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Wall logic?
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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Sun Feb 27, 2011 9:12 pm    Post subject:  Wall logic?
Subject description: How can i change?
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Is there any option to change the wall logic and by that i mean:
that i want to change the tiles that are build every time you build a wall there is like 5 tiles of wall, i want to change it to 10.

It should be possible, the laser fence has 10 tiles (or around that number)

So how do i do?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Feb 27, 2011 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use GuardRange=10.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 27, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah, you're quite right, though the walls are hardcoded to have GuardRange=5.

So the only ways for him are, to
a) open game.exe with a hex editor, find GAWALL and NAWALL and replace these 2 strings with YYYZZZ and XXXYYY (or something else which is likely never be used). So the game really uses the rules.ini settings.
b) create clones of the 2 walls in rules.ini, e.g. [GAWAL1] Image=GAWALL and [NAWAL1] Image=NAWALL and make GAWALL and NAWALL unavailable via Techlevel=-1

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Feb 27, 2011 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems you're right about that. I actually didn't even know it was hardcoded, since I already gave walls a different ID when I initially coded them into DTA.

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