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Impz infantry progress
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Mar 01, 2011 11:48 am    Post subject:  Impz infantry progress Reply with quote  Mark this post and the followings unread

i need some suggestions on improving this unit
Detailed texture isnt necessary because you dont see the details in game #Tongue



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Last edited by ImP_RuLz on Mon Apr 04, 2011 10:09 am; edited 1 time in total

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Mar 01, 2011 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

After seeing your previous work, the only suggestion I have is.. smaller boots than the other guy had and maybe a Yuri scheme? #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Mar 01, 2011 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take that Yuri scheme optional, this looks nice for a Shock Trooper already.

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Tue Mar 01, 2011 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe a render of the in-game angle/distance too?

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Mar 01, 2011 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

i was thinking of making it a plasma-shooting trooper and had the following firing animation in mind
also ive attached an ingame shot to give a general idea how it will look



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 01, 2011 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs a lot smaller feet lol.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Mar 01, 2011 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well ive made the feet smaller, made the gun a bit wider and added the helmet.
Are the feet small enough now!? #Tongue



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Mar 02, 2011 1:46 am    Post subject: HT Reply with quote  Mark this post and the followings unread

Kinda weird.....Kinda cool.Nice Job

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Mar 02, 2011 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Those feet are like, perfect.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed Mar 02, 2011 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Those feet are like, perfect.


Fetish.

@ ImP_Rulz,

Good lookin' soldier! Keep up that work

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Mar 02, 2011 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Comr4de: Oh whatever, I don't even wanna hear that. I was speaking that the feet were in perfect proportion to the body and they should look good on the render, not that I have some weird sexual interest in feet. :p

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Mar 03, 2011 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

how's this for walking and firing animation?



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Mar 03, 2011 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

the walkin looks unatural but fits for that little guy =)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 03, 2011 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shoulders need a bit more bounce, and really shouldnt wobble so much from side to side. Foot work looks pretty good to me though.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Mar 04, 2011 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cant render the firing animations because it has over 10000 particles and my computer doesnt have a 3d card. It took 2 hours just to render 6 frames, therefore, I need someone to render it for me.

PM me so i can send you the files.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 04, 2011 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reduce the amount of particles by 10 and raise the particles size by 10.
On such a small resolution you won't notice a difference, except being able to render in less than a second. Wink For an ingame render, 100-1000 particles visible at the same time are almost always enough.
If you can't see anything, then you have to adjust their size and or shape.

It also helps to use simple tetrahedrons instead of spheres with 100 surface polygons as the particles shape.
I always use a flat polygon reference and let each particle face towards the camera. Then you can also apply a transparent noise texture to the flat polygon and this way achieve the same with 1 surface than with 10000 tiny particles with 100 surfaces each.

btw, the hip of your guy seems kinda thin imo.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Mar 04, 2011 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

But if I reduce the amount of particles and increase its size then it loses its plasma-ish-ness/liquid-ish-ness #Tongue

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Mon Mar 07, 2011 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

This gun remind me of Doom 2 : plasma thrower effect with BFG 9000 green color.
Maybe you could start from a simple common green flash on the end of the gun,then try adding those sparks?

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Mon Mar 07, 2011 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I recommend listening to LKO. 10,000 particles is completely overkill for something that small.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Mar 07, 2011 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

too late Very Happy
ive already rendered it, though it took more than 12 hours but its done Very Happy

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 04, 2011 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

im gonna use this thread for showcasing my infantry from now on
anyways, how does this cyborg wanna-be look like? #Tongue



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Apr 04, 2011 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it =)

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Apr 04, 2011 12:47 pm    Post subject: impz Reply with quote  Mark this post and the followings unread

A little weird, but not bad. Can't wait to see finished & in game pics

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 04, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

its all rigged and ready to be animated



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Apr 05, 2011 7:26 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

sweet

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Apr 09, 2011 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

progress has been slow on this due to final examinations. btw, does a cyborg play its death sequence?



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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Sep 25, 2012 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

time to revive this thread with something im working on!



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 25, 2012 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, that's one way to show how much you've improved.
Good job!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Sep 25, 2012 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn nice Very Happy it reminds me of the matrix and avatar job well done imp.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 25, 2012 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow. Now that's something I wanna see.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Sep 25, 2012 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me a little bit of the Liberation Front 'infantry' (well more like exoskeleton etc. guys really but yeah) from End of Nations (example, albeit not the best). Either way, ace work. I wish I could do stuff at that level.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Sep 25, 2012 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

aaah yes that one. To be precise its similar to Dexter's Power Suit or the Construction Walker from Aliens. Laughing

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Sep 26, 2012 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
damn nice Very Happy it reminds me of the matrix and avatar job well done imp.


i based it on the matrix's APU and Dexter's Power suit

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Sep 26, 2012 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh god yes! This is gonna be a kickass shp!! Very Happy

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 26, 2012 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Imp: Fair enough but apu's had those big 2 machine guns insted you used a huge assualt gun which is still ace Smile , Btw you could strap some missile pods to it's shoulders would look even more awsome also it could fit for MO Japanese expermental Exo-suit unit for the campgin or just to go toe to toe with that soviet Centrion walker.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Sep 26, 2012 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is basically what GDI (in my mod) uses to protect its soldiers from Tiberium, when it is discovered that Tiberium is harmful to humans #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Sep 26, 2012 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz, then I assume your mod is for TS cause tiberium damage is disabled in RA2 right?

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Sep 26, 2012 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
ImP_RuLz, then I assume your mod is for TS cause tiberium damage is disabled in RA2 right?

i think it can be recreated with animations or something

anyways, i was playing around with textures


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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 26, 2012 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awsome Very Happy

Edit: one qustion tho... is it from a hole single object ?

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Sep 27, 2012 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

no its not a single object, though the soldier is a single object.

btw, some animations

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Thu Sep 27, 2012 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats amazing Surprised Surprised Surprised Surprised Surprised Surprised Surprised Surprised Surprised

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Sep 27, 2012 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI Machine Joke/Nugget detected !!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Sep 28, 2012 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty ztyping awesome.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Sep 28, 2012 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! that does look kinky!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 28, 2012 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That's some excellent work. Cool Great Job.
I really like the realistic walk anim.

You should only put something on the back of the unit, as this looks a bit bland. e.g. give it an ammo backpack or some type of engine/battery or communication device.

I would also suggest to lower the light source and move it to the southwest, so you get some longer shadows going northeast. Then they also match other shadows (except the stupid RA2 infantry shadows) ingame.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Sep 28, 2012 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you release this, I'm gonna love you. Thats awesome Cool

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 28, 2012 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO, this is meant to be in RA2 and not in silly grumsy TS.

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=======================
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Sep 28, 2012 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, some people like their TS shadows in RA2...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 28, 2012 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do as well... but I tbh consider RA2 shadows better in TS colors than TS's fullman shadow.

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=======================
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Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Sep 28, 2012 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I do as well... but I tbh consider RA2 shadows better in TS colors than TS's fullman shadow.

this.
and LKO, putting ammo on the back where the arms cant reach is kinda stupid #Tongue. i'll put GDI's Logo there perhaps.

and as MadHQ does it;
Laughing

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