1 will also cause the same IE. That number was used as a divisor, before which operation it was shifted one bit right first(1>>1 = 0). _________________ Fusion Reactor upgrade is complete.
Strange. I can hardly understand what the codes @ EIP:0055C14F are used for. Maybe AlexB will help you. I'll PM him. _________________ Fusion Reactor upgrade is complete.
In other words..... what items have you added to the game? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Fri May 13, 2011 12:28 pm Post subject:
IE
Did you modify the map in any way? Maybe post your rules, that might help. I know I know that IE number, I just can't put my finger on what it is. I'll dig through my files to see if I can find it, I have solutions written in the txt file. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Mon May 16, 2011 9:38 pm Post subject:
Error
I checked the about 1/2 file against the original unmodded rules ini, an old ini I had of mine and notice these 3 things. Could the things marked with * have anything to do with his error or the fact the Pilot name is E? Or the Engineer thing be screwing up things. I know how to code the ini a bit I am by no means an expert.....I just know a bit about the basics. I am just throwing some ideas out of a few things I found changed. I have more marked off if those are fine on a copy I dl.
Pilot=E
Original
Quote:
; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=250 ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=180 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
LightningWarhead=IonWH ; Warhead used by ion storm strike.
LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=10 ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=3 ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no ; Are random ion storms going to appear?
EngineerCaptureLevel=60%
EngineerDamage=30%
EngineerAlwaysCaptureTech=yes _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
changed aircraft listing
removed some vehicles form listing
changed Building listing
removed some overlay from the bottom of list
reorder animationlist
added stuff to Particle System List
TrackedUphill=1.0 ; coefficient for tracked vehicle movement uphill
TrackedDownhill=1.2 ; coefficient for tracked vehicle movement downhill
WheeledUphill=1.0 ; coefficient for wheeled vehicle movement uphill
WheeledDownhill=1.2 ; coefficient for wheeled vehicle movement downhill
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3 ; maximum debris from each destroyed bridge section (def=3)
MaxWaypointPathLength=50
BarrelParticle=SmallGreySSys
DominatorCaptureRange=1;4;now that warhead is actually needed to do damage, here is the capture range
SoloCrateMoney=5000 ; money to give for money crate in solo play missions
_________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I'm using the UMP .ini files, and that's the reason why those lists are reordered and I'm sure those few changes doesn't cause any IE. And for the Pilot, it was just a typo. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
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