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IE (with Ares)
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Apr 07, 2011 10:16 am    Post subject:  IE (with Ares) Reply with quote  Mark this post and the followings unread

Need help guys. The IE happens every time a VehicleType is destroyed.
I'll upload the except text.

Edit: I'm not posting this on the BugTracker (yet) because I THINK I fucked up things by myself and it's not Ares's fault.



except.20110407-175056.txt
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 Filename:  except.20110407-175056.txt
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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Thu Apr 07, 2011 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

[AudioVisual]\ShakeScreen was missing or set to zero.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Apr 07, 2011 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

It wasn't set to 0. It was set to 1. But you're right about the ShakeScreen. It was the cause. Thanks Mouse. Smile

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Thu Apr 07, 2011 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 will also cause the same IE. That number was used as a divisor, before which operation it was shifted one bit right first(1>>1 = 0).

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu May 12, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another IE. EIP is 0055C14F.



except.20110512-212325.txt
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 Filename:  except.20110512-212325.txt
 Filesize:  5.29 KB
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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Thu May 12, 2011 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Strange. I can hardly understand what the codes @ EIP:0055C14F are used for. Maybe AlexB will help you. I'll PM him.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu May 12, 2011 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Mouse.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 13, 2011 1:11 am    Post subject: IE Reply with quote  Mark this post and the followings unread

What were you doing when you got that Ie
Quote:
0055C14F
That number looks very familiar.

In other words..... what items have you added to the game?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri May 13, 2011 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure. #Tongue
Edit : Maybe I should upload my rules?

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Fri May 13, 2011 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know what that code does in particular, but it is part of reading the contents of a map from a stream.

Does this happen on every map or only with a specific one?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri May 13, 2011 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one Alex. The crash only happens on one map. The Hidden Valley.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 13, 2011 12:28 pm    Post subject: IE Reply with quote  Mark this post and the followings unread

Did you modify the map in any way? Maybe post your rules, that might help. I know I know that IE number, I just can't put my finger on what it is. I'll dig through my files to see if I can find it, I have solutions written in the txt file.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri May 13, 2011 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I didn't modify the map. Sure, I'll post my rules when I get back to my pc.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun May 15, 2011 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's my rules.



rulesmd.ini
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 Filename:  rulesmd.ini
 Filesize:  545.35 KB
 Downloaded:  46 Time(s)


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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Sun May 15, 2011 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you messed up with [buildingtypes]?,this might be the reason for a map crash,not sure though.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon May 16, 2011 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Lemme check first.
Edit : They look just fine to me. Everything's in order I guess.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon May 16, 2011 9:38 pm    Post subject: Error Reply with quote  Mark this post and the followings unread

I checked the about 1/2 file against the original unmodded rules ini, an old ini I had of mine and notice these 3 things. Could the things marked with * have anything to do with his error or the fact the Pilot name is E? Or the Engineer thing be screwing up things. I know how to code the ini a bit I am by no means an expert.....I just know a bit about the basics. I am just throwing some ideas out of a few things I found changed. I have more marked off if those are fine on a copy I dl.

Pilot=E

Original
Quote:
; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=250 ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=180 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
LightningWarhead=IonWH ; Warhead used by ion storm strike.
LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=10 ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=3 ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no ; Are random ion storms going to appear?



Yours:
Quote:

;*** Lightning Storm Control ***
LightningDeferment=250
LightningDamage=250
LightningStormDuration=420*
LightningWarhead=IonCannonWH*
LightningHitDelay=150*
LightningScatterDelay=14*
LightningCellSpread=10
LightningSeparation=3
IonStorms=no

EngineerCaptureLevel=60%
EngineerDamage=30%
EngineerAlwaysCaptureTech=yes

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon May 16, 2011 10:27 pm    Post subject: more stuff changed Reply with quote  Mark this post and the followings unread

Yours:
Quote:


; ******* Building Type List *******
[BuildingTypes]
0=GAPOWR
1=GAREFN
2=GACNST
3=GAPILE

;*** subterrainean vehicle characteristics ***
TunnelSpeed=1.5

PadAircraft=ORCA,BEAG,HIND< you added

TrackedUphill=1.3
TrackedDownhill=1.0
WheeledUphill=1.0
WheeledDownhill=1.5

TreeFlammability=1.0
CraterLevel=4
BridgeVoxelMax=6
MaxWaypointPathLength=15
BarrelParticle=VirusCloud1 ;SmallGreySSys
DominatorCaptureRange=5
SoloCrateMoney=50000

changed aircraft listing
removed some vehicles form listing
changed Building listing
removed some overlay from the bottom of list
reorder animationlist
added stuff to Particle System List



original
Quote:


[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE

; subterrainean vehicle characteristics
TunnelSpeed=1*

TrackedUphill=1.0 ; coefficient for tracked vehicle movement uphill
TrackedDownhill=1.2 ; coefficient for tracked vehicle movement downhill
WheeledUphill=1.0 ; coefficient for wheeled vehicle movement uphill
WheeledDownhill=1.2 ; coefficient for wheeled vehicle movement downhill

TreeFlammability=0.0
CraterLevel=1

BridgeVoxelMax=3 ; maximum debris from each destroyed bridge section (def=3)
MaxWaypointPathLength=50
BarrelParticle=SmallGreySSys
DominatorCaptureRange=1;4;now that warhead is actually needed to do damage, here is the capture range
SoloCrateMoney=5000 ; money to give for money crate in solo play missions



_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue May 17, 2011 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm using the UMP .ini files, and that's the reason why those lists are reordered and I'm sure those few changes doesn't cause any IE. And for the Pilot, it was just a typo. Wink

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