Posted: Fri Feb 11, 2011 4:12 pm Post subject:
Kane's Wrath Art and Sound packs released
Here is the first compilation set for the Kane's Wrath Art and Sound Packs, for those of you have been wanting a KW Art Pack for so long. Although this is a part of the KW Mod SDK, there are no xml source codes for the game objects, weapons and global data themselves. Most of the KW units and structures don't contain ".max" files since those are extracted using Bibber's C&C Asset Extractor tool. You could use those w3x files and import them into 3dsmax 9 using Lauren's modified w3x importer. You could also scale them with Bibber's W3X Scale tool. These packs are for the C&C3 Mod SDK, not KW.
It took me weeks to extract and modify the w3x files for all KW units and structures and determining which textures should go to either weapon, unit or structure. All of the segmented w3x files belonging to that main segment have been merged. Unit, structure and weapon model textures as well as portrait icons are also included in the pack. I have tested most of the KW units and some structures working into C&C3. So far I have not tested the Mechapede, the epic units, the Tiberium Suits upgrade (for Riflemen Squad, Missile Squad and Grenadier Squad), the GDI special structures and the Scrin special structures ingame despite those animation and texture files have been extracted and modified. This package is now final, as it may not contain all of the other structure and weapon art assets and sounds to use, and also most of the textures are all in "dds" format.
Special thanks to Stygs (through Apoc) for releasing the Slingshot, Confessor Cabal and Tiberium suit art files.
Also special thanks to Bibber for releasing one of the best C&C tools ever, the C&C Asset Extractor. _________________ RIP PurpleScrin (2007-2010) Last edited by zocom7 on Wed Apr 27, 2011 3:09 pm; edited 2 times in total QUICK_EDIT
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