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convert units from ra1 or td Into Tiberian Sun Help
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Jan 31, 2011 1:59 am    Post subject:  convert units from ra1 or td Into Tiberian Sun Help Reply with quote  Mark this post and the followings unread

i've found like 3 tuts on the web about how to put ra1 and TD shps into Tiberian Sun but everysingle solitary one was about 3 lines long with no help watsoever plzzzz help me before i hang myself (i've been modding c&c's for about a year now but i still can't seem to add TD and RA1 shps into TS (i have used tibED for about 3/4 of a year)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 31, 2011 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Scrap TibED and modify the inis with a text editor.
2. Converting the stuff from TD/RA1 to TS:
a) extract the SHP with XCC Mixer from TD/RA1 mix files
b) convert the SHP with SHP Builder from the TD/RA1 Palette into the TS palette and remove the shadow
c) like step b, but create a second SHP which now has the shadow only
merge the SHPs from b (the unit) and c (the shadow) into one SHP with first the unit frames followed by the shadow frames
d) check out original TS SHP units to see how the frames in the SHP need to be ordered. Change the order of the converted SHP accordingly
Note: TS allows only 8 facings for SHP units (32 for the turret). Thus you can't convert 1:1 a TD/RA1 unit into TS and have to remove many frames from the chassis.
e) put the converted SHP into an ecacheXX.mix (XX= number between 02-99)

for buildings do the same as in steps a-c and e
d) fix the position of the building with SHP Builder, so it is centred nice in the TS cell grid


Or simply play DTA. #Tongue

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Jan 31, 2011 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
1. Scrap TibED and modify the inis with a text editor.
2. Converting the stuff from TD/RA1 to TS:
a) extract the SHP with XCC Mixer from TD/RA1 mix files
b) convert the SHP with SHP Builder from the TD/RA1 Palette into the TS palette and remove the shadow
c) like step b, but create a second SHP which now has the shadow only
merge the SHPs from b (the unit) and c (the shadow) into one SHP with first the unit frames followed by the shadow frames
d) check out original TS SHP units to see how the frames in the SHP need to be ordered. Change the order of the converted SHP accordingly
Note: TS allows only 8 facings for SHP units (32 for the turret). Thus you can't convert 1:1 a TD/RA1 unit into TS and have to remove many frames from the chassis.
e) put the converted SHP into an ecacheXX.mix (XX= number between 02-99)

for buildings do the same as in steps a-c and e
d) fix the position of the building with SHP Builder, so it is centred nice in the TS cell grid


Or simply play DTA. #Tongue


Cheers for the short tut but i still don't get it what i need is a quality detailed long tut (maybe with pics) because i'm bollocks with xcc mixer

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Jan 31, 2011 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have msn? Would allow for easier explaining

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 31, 2011 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue Feb 01, 2011 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread


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