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Correctly Enabling The Techno Trigger
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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Mon Feb 21, 2011 11:27 pm    Post subject:  Correctly Enabling The Techno Trigger Reply with quote  Mark this post and the followings unread

How does the the Action 106, Set Tech Level (Techno)[Level]..., actually work? it has two action parameters, Number, & techno type and is described "Sets the specified Techno to the specified tech level." If I set the game tech level to 1, and set the trigger to change it to 2 or above, it doesnt work Embarassed anyone got some info on this?

"My theory is that you have to set a tech level of 10 before hand, however you can decrease or increase the level during ingame afterwards, ill test that now" <- Didn't work Sad

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Tue Feb 22, 2011 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe the change is effective only if you reset your build list (by undeploying/selling all construction yard,and then making a new one)?

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Tue Feb 22, 2011 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Ive attempted this, even before deploying the MCV in most cases, no lucky yet, i'll have a crack at it later again unless someone comes up with an answer before I get working on it again. hmmm #Tongue

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