Posted: Thu Feb 17, 2011 6:30 pm Post subject:
Missing terrain types and problems drawing plateaus
Hello!
I am currently modifying some existing maps for my new game mode. I encountered two problems:
1.) The combobox Terrain/Ground does not contain all available entries. Some temperate maps I wanted to modify use terrain type 0xb, some kind of stone basement. Its perfectly shown when playing the game, but I seem to have no chance to use it in the editor.
2.) Drawing plateaus is nearly impossible. I am unable to change the level of some fields, because I am simply unable to reach them with the cursor. The selection box is always facing one of the neighbor fields, but never the one I have to raise or lower. There are several tutorials around, but none of them mentions this problem.
It doesn't matter wheter I use Final Alert 1.00Beta, 1.01 or 1.02. I am working with Win7 64 Bit, but tried to use several compatibility modes - always with the same result.
FinalAlert is just a very problematic program, it always seems has some form of problem around every single corner. You have to modify the original MIX files for FinalAlert to read your new terrain files.
I don't understand what you mean in your second problem... QUICK_EDIT
Posted: Thu Feb 17, 2011 10:17 pm Post subject:
Re: Missing terrain types and problems drawing plateaus
GMBigB wrote:
Hello!
I am currently modifying some existing maps for my new game mode. I encountered two problems:
1.) The combobox Terrain/Ground does not contain all available entries. Some temperate maps I wanted to modify use terrain type 0xb, some kind of stone basement. Its perfectly shown when playing the game, but I seem to have no chance to use it in the editor.
2.) Drawing plateaus is nearly impossible. I am unable to change the level of some fields, because I am simply unable to reach them with the cursor. The selection box is always facing one of the neighbor fields, but never the one I have to raise or lower. There are several tutorials around, but none of them mentions this problem.
It doesn't matter wheter I use Final Alert 1.00Beta, 1.01 or 1.02. I am working with Win7 64 Bit, but tried to use several compatibility modes - always with the same result.
Does someone came across the same problems?
Benjamin
can you show a screenshot of both issues? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
You can't reach some areas?
Go into Marbe Madness mode and press Ctrl+D - it'll make everything appear to be on the same level, but the tile colourings will still show the actual heights. QUICK_EDIT
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