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Cant Load the Game
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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Tue Jan 18, 2011 10:29 pm    Post subject:  Cant Load the Game
Subject description: crashes sometimes
Reply with quote  Mark this post and the followings unread

Hello, im new around here Embarassed

ok, so if this isnt where i need to post this, im sorry, it seems to be the right place.

My Tiberian Sun Firestorm (TFD) crashes to the desktop sometimes, this has always happened, I just today started modding the game and was very excited that i made "The Dead Six" for GDI (the Commando team from C&C renegade. Havoc, Sakura, Patch, Deadeye, Hotwire and Gunner)

anyway, so im playing and its all great, it crashed like it does sometimes, saying "the program has stopped working and needs to close" but when I went to load my game it gave me an Internal Error, and this made me sad because I was having such fun with it.


from what ive read, the internal errors are said to be caused by somthing to do with the Animation settings, but if not done anything to the art.ini file and have simply cloned other units and mixed the voices around and added weapons for them.

is there a way to fix the internal errors in this case?

again, im sorry if this is the wrong place.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 18, 2011 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

It sounds a bit vague. Can you post the code snippet of the changes you've done?

The random crashes you've described of your original TS sound like the waveclass error.

If you get an IE (Internal Error), you can also post the except.txt in the internal errors topic.

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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Tue Jan 18, 2011 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the changes were just various cost and armour changes to some units, i think it might take me a while to find them all, but it was mostly just number fiddling, since i dont -really- know what im doing.

I edited the AI team limit thing, (as follows)

Code:
MinimumAIDefensiveTeams=6,5,4    ; (by difficulty level, from hardest to easiest)
MaximumAIDefensiveTeams=10,9,8    ; "                                            "
TotalAITeamCap=24,22,20   ; (by difficulty level, from hardest to easiest)


changed the max money setting from 10000 to 50000
Code:
MaxMoney=50000


Amphibious APC now carries 10 people, and is one of the units that spawn when you begin

Code:
AllowedToStartInMultiplayer=yes
Passengers=10


I set hunter seeker drones to not ignore the firestorm wall.

Code:
IgnoresFirestorm=no



I did add 5 Infantry Classes to the rules.ini 25= to 29=

Code:
[InfantryTypes]
1=E1
2=E2
3=E3
4=MEDIC
5=WEEDGUY
6=ENGINEER
7=MUTANT
8=CIV1
9=CIV2
10=CIV3
11=JUMPJET
12=DOGGIE
13=CYC2
14=UMAGON
15=GHOST
16=MHIJACK
17=SLAV
18=CHAMSPY
19=MWMN
20=MUTANT3
21=OXANNA
22=TRATOS
23=CYBORG
24=CTECH
25=SNIPER
26=HOTWIRE
27=GUNNER
28=PATCH
29=DEADEYE


(here are their stats)

Code:
[HOTWIRE]
Image=MEDIC
Name=Hotwire
Category=Soldier
Primary=D6Heal
Prerequisite=GAPILE,GATECH
CrushSound=SQUISHY2
TiberiumProof=yes
Strength=500
Armor=none
C4=yes
TechLevel=4
Sight=6
Speed=5
SelfHealing=yes
Pip=red
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=1000
Points=5
VoiceSelect=11-I000,11-I002,11-I004,11-I006
VoiceMove=11-I008,11-I010,11-I012
VoiceAttack=11-I014,11-I016,11-I018
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
GuardRange=8
SpecialThreatValue=1
ImmuneToVeins=yes
BuildLimit=1

[PATCH]
Name=Patch
Image=MUTANT3
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PatchCannon
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=9
Sight=5
Speed=5
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=700
Points=25
Trainable=yes
VoiceSelect=24-I000,24-I002,24-I004,24-I006
VoiceMove=24-I008,24-I010,24-I012,24-I014
VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[DEADEYE]
Name=Deadeye
Image=MWMN
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Sniper
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=9
Sight=11
Speed=6
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=1250
Points=25
Trainable=yes
VoiceSelect=21-I000,21-I002,21-I004
VoiceMove=21-I010,21-I012,21-I016
VoiceAttack=21-I010,21-I012,21-I022
VoiceFeedback=21-I000,21-I002
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[SNIPER]
Name=Sakura
Image=UMAGON
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Sniper
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=9
Sight=11
Speed=6
C4=yes
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=2000
Points=25
Trainable=yes
VoiceSelect=10-I000,10-I002,10-I004,10-I006
VoiceMove=10-I016,10-I020,10-I022
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[GUNNER]
Image=E3
Name=Gunner
Category=Soldier
Primary=GBAZOOKA
Prerequisite=GAPILE,GATECH,GATECH
CrushSound=SQUISH6
TiberiumProof=yes
Strength=600
Armor=none
TechLevel=9
Pip=green
Sight=7
Speed=5
Owner=GDI
Cost=2000
Points=5
VoiceSelect=21-I000,21-I002,21-I004
VoiceMove=21-I010,21-I012,21-I016
VoiceAttack=21-I010,21-I012,21-I022
VoiceFeedback=21-I000,21-I002
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
BuildLimit=1


[GHOST]
Name=Havoc
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=LtRail
C4=yes
TiberiumHeal=no
CrushSound=SQUISHY2
TiberiumProof=yes
Strength=900
Armor=none
TechLevel=10
Pip=white
Sight=6
Speed=4
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=2000
Points=5
Trainable=yes
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25   ; This value MUST be 0 for all building addons
SpecialThreatValue=1
BuildLimit=1
ImmuneToVeins=yes


and i also edited the Ghost Stalker without cloning it, which could be a problem.

Ive enclosed the Except.txt for you, and the rules.ini ive edited incase you need a closer look.

the Rules.ini is the only file ive edited. Embarassed

Edit
oh, and thank you for your response, i do forget my manners sometimes.

I will try the ddraw.dll, it can only help im sure Smile



rules.ini
 Description:

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 Filename:  rules.ini
 Filesize:  237.89 KB
 Downloaded:  59 Time(s)


except.txt
 Description:

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 Filename:  except.txt
 Filesize:  20.67 KB
 Downloaded:  47 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 19, 2011 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I haven't found much and can only guess that your unit "SNIPER" causes a conflict with the weapon "Sniper". Even if the game is case sensitive and can actually discern between the two, it might cause problems.

Even if it shouldn't cause any problems, i also wonder why you removed the key GuardRange from the walls.

I can't find anything else. Do you modified firestrm.ini and/or art.ini artfs.ini as well?

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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Wed Jan 19, 2011 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont remember removing any of the lines of code from the rules.ini o_O

the rules.ini file is the only file ive extracted and edited.

I edited the SUN.ini file and set the resolution to 1920x1200 maybe this is a problem? i dont know, it looks really sweet like this, i like it.


ok, heres what ive tried.

Ive re-extracted the default rules.ini from the .mix,

ive added
the "Dead Six" units to GDI (not editing the Ghost stalker default, and using a clone this time)

here is the code for the added classes
Code:
25=SAKURA
26=HOTWIRE
27=GUNNER
28=PATCH
29=DEADEYE
30=HAVOC


code for the infantry themselves
Code:
[HOTWIRE]
Image=MEDIC
Name=Hotwire
Category=Soldier
Primary=D6Heal
Prerequisite=GAPILE,GATECH
CrushSound=SQUISHY2
TiberiumProof=yes
Strength=500
Armor=none
C4=yes
TechLevel=4
Sight=6
Speed=5
SelfHealing=yes
Pip=red
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=1000
Points=5
VoiceSelect=11-I000,11-I002,11-I004,11-I006
VoiceMove=11-I008,11-I010,11-I012
VoiceAttack=11-I014,11-I016,11-I018
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
GuardRange=8
SpecialThreatValue=1
ImmuneToVeins=yes
BuildLimit=1

[PATCH]
Name=Patch
Image=MUTANT3
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PatchCannon
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=9
Sight=5
Speed=5
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=700
Points=25
Trainable=yes
VoiceSelect=24-I000,24-I002,24-I004,24-I006
VoiceMove=24-I008,24-I010,24-I012,24-I014
VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[DEADEYE]
Name=Deadeye
Image=MWMN
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Sniper
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=9
Sight=11
Speed=6
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=1250
Points=25
Trainable=yes
VoiceSelect=21-I000,21-I002,21-I004
VoiceMove=21-I010,21-I012,21-I016
VoiceAttack=21-I010,21-I012,21-I022
VoiceFeedback=21-I000,21-I002
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[SAKURA]
Name=Sakura
Image=UMAGON
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Sniper
CrushSound=SQUISH6
TiberiumProof=yes
TiberiumHeal=no
Strength=400
Armor=none
TechLevel=10
Sight=11
Speed=6
C4=yes
Owner=GDI
Pip=white
AllowedToStartInMultiplayer=no
Cost=2000
Points=25
Trainable=yes
VoiceSelect=10-I000,10-I002,10-I004,10-I006
VoiceMove=10-I016,10-I020,10-I022
VoiceAttack=10-I024,10-I026,10-I028,10-I030
VoiceFeedback=
VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25   ; This value MUST be 0 for all building addons
BuildLimit=1
ImmuneToVeins=yes

[GUNNER]
Image=E3
Name=Gunner
Category=Soldier
Primary=GBAZOOKA
Prerequisite=GAPILE,GATECH,GATECH
CrushSound=SQUISH6
TiberiumProof=yes
Strength=600
Armor=none
TechLevel=9
Pip=green
Sight=7
Speed=5
Owner=GDI
Cost=2000
Points=5
VoiceSelect=21-I000,21-I002,21-I004
VoiceMove=21-I010,21-I012,21-I016
VoiceAttack=21-I010,21-I012,21-I022
VoiceFeedback=21-I000,21-I002
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
BuildLimit=1

[HAVOC]
Image=GHOST
Name=Havoc
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=LtRail
C4=yes
TiberiumHeal=no
CrushSound=SQUISHY2
TiberiumProof=yes
Strength=900
Armor=none
TechLevel=10
Pip=white
Sight=6
Speed=4
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=2000
Points=5
Trainable=yes
VoiceSelect=14-I000,14-I002,14-I004
VoiceMove=14-I008,14-I010,14-I012,14-I014
VoiceAttack=14-I008,14-I010,14-I014,14-I016
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25   ; This value MUST be 0 for all building addons
SpecialThreatValue=1
BuildLimit=1
ImmuneToVeins=yes


and code for their weapons

Code:
;Gunner Rocket Infantry
[GBAZOOKA]
Damage=150
ROF=60
Range=7
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=RKETINF1

;Patch Cannon
[PatchCannon]
Damage=50 ; was 20
Burst=2
ROF=20
Range=5  ; was 4
Projectile=Invisible3
Speed=100
Warhead=SA
Report=JUMPJET1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

;Hotwire medic healing
[D6Heal]
Damage=-120
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1





ive changed
the starting cash to 50k, and "Sniper" weapon range to 11, instead of the 6.75 default

this is it.

this fixed my loadgame error, but the game now crashes every 5 or so minutes, im constantly saving the game almost like paranoia, seriously annoying.

will it be because the rules.ini file is just "there" and not compressed with the others in the .mix ?

I also Renamed the SNIPER to SAKURA, to avoid any potential conflicts, (even before reading this) but still same result.

so, it clearly doesnt like that ive added so many units, or that the weapons conflict with something, even though they are just clones of existing ones.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 19, 2011 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dii wrote:
I dont remember removing any of the lines of code from the rules.ini o_O

Maybe you haven't extracted the one from the last patch. The one in Tibsun.mix/local.mix is much older than the one in expand01.mix.

Dii wrote:
I edited the SUN.ini file and set the resolution to 1920x1200 maybe this is a problem? i dont know, it looks really sweet like this, i like it.

I doubt that. Many play with such a high resolution without any problems.


Dii wrote:
this fixed my loadgame error, but the game now crashes every 5 or so minutes, im constantly saving the game almost like paranoia, seriously annoying.

upload the except.txt from one of the random crashes.

Dii wrote:
will it be because the rules.ini file is just "there" and not compressed with the others in the .mix ?

definitely no. there has been rules.ini modding, with placing the file in the TS folder, for years without any problems.

Dii wrote:
so, it clearly doesnt like that ive added so many units, or that the weapons conflict with something, even though they are just clones of existing ones.

Try using the UMP and use this as the base of your mod. It could be a conflict between your rules.ini and the firestorm expansion. The UMP fixes any probable inconsistencies between the 2 gamemodes by moving everything from firestrm.ini into rules.ini, thus you can also add new animations etc without problems.

_________________
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5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Wed Jan 19, 2011 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

Maybe you haven't extracted the one from the last patch. The one in Tibsun.mix/local.mix is much older than the one in expand01.mix.


aah, i didnt know there was a more uptodate version. I just took the rules.ini from Tibsun.mix/local.mix as you stated, this could be why?

Lin Kuei Ominae wrote:
Dii wrote:
I edited the SUN.ini file and set the resolution to 1920x1200 maybe this is a problem? i dont know, it looks really sweet like this, i like it.

I doubt that. Many play with such a high resolution without any problems.


aah, thats good to know, i love playing at high res like this, when i installed the game it was at 800x600 XD, I cried into my pillow until i fixed it Smile


Lin Kuei Ominae wrote:

upload the except.txt from one of the random crashes.


does it exiting to the desktop and saying "the Tiberian sun Main Executable has stopped responding" count as a valid 'Crash' for the Except.txt ? I will upload it here as requested.

Lin Kuei Ominae wrote:
Dii wrote:
will it be because the rules.ini file is just "there" and not compressed with the others in the .mix ?

definitely no. there has been rules.ini modding, with placing the file in the TS folder, for years without any problems.


Ah, thats good, i really didnt know people modded tiberian sun until a few days ago, didnt think you could either ^_^


Lin Kuei Ominae wrote:
Try using the UMP and use this as the base of your mod. It could be a conflict between your rules.ini and the firestorm expansion. The UMP fixes any probable inconsistencies between the 2 gamemodes by moving everything from firestrm.ini into rules.ini, thus you can also add new animations etc without problems.


Ok, that sounds promising, I will try this and post results here. thank you again.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Jan 19, 2011 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dii wrote:
does it exiting to the desktop and saying "the Tiberian sun Main Executable has stopped responding" count as a valid 'Crash' for the Except.txt ? I will upload it here as requested.

Yes, as long as it produces an except.txt at the time of the crash. It should do that, no matter if you get an IE or the standard Windows error dialog.

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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Wed Jan 19, 2011 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Early signs are looking good guys, using files from the UMP you directed me to has stablised the game somewhat.

im still too paranoid to go 10 minutes without a save. I need to just play the game without saving and see what happens. Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 19, 2011 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your EXCEPT.TXT (latest one posted) is to do with the Save/Load manager unable to load a pointer to a Aircraft Type object.

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Dii
Vehicle Drone


Joined: 18 Jan 2011
Location: behind a ; deep in your .ini 's

PostPosted: Thu Jan 20, 2011 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

well... it looked good until I loaded a game,

I used the rules.ini from the UMP I was directed to, I didnt change anything other than the units i added, the units code was unchanged, just simple copy and paste from the old remaned rules.ini to the new UMP version rules.ini

I played a game, was going great, managed to get about 35 minutes out of it ( i deliberatley didnt save the game and just played waiting to see if it would crash, all looked good) so i saved the game, then some circumstances ingame made me load that game again, then after 3 minutes *bang* crash to desktop.

it didnt generate a except.txt file, and its starting to look pretty hopeless.

*sigh*

Just cant add new units without it exploding. Game hates me.. lol Crying or Very sad

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Nyerguds
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PostPosted: Thu Jan 20, 2011 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you test it without adding units? I mean, the game could just generally be unstable on your PC for some reason.

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Lin Kuei Ominae
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PostPosted: Thu Jan 20, 2011 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Does your TS crash in its original version too? Sounds more like a problem with your PC or maybe a corrupt TS installation with one or more broken mix files.

As a test you could try DTA or TI which are both standalone TS total conversion mods. If these work well, it is most probably a problem with your TS. If not it might be a problem with your pc.

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Dii
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PostPosted: Thu Jan 20, 2011 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Did you test it without adding units? I mean, the game could just generally be unstable on your PC for some reason.


It is unstable on my PC normally, but not -THAT- unstable, without modding it, I can play for ages and nothing bad happens, then suddenly it will crash to the desktop. this has always happened on this computer and is nothing new to me.

however with mods (my mod at least) it just rejects it every few minutes, especially after I load a game

Lin Kuei Ominae wrote:
Does your TS crash in its original version too? Sounds more like a problem with your PC or maybe a corrupt TS installation with one or more broken mix files.


Ive used the same First Decade install CD for years, and then i used my brothers CD to install, still the same.

Lin Kuei Ominae wrote:

As a test you could try DTA or TI which are both standalone TS total conversion mods. If these work well, it is most probably a problem with your TS. If not it might be a problem with your pc.


I will give it a go. I just dont understand why adding only 6 infantry causes such a fuss when people like yourselves have made entire total conversions etc with no problems.

heres my PC spec, (that i know of)

RAM: 3 GB
Proc: Intel Core2 Quad CPU Q6600 @2.40GHz
GFX: Nividia GTX 8800
Aud: Creative SB X-Fi

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 20, 2011 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dii wrote:
I will give it a go. I just dont understand why adding only 6 infantry causes such a fuss when people like yourselves have made entire total conversions etc with no problems.

Me neither. That's why it would be good to know if it's the case for other mods/TCs too (which would make your PC as the reason for the trouble) or if it's your TS version.

The system specs shouldn't be a problem. If it's really your PC and not a broken TS installation, i would assume it is some kind of program you have running in the background.
For example there has been a lot of trouble in the past with VirusScanner, as these sometimes in the middle of the game thought they have to stop the process and scan the game for viruses.
Though an instable PC with wrong installed hardware or outdated drivers can be a problem too. (Check if there are any conflicts in your hardware device manager)

A very long time ago, i had for example a motherboard with a broken Math coprocessor which caused my tiberian dawn to crash every few minutes. Though every other program ran fine. It took ages to find the problem as i first changed the ram, cpu, graca etc until only the mobo was left.

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^Rampastein
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PostPosted: Thu Jan 20, 2011 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could also set the Game.exe affinity to use only 1 of your 4 cores. Fixes some things for me at least.

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Dii
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Joined: 18 Jan 2011
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PostPosted: Thu Jan 20, 2011 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

^Rampastein wrote:
You could also set the Game.exe affinity to use only 1 of your 4 cores. Fixes some things for me at least.


Ah, i tried that for Thief: The Dark Project, that was the only way to fix it and make it play. so maybe i will try this. Smile

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Dii
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PostPosted: Thu Jan 20, 2011 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dii appologises for the double post.

Hey guys, I tried the infinity thing you suggested ^Rampastein, but it was already set to 1 CPU not 4, so I tried 4 instead, same story, few minutes ingame *bang* to the desktop.

so then I had just gotten sick of my game crashing so I uninstalled the game and re-installed, then added the UMP files clean with no editing. *bang* crashed after a few minutes, so it was clear that there was something going on with my comp or its programs that was murdering my game.

So before I gave up. I tried your suggestion Lin Kuei Ominae, and I closed like 7 unwanted background programs on my computer.
Windows Defender,
Skype.exe, and Skype Extra's Manager.exe
all my HP software for my Printer, (3 separate programs),
sndf.exe (a file that my friend made to stop my computer audio going crazy, he said it keeps the audio channels open constantly either way what ever it does works because my speakers dont suddenly make loud noises and then stop working for a few minutes)
Fraps.exe

(call me crazy but i dont run anti-virus/spyware/malware etc software on my computer anymore, since even when i had these things I was still attacked, and actually ive not been attacked once since i got rid of them a year ago.)

after this I restarted tiberian sun and its not crashed for 4 hours, I only saved 1 time but didnt load it in that time. I even had added a new unit for nod "Stealth Black Hand" still didnt crash, so it might be fixed, I just need to know what program I closed caused the crashes.

Surprised Very Happy

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Lin Kuei Ominae
Seth


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PostPosted: Thu Jan 20, 2011 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I bet a new public SHP unit that it's Windows Defender.

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Dii
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PostPosted: Fri Jan 21, 2011 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha, whey! happy days!

things seem to work just fine.

I'll need to trial and error test to see what program crashes the game :3

I'll also be hanging around here if theres stuff to do.


thank you all for your help (if it happens to crash, i guess i'll come crying here again) Laughing Very Happy

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Dii
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PostPosted: Fri Jan 21, 2011 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Program causing the trouble was apparently Fraps.exe

if this is closed prior to starting the game it runs with no crashes or bugs of any kind.

thank you all again for your help <3

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FurryQueen
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PostPosted: Fri Jan 21, 2011 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could have told you FRAPS crashes TFD C&C games except for Generals.

Quote:
I bet a new public SHP unit that it's Windows Defender.

Take your anti-Microsoft bullshit somewhere else. In other words, don't blame the wrong product for crashing the game.

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Revolutionary
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Joined: 19 May 2008
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PostPosted: Fri Jan 21, 2011 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:

Quote:
I bet a new public SHP unit that it's Windows Defender.

Take your anti-Microsoft bullshit somewhere else. In other words, don't blame the wrong product for crashing the game.


I was silenced for giving you related abuse by your "suporters" so im not going to let you call bullshit on someone i follow and somewhat admire in the community. Windows defender IS shit and that isnt anti microsoft bullshit Or am i misinformed furry fag?

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Lin Kuei Ominae
Seth


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PostPosted: Fri Jan 21, 2011 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your attitude really goes down the toilet FurryQueen.
From the things he listed, this was the only AntiVirus scanner, so i picked this one.

And since i heard in the past from other people that they used Fraps to record ingame footage, i didn't thought it could cause such problems.

FurryQueen wrote:
I could have told you FRAPS crashes TFD C&C games except for Generals.

Instead of flaming other people, why don't you just help others if you're so well informed.

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Dii
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PostPosted: Fri Jan 21, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
I could have told you FRAPS crashes TFD C&C games except for Generals.


well, you didnt, nor did you offer any help throughout my ordeal, lets face the facts. saying you knew the answer after it was solved, is foolish.

you only get to say "I told you so" if you actually said what you thought it was before it was concluded.

Id rather this was locked now, lest it become a haven for trolls and flames.

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FurryQueen
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PostPosted: Sat Jan 22, 2011 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

There was never a mention of FRAPS until the very end so I couldn't have said before. Am I supposed to be a mind reader?

Quote:
Windows defender IS shit and that isnt anti microsoft bullshit Or am i misinformed furry fag?

I never said it was great, or even worth it. However, it's a spyware scanner. I can verify that it doesn't interfere with games since it doesn't actively scan for things like "game.exe." Hell, MSE doesn't even flag RockPatch/NPatch or Syringe so I can safely say that it was not the cause.

Oh, and I like that little quip about my sexuality. That's a nice touch. Did you have a point to that or did you really attempt such lame flamebaiting? I mean really. However, my response to that little snippet is, "Yeah, and?" If you had a point to it, I'm eager to know what it was.

Quote:
Your attitude really goes down the toilet FurryQueen.

And I don't like people who spread misinformation.

Quote:
From the things he listed, this was the only AntiVirus scanner, so i picked this one.

It's not an anti-virus scanner, it's anti-spyware/malware.

Quote:
And since i heard in the past from other people that they used Fraps to record ingame footage, i didn't thought it could cause such problems.

Well it does. FRAPS does not play well with Westwood's games. It's actually fairly well known.

Quote:
Instead of flaming other people, why don't you just help others if you're so well informed.

I didn't flame anyone. I pointed out, AGAIN, that FRAPS is known to crash Westwood games and I called you out on your stupid bullshit. If you don't like being called out on stupid statements, stop making them.

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Last edited by FurryQueen on Sat Jan 22, 2011 6:33 am; edited 1 time in total

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m7
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Joined: 17 Apr 2009

PostPosted: Sat Jan 22, 2011 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I bet a new public SHP unit that it's Windows Defender.


This was a completely unnecessary post. It's known by the community that FRAPS does not work with the old CnC games, and there was even a thread that recently mentioned that FRAPS crashes RA2/YR (which is essentially the same engine +/- features).

Quote:
Windows defender IS shit and that isnt anti microsoft bullshit Or am i misinformed furry fag?


Jumping on a bandwagon for no real reason, other than a valid reason to discriminate and use obscene terms against someone on the forum? Which, by the way, is the definition of flame and is not tolerated by the forum rules.

Quote:
Instead of flaming other people, why don't you just help others if you're so well informed.


He did. He mentioned that FRAPS crashes CnC games that aren't Generals and beyond. He has also assisted in many other threads around PPM, especially in the RA2 department.

Quote:
Your attitude really goes down the toilet FurryQueen.


To be honest LKO, that's probably the most civil he's been in ages when it comes to unneeded product bashing.

Quote:
well, you didnt, nor did you offer any help throughout my ordeal, lets face the facts. saying you knew the answer after it was solved, is foolish.


To be fair, you didn't allow for anyone to interject and mention that FRAPS was causing the crash because you double-posted.

Why does every thread turn into some whiny argument? If you don't like someone then ignore their post. If you don't have something nice to say, then don't say it. And don't jump on bandwagons, it's not as cool as it's all hyped up to be. It's also worth mentioning that FurryQueen has the calmest attitude in this thread about all of this. (Except for me, because I have better things to do than argue with tools on /ppm/.)

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Morpher
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PostPosted: Sat Jan 22, 2011 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

People need to stop getting worked up on this stuff.

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