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Trigger Help Needed...
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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Fri Feb 11, 2011 9:07 pm    Post subject:  Trigger Help Needed... Reply with quote  Mark this post and the followings unread

This is my situation, I am trying to make a pyramid the primary object of my new map, the object is to capture the building, once the building is captured I want it to change back to neutral. This is fairly simple and I have done this, but I'm trying to get it to repeat, so every time u capture it, it turns back to neutral, it only works once, and if I select repeat it will constantly change back, *and launch other triggers attached to it, this trigger needs to launch another trigger*
.
The idea of this pyramid is to turn off houses fire storm defense, if the trigger is stuck on repeat it will constantly turn off the fire storm, I d'ont want to create hundreds of these triggers (I will probably need this trigger to launch atleast 15 times) my other problem is trying to get a building to be turned off, and then back on, a laser fence for example can be attached to a trigger via a tag, but only by 1 tag, it can get turned off, but not on as well.

The laser fence needs to go down for 1 minute, and then back online. My alternative solution to this is to cause a lightning strike at a neutral power plant, causing the building to go offline, and then healing the building after 1 minute for the laser fence to come back online, but this is too hefty! My othe solution to the pyramid is to create a copy, which gets enabled after the first one gets captured, but id have to do this at least 15 times... is it worth it?

Ive tried enabling and then disabling and forcing, but the trigger only gets sprung once when not set to repeat.

Any *known* solutions?

Incase you don't have a clue, maybe this will help!

Laser Fence Goes Down after 5 minutes, neutral pyramid is exposed, Capture the pyramid, laser fence up, pyramid turns to neutral, and the firewall goes down for 2 minutes and then back up. Repeat. When the GDI engineer captures the building the NOD fire wall goes down, when the NOD engineer captures the building, the GDI fire wall goes down.I need this too happen simultaneous times.

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