Posted: Wed Jan 12, 2011 4:43 pm Post subject:
TS Mod Recommendation
Well gentlemen, I've been off of Tiberian Sun for many years now and I would love to get back into it, as well as Firestorm. Unfortunately my biggest problem with the games was the horrible skirmish AI that always knew where your base was as soon as the game started and even at 0 AI skill they were always a little more than a bit of a PitA. For example, players have to scout the map to find your base. The AI? Not so much. You'll never see a scout from the AI. Whatever they DO send to your base will be an attack team.
So my question is this: Are there any mods or add-ons for TS and/or FS that make the AI a little less... stupid? Of course, I'm not looking for mods that only change AI; if it's a good mod, it's a good mod, so if you know of something that fixes the AI plus makes the game as a whole more enjoyable, then by all means, feel free to drop that off too. I appreciate the help. QUICK_EDIT
Even though the AI isn't complete yet, I have to agree (especially since the Ai is actually hard, and does send more then just 3 units) _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
I did a quick skirmish on TI on skill 0 last night and was having the same problem. They never once sent a scout unit, they'd wait a minute or two into the game and then rush me with 6-8 units while I was still busy building my stuff up. I didn't really care about the number of units they were sending (either in TI or vanilla), it was the fact that I literally only had a matter of a few minutes to get things set up before I started getting attacked, even on large maps where it would be more logical for them to need more time to search for my base. QUICK_EDIT
I've attached the Tiberian Sun Unofficial Mini Patch with modified AI entries, it should prove to be a bit more of a challenge. It's no where near a real mod or something drastic, but it may challenge you some more than regular TS does.
EDIT: After seeing your reply, I see you have issues with the AI attacking too early. If you open up the rules.ini file in my attachments, you can use the search function to find the AIHateDelays tag. These control how soon the enemy picks a target, based on difficulties in the Hard,Medium,Easy order. The larger the number, the longer the wait. I'd try tweaking those around to get your desired result. For reference, 900 frames is considered a minute at game speed 3 (In Red Alert 2 at least, may or may not be the same in TS).
I did not make this, the original TS UMP changelog is intact and credits everyone responsible for this useful tool.
ts ump modified.rar
Description:
Remember I just edited the AI values to increase it's power.
Alright, I've got TI installed, though I see nothing either in the default directory or in the TI one that has a rules.ini in it. How would I change AIHateDelays in TI without having a rules.ini? QUICK_EDIT
I think the problem with the TS AI is that it works based on the other player's actions. Because of this, if it couldn't see the rest of the map then it wouldn't function. It simply has to be set up like that, which is shitty, but it's still pretty unchangeable.
I would suggest therefore that what you want is not the AI but a human player, so you should either get Hamachi or potter over to the CnC Comm Centre and have a look into CnCNet. CnCNet should allow you to "play online using the network function of the game", and that should give you more options opponent-wise. QUICK_EDIT
How would I change AIHateDelays in TI without having a rules.ini?
The same way people have been doing it ever since Redalert 1: just look for rules.ini in the game files (I think it's in one of the expand*.mix files) QUICK_EDIT
Yep, you can of course change your TI rules.ini (just extract it from the mix), though you aren't allowed to publish it and say it's your mod and you also can't play online anymore as it would give a sync error to the other TI players.
If you want to create a mod based on TI and want to publish it, you can post it in the TI Forum. Just don't sell the whole mod as your own work and everything should be fine. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I'm not interested in making mods. I've done some work on other games and don't really feel like making an actual mod, I just want to change a few things to better suit my tastes. Last time I played TS seriously, however, was many years ago before I even knew what mods were, thus I have no experience with how TS works. QUICK_EDIT
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