject:  My Building Is Invisble Reply with quote  Mark this post and the followings unread

Ok I've added a bunch of buildings already with no problems but this one is just not cooperating at all. I'm using ares. Any help would b awesome. I've been trying to find this out for days now. Here's the art code.

Art:
Code:

[NTESLAB]
Remapable=yes
Normalized=yes
Cameo=NATESLABICON
Foundation=3x3
Height=8
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
AddOccupy1=-2,-2
ActiveAnim=NTESLAB_A
ActiveAnimDamaged=NTESLAB_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
DamageFireOffset0=-27,37
DamageFireOffset1=24,25
DamageFireOffset2=5,-13
;Image=NTESLAB


[NTESLAB_A]
;Image=NAHELIPAD_A
Normalized=yes
LoopStart=0
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[NTESLAB_AD]
Image=NTESLAB_A
Normalized=yes
LoopStart=0
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes


Rules:
Code:

[NTESLAB]
UIName=Name:NATESLAB
Name=Soviet Advancement Labs
BuildCat=Tech
Prerequisite=NACNST,NATECH
Strength=500
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2250
Points=90
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=no
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Image=NTESLAB

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 10, 2011 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

It's reading it as NTESLSB, which means it thinks its for Temperate theater. Remove the N and use NewTheater=no. Make sure to do it with your anims too.

_________________

The enemy shall be injected with toxic poison - Venom

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Chaotix000
Cyborg Soldier


Joined: 25 Apr 2007

PostPosted: Mon Jan 10, 2011 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanx I'll give it a try.

Edit: Worked thanx

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KORHAL
GDI Hacker


Joined: 16 Apr 2008
Location: Germany

PostPosted: Sun Feb 06, 2011 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread


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