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Animation that always follow a vehicle
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Feb 23, 2011 6:45 pm    Post subject:  Animation that always follow a vehicle Reply with quote  Mark this post and the followings unread

I want to make an animation that always follow a vehicle, lets say Rhino Tanks every move.
Since this is not possible(AFAIK), this must be done with a workaround.
Suggestions?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 23, 2011 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone else was trying something similar to this, I forgot who it was, but he was trying to get like a smokestack type anim to play when it moved. Atari2600 maybe I think it was. But to do something like this you'd probably have to make an invisible, no damage, secondary type weapon that PassiveAcquires to allow it to use a spawned particle or trailer anim I suppose.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Feb 23, 2011 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trailer= doesn't do anything on an artmd.ini entry for a voxel? Works fine for planes.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Feb 23, 2011 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trailer only works for aircraft, not ground units. The reson ww made this work is becuse missile types are aircrafts.

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