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Weapon code inside!
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 25, 2011 2:59 pm    Post subject:  Weapon code inside! Reply with quote  Mark this post and the followings unread

This weapon fires in a circle.Some kind of 'inaccurate',but not so inaccurate.Anyway,don't expect it to directly kill its target.Aimed for massive destruction.


[JumpJetVehicleType]
Turret=yes ;maybe you need not xxxxtur.vxl
TurretSpins=yes
Primary=SpinFire

[SpinFire]
Damage=15
ROF=1
Range=5.75
Projectile=SpinPr
Speed=9999
Warhead=V3WH ;Should be a warhead with CS more than .5 The anim is changed to PIFFPIFF
Anim=GUNFIRE
OmniFire=yes
AreaFire=yes


[SpinPr]
Arm=4
High=yes
Shadow=no
AA=no
AG=yes
Image=DRAGON
CourseLockDuration=10000 ;bullet effect
ROT=100
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=9999 ;so fast



录像7.rar
 Description:

Download
 Filename:  录像7.rar
 Filesize:  2.23 MB
 Downloaded:  104 Time(s)


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Last edited by kenosis on Fri Mar 25, 2011 4:51 pm; edited 1 time in total

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Mar 25, 2011 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

any images?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 25, 2011 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

image tells nothing about the effect.
better see the video with code

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 25, 2011 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would be nice to watch a video of it, unfortunatly, whatever you posted inst a video or a .rar file as it says.



Image2.png
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 Filesize:  9.85 KB
 Viewed:  2388 Time(s)

Image2.png



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¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Fri Mar 25, 2011 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium it works for me, dl and rename it to something.rar

kenosis your stuff is intresting. Looking forward to see more.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 25, 2011 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Filename: 录像7.rar
Chinese letters are shown as "& #24405 & #20687"

It is "Video7.rar"

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Mar 25, 2011 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is so awesome Smile

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Mar 25, 2011 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Opera saved the world!

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Fri Mar 25, 2011 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats quite impressive I may have to use that somehow

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Mar 28, 2011 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Sadly said trick fails completely when you target buildings as flying distance is like doubled or more. Curious that kenosis not notice this flaw.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 28, 2011 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

So just use it to kill large groups of infantry(or tanks,perhaps).Use some accurate weapon for buildings #Tongue

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Mar 28, 2011 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well obvious use for this is spectre gunship but shame effect is useless vs structures.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 28, 2011 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,you should test more #Tongue

JumpJetHeight=1500

Range=3

This enables attacking buildings.
If the DRAGON's trailer is too long,set up another projectile image.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Mar 28, 2011 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I knew that, this just leads to other problem on map edges :/

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Mar 28, 2011 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

To elaborate on Apollo's comment, he means that if you increase JumpjetHeight value too much, the units in question, if brought near the top edge of the map, will be displayed outside the area visible to the player making it impossible to select them again by hand. And before anyone says anything about typeselect and it's friends, remember that those won't always help you with this problem.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Mar 29, 2011 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Try another JJH and range combination.You will at last find the best result.

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