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Is there a solution to the Theif?
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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Thu Feb 10, 2011 11:34 pm    Post subject:  Is there a solution to the Theif? Reply with quote  Mark this post and the followings unread

Ive read through tons of posts, (most which were made back beyond 2006) and can't find any answers? but I'm sure vie read somewere on how to fix it! (unless im dreaming again), has anyone actually solved that problem?

I'm in need of finding this solution in order to progress my kick ass trigger-mod 1 vs 1 map.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 11, 2011 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

A thief to get some money from an enemies refinery is not possible. The logic simply doesn't work.

The only thing for which a workaround was found is the spy logic, and this includes making the palette.pal the same as the cameo.pal, so the cameo of the currently build enemy unit is visible on the infiltrated factory.

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Fri Feb 11, 2011 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay cheers mate, it was absolutely bugging me! I have lots of triggers to make on my map and it's a real pain...

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