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Rifleman Infantry .shp [RA2]
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Feb 27, 2011 9:23 pm    Post subject:  Rifleman Infantry .shp [RA2]
Subject description: my first infantry shp
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This is my first infantry shp, hope you guys would like it.
I've used DonutArnold's template for it.

You may edit it in any way you like.



rifleman_ingame.PNG
 Description:
ingame
 Filesize:  58.12 KB
 Viewed:  9863 Time(s)

rifleman_ingame.PNG



rifleman.rar
 Description:
includes the sequence too

Download
 Filename:  rifleman.rar
 Filesize:  73.01 KB
 Downloaded:  744 Time(s)


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PostPosted: Sun Feb 27, 2011 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Feb 27, 2011 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should check out raminator's infantry creation package, it'll give you much higher quality results. The infantry you posted looks good in a standing still position, but the movements aren't realistic enough to see any use in anything I would put out.

Not bad for a first infantry.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Feb 28, 2011 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

A lot of pink dots...

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Feb 28, 2011 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks m7, i'll take a look at it.

And the pink dots have been fixed, I was too lazy to take another screenshot #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Feb 28, 2011 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey this is actually pretty neat. The animation could use a bit of work by the model totally suits RA2... he's got big feet though. #Tongue

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Feb 28, 2011 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

yup, he has pretty big feet #Tongue though that was unintentional, i didnt give any thought to proportions.
Well ive learned something from this, that animating the biped is very easy but it has a problem. If you look at the attached .gif image, the unit moves left-right a bit, i didnt do that it happened by itself #Tongue. Sometimes it would completely screw up the animation too, and i incurred these problems quite frequently, and i have no idea how to fix that Very Happy



fire_prone.gif
 Description:
 Filesize:  3.55 KB
 Viewed:  9744 Time(s)

fire_prone.gif



Model_Biped.png
 Description:
this is the infantry model with the biped
 Filesize:  29.76 KB
 Viewed:  9745 Time(s)

Model_Biped.png



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Feb 28, 2011 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
You should check out raminator's infantry creation package, it'll give you much higher quality results. The infantry you posted looks good in a standing still position, but the movements aren't realistic enough to see any use in anything I would put out.

Not bad for a first infantry.


the infantry creation pack that i released some years ago is totally bullshit #Tongue

i like his style so he should go for it Wink

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just a simple logo by bricks @ raminator, on Flickr

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Feb 28, 2011 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like you might not have set a keyframe for some element at the right point in the anim? Last time I animated a biped I had to keyframe everything in the first and last frame of an animation or I'd end up missing something that I moved in a later animation that seeped through the entire sequence.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Mar 01, 2011 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

it happens when you rotate the pivot point of the biped

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