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Mobile EMP MK3
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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Apr 02, 2011 3:21 pm    Post subject:  Mobile EMP MK3 Reply with quote  Mark this post and the followings unread

Another RCF unit.



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If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Sun Apr 03, 2011 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice!But the head is similar to dragon tank!!

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PostPosted: Tue Apr 05, 2011 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

can we have red alert 2 version too???

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Tue Apr 05, 2011 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don´t want to make one sorry!!!

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Apr 06, 2011 3:35 pm    Post subject: emp Reply with quote  Mark this post and the followings unread

what did you make it with?

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Wed Apr 06, 2011 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

With the voxel editor, but why are you asking!?

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Apr 06, 2011 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some people creates a 3D model, converts it to voxel, and use VXLSE for finalizing and normals, that's why.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Apr 06, 2011 6:20 pm    Post subject: emp Reply with quote  Mark this post and the followings unread

because I was thinking if you made it in 3d program and imported to vxl editor if you wanted let someone convert for RA2 all you had to was upload the 3d file and they could take it from there

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Apr 06, 2011 6:21 pm    Post subject: emp Reply with quote  Mark this post and the followings unread

lol....u post up a second or 2 before me, Graion Dilach

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Wed Apr 06, 2011 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

But I do "ALL" my voxels from scratch with the voxel editor!!!

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Apr 07, 2011 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Hassan_2030 wrote:
But I do "ALL" my voxels from scratch with the voxel editor!!!

Which is why Hassan can't make this one for RA3. He'd have to re-do it from scratch and simply converting it will result in a shitty, pixely voxel.

Since it wasn't a 3D model to begin with, it would be hard to re-do it entirely from scratch a 2nd time.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 07, 2011 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

But for Red Alert 2, it'd be a case of remaking the voxel slightly larger...

Nice stuff there, Hassan. Although imo you should make a little more of an effort to define the shape of the plows at the front, they look like grey blobs atm, from some angles.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Apr 07, 2011 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

cant the 3d modeliser in vxl editor be used for this to convert it into a .obj or something, import it in 3ds max and export as .3ds file and then use 3dstovxl and make it slightly bigger so it can fit RA2??

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Apr 07, 2011 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

HVA Builder -> Tools -> View Transform. Adjust the three Xs as seen below to change size:

X - -
- X -
- - X

Resizing voxels this way has always given me good results.

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