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Many directions .shp units...
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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Mar 12, 2011 5:15 pm    Post subject:  Many directions .shp units...
Subject description: - is it possible?
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Standart .shp unit has 8 directions (N,NW,W,SW,S,SE,E,NE), but some projectiles and turrets has 32 directions. So is it possible to create normal working .shp 32-directions unit?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Mar 12, 2011 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

engine code wont allow .shp units to have more than 8 facings. Only turrets and projectile .shp use 16/32 facings

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Mar 12, 2011 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn... And how to remove "Random" from selection list in skirmish?

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Mar 12, 2011 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got only two playable factions and when I select "Random" - computer tries to put another factions to a game, but the rest factions has MultiplayPassive=true, so I want to remove "Random" from that list or remove the rest factions from "Random" - How to do it?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Mar 12, 2011 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK Ares fixed this behaviour. But I have no idea how to fix it on YR/NP.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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=======================
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Mar 12, 2011 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh...

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Mar 12, 2011 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

NPatch: Use negative numbers with flag NewPlayableCountries=, requires re-ordering of the Countries list so that the playable ones are at the top.
YR: Only solution would be making rest of the countries exact clones of the two playable ones, making it so that there will be no difference whether or not it chooses the actual, or the clone one through random selection.
RA2: Multiplay=no will also remove them from random country selection, oddly enough.

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