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Invisible=true for buildings... any reason not to use it?
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GMBigB
Vehicle Drone


Joined: 09 Feb 2011
Location: Hamburg, Germany

PostPosted: Thu Feb 10, 2011 5:57 pm    Post subject:  Invisible=true for buildings... any reason not to use it? Reply with quote  Mark this post and the followings unread

Hello!

I am currently using invisible=true for some buildings. But something in my mind tells me, that there was a reason, why this might lead to Internal Errors. But I cant remember what this reason was and I did not find anything when searching this and other forums.

Does someone remember the reason? Or is it absolutely safe to use it?

Benjamin

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Feb 10, 2011 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reconnection Errors.

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Discord: theastronomer1836
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GMBigB
Vehicle Drone


Joined: 09 Feb 2011
Location: Hamburg, Germany

PostPosted: Thu Feb 10, 2011 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Reconnection Errors.


Is there a way to reproduce it? Do these reconnection errors also occur if the building is outside the visible part of the map? I would like to know more about it.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Feb 10, 2011 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you use Invisible or InvisibleInGame, it causes a reconnection error. I would avoid using it at all costs.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Thu Feb 10, 2011 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well there's one situation that permits it, preexisting buildings with invisible=yes on buildings don't cause recons. But yeah, Furry queen is right, never allow invisible=yes buildings be placed on a map during a game.

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GMBigB
Vehicle Drone


Joined: 09 Feb 2011
Location: Hamburg, Germany

PostPosted: Fri Feb 11, 2011 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

EricAnimeFreak wrote:
Well there's one situation that permits it, preexisting buildings with invisible=yes on buildings don't cause recons. But yeah, Furry queen is right, never allow invisible=yes buildings be placed on a map during a game.


Thanks for your answer. Sounds promising. I only need Invisible=yes for preexisting buildings. I will check if it works fine.

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