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Lights and GlowFX
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Fri Apr 01, 2011 1:10 pm    Post subject:  Lights and GlowFX
Subject description: Issue solved!
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So I have a nice RA2 style power plant and I wanted to do some glow FX and some flashing lights, kind of like the GDI Refinery. So I have a look at the Refineries glow FX and good lord!

Right, so I'm guessing that they are getting the different colours from using 'Vertex painting' (great, so I'll have to learn that). What I don't understand is how they are controlling what flashes and what doesn't and also how they are controlling the sequences of the flashing lights.

I'm guessing that the 'FXMuzzle' texture is controlling the light and the 'FX2ndPass' texture has something to do with the flashing lights. I see that there is some scrolling involved, but it is all to complicated for me.

Any sage modders used 'Vertex painting before?
Anyone done any FX in a similar style to the GDI Refinery?
Anyone done any flashing lights?

Any help would be appreciated. I feel that perhaps those experienced in the BFME or LOTR sage games may also have answers.

Last edited by Madin on Mon Apr 04, 2011 10:59 am; edited 1 time in total

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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Sat Apr 02, 2011 3:10 am    Post subject: Re: Lights and GlowFX Reply with quote  Mark this post and the followings unread

Madin wrote:
Anyone done any FX in a similar style to the GDI Refinery?



Arr... I would like to look pic ingame about this,sir.Madin

I can't remenber. Sad

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Apr 04, 2011 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Check Fallout or the official forums for the solution

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