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Buildings
Moderators: Cranium
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 02, 2011 2:52 am    Post subject:  Buildings Reply with quote  Mark this post and the followings unread

Da Budwiser Distribution Center. Laughing



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 02, 2011 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Tsk. Make these trucks into separate voxels #Tongue

Looking pretty nifty though Wink

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Feb 02, 2011 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea man, I strongly suggest you make those rucks into separte voxels.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 02, 2011 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

It'll probably make the text unreadable though...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 02, 2011 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

They already exisit. I made them .shp units because as Nyerguds said, it made the text unreadable/blurry. The only way it would look decent as vxl is if it was a really HUGE vxl.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Feb 02, 2011 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

And this is in your mod?

Mind blown, because I'm used to seeing your military structures. #Tongue Good job nonetheless!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 07, 2011 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Just a civi house Smile



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Jun 07, 2011 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Tiles are WAY too big on the roof.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 07, 2011 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, will fix.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 07, 2011 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look Better?



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Jun 08, 2011 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

much, but I would try to eliminate tiling as much as possible. Look into how to make seemless textures.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 08, 2011 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

@Regulus, once I map it, the tiling will disappear.

Here's a new Medical Building to bandage up those wounded in battle Very Happy



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Jun 08, 2011 12:48 pm    Post subject: buildings Reply with quote  Mark this post and the followings unread

nice!!!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 28, 2011 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Bridge Repair Hut. Which one looks better?



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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue Jun 28, 2011 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Left

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jun 28, 2011 8:45 pm    Post subject: buildings Reply with quote  Mark this post and the followings unread

can you put them in game and post a pic?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 28, 2011 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres the ingame pic, though as mentioned in the other thread, the max images i post are pretty much what it is ingame.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Jul 03, 2011 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry didnt see this till now, its hard to say which is better...i like 1& 2. when ive had some sleep ill have to give an opinion on what i like

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Jul 03, 2011 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

First one is best.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 05, 2011 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

First one it shall be Smile

Here's a preview of the new CAOILD. Will replace the older RA2 Versions. Has belt driven generator pumps.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Jul 06, 2011 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

with the oil should have lights all around, maybe 5 per tank blinking and not so fast...looks good

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 25, 2011 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

just another one of my tower buildings



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 25, 2011 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

the shadow made me lol.

Damned good building. Freaking odd shadow.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jul 26, 2011 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, yeah, the shadow grows outwards the base of the building as if the building was wider than the sun #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Sep 03, 2011 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

How do the new street lights look?



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Sep 03, 2011 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I'm a sucker for lights, lights are awesome. However, they do seem to have such a small diameter... might seem weird at normal zoom.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Sep 03, 2011 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
However, they do seem to have such a small diameter.

This. Make them wider. And stretch outwards more.
A bit off topic, but how do we make alpha lights?

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sat Sep 03, 2011 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

looks at TI street light.. they are the best and can be example

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Sep 03, 2011 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

never mind the lights, loving the buildings

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Sep 03, 2011 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, you gotta love skyscrapers.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Sep 05, 2011 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

got a whole mess of skyscrapers making thier way into my mod Razz

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 01, 2012 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Almost finished Civ nuclear reactor plant.



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 01, 2012 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very NICE! Especially the last one!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 01, 2012 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, you're getting much better at this.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 01, 2012 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys. Very Happy

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jan 01, 2012 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium you are awsome Very Happy , I hope i become like in 3Ding some day Smile

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jan 02, 2012 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Your modelling is good, I'm just waiting to see your textures improve. :p

Ace work on that building by the way.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Jan 02, 2012 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

DAMN, that's just perfect.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 02, 2012 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The smoke can't get any smoother from that. Nice job.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 02, 2012 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, so many small details. I like.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jan 02, 2012 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm thoroughly disappointed with this not having the stereotypical cooling tower, but that is SICK modeling. Good job!

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