Posted: Thu Feb 10, 2011 11:34 pm Post subject:
Is there a solution to the Theif?
Ive read through tons of posts, (most which were made back beyond 2006) and can't find any answers? but I'm sure vie read somewere on how to fix it! (unless im dreaming again), has anyone actually solved that problem?
I'm in need of finding this solution in order to progress my kick ass trigger-mod 1 vs 1 map. _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
A thief to get some money from an enemies refinery is not possible. The logic simply doesn't work.
The only thing for which a workaround was found is the spy logic, and this includes making the palette.pal the same as the cameo.pal, so the cameo of the currently build enemy unit is visible on the infiltrated factory. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Okay cheers mate, it was absolutely bugging me! I have lots of triggers to make on my map and it's a real pain... _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum