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The Dawn of the Tiberium Age v1.11 progress
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Feb 13, 2011 5:41 am    Post subject:  The Dawn of the Tiberium Age v1.11 progress Reply with quote  Mark this post and the followings unread

It's already been a year since DTA 1.10 has been released and after having been silent all this time, some might even arleady suspect this mod is already dead. Whoever thought that couldn't be any farther from the truth however. Unlike during the development of previous versions of DTA, where my "staff" basically consisted of some people that did me a few random favors, I in fact have a consistent staff now and we actually have been (and still are) quite busy.
So rather than being dead, DTA's development is in fact more alive than ever:

Many improvements have been made and many new features have been added to the enhanced mode, of which you'll be able to catch a glimpse in some of the new screenshots;

There's already twice as many multiplayer maps as there were before and many maps also have a "comp stomp" version, on which the human and AI players start on the same side of the map, after which the human players have to send their MCVs into teleporters, which then instantly transport them to the other side of the map. This means you can 'east vs west' or 'north vs south' battles against the AI. And the AI by the way, has been improved a lot.

Rampastein completely recoded DTA's AI and as you can see in the images above, the new AI really is no joke (and that's still only on medium difficulty level).
But...

...as tough as the new AI is, it's of course not unbeatable. Smile

In addition to all this also a ton of new terrain has been added (which is part of the reason why it's taking so long; terrain takes me long time to convert or create) and this includes a conversion of Red Alert's entire snow theater.


I wish I could say DTA 1.11 is already close to a release date, but unfortunately there's still a lot left to do. However, at least you can now put your mind at ease knowing that the longer you wait, the better DTA 1.11 will be, rather than having collected more dust. Wink

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Feb 13, 2011 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Me likey. Smile

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Feb 13, 2011 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great Bittah, as always!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 13, 2011 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Wouldya look at all those lasers Very Happy

Excellent screenies.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 13, 2011 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Daleks?!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 13, 2011 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, was about time that DTA shows some live to the public. Smile

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Feb 13, 2011 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You should post public updates more often Wink

We've made some great progress since 1.10 though.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Feb 13, 2011 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

the AI has really become tough #Tongue A LOT thougher then any TD/TS AI i have ever seen (which doesnt say a lot, I know, but still xD)

And I must say - the mod is great! It brings back the old C&C 1 feeling, including some good tactics, units and so on. Even though you may be confusing in the first few games and have no idea what a good army consist of #Tongue Even though that can be helped, if you have played TD in the last few years ...

The snow theater looks really good, too! It fits to the rest of the style...

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Feb 13, 2011 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, you're finally catching up with the theaters upgrade I did for C&C95 about 3 years ago #Tongue

(granted, even despite the exe hacking I had to do, yours was obviously tons more work to add Wink )

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Feb 14, 2011 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I can also have both snow and grass on the same map. Can you say the same? #Tongue

(Yes, granted I have a better engine to work with '^^)

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Feb 14, 2011 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to see its still going Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 14, 2011 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
I can also have both snow and grass on the same map. Can you say the same? #Tongue

Actually even three theaters: Temperate, Winter (the temperate trees with a bit snow+the frost tiles) and Snow Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Feb 15, 2011 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I doubt he added the Winter theater rivers, roads and cliffs though #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 15, 2011 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 15, 2011 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the snow theater from RA1 Morpher, not the TD winter theater.
In TD was no snow theater. The TD winter was mostly a temperate theater with some small spots of snow and frost on trees, cliffs, rivers and buildings.



tdwinter.png
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screenshot from tiberian dawn winter theater
 Filesize:  326.43 KB
 Viewed:  6686 Time(s)

tdwinter.png



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Feb 15, 2011 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Move that crate behind the church, crates spawning there will be capturable without killing the church.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Feb 15, 2011 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I considered adding those, but in the end I didn't think it'd be worth it.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 15, 2011 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah I see that's very cool indeed, I still think it'd add a nice sort of touch to help with transitions for DTA but understand the work load would be... large.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 16, 2011 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

^^i agree, the work would be huge, but the additional detail would be awesome too. Maybe if we all ask very kind, Bittah will add this anyway (in DTA 1.12). Smile

Volgin wrote:
Move that crate behind the church, crates spawning there will be capturable without killing the church.

That's a preview from the TD map editor. Ingame the crate is perfectly placed under the church and thus also invisible/inaccessible until the church is destroyed.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 16, 2011 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread


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Chronojam
Cyborg Soldier


Joined: 28 May 2004

PostPosted: Sun Feb 20, 2011 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I love DTA. Everybody should get DTA and play DTA.

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