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Supress=yes
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Mar 25, 2011 12:37 am    Post subject:  Supress=yes
Subject description: Does it work?
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Does Supress=yes work and can the FireSupress tag be the deglobalised?

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Mar 25, 2011 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Supress=yes(note it is spelled as "Supress", "Suppress" does not work) DOES work in YR. Each unit has a threat value. When a unit picks target it will search for nearby targets and picks the one with the highest threat value to attack. If a unit's weapon has Supress=yes then the engine will scan for friendly units near that target and for each one found, halve that target's threat value. If the threat value is decreased below 1(in which case it'll become 0 when converted to __int64) then that target will not be automatically acquired.

P.S. A normal unit usually has a threat value around 100,000.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Mar 26, 2011 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, but can the FireSupress tag be deglobalised?
Can it be made as per-unit tag like FlightLevel that works on AircraftTypes.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat Mar 26, 2011 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

No.

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