There was only one sites i found a dl for his deluxe editor, no other sites came up on google :S.
Anyway, i think ill try n implement a new mode into vxlse, currently as u knwo it edits voxels in sections, my idea is for a new mode where it basicaly is like how FPS level editors work, where u have 3d shapes that u can move, etc. Only problem is a new mode will take time :S. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Thu Oct 09, 2003 4:13 am Post subject:
really, i have the deluxe voxel editor up at CnC Central, and I'll have it uploaded on the pafiledb of the new layout soon. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Thu Oct 09, 2003 4:24 pm Post subject:
how abot the abuility to replace a single color (or possibly entire color schemes using pallets )like the one they had in one of the original vxl editers? that would be nice in the new ones. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
Oh gosh, I had a whole list in my head but now I've forgot it. But one of the most important things is the ability to use the original Will's Voxel Editor view mode... I dunno if you've incorporated this back in or not, but I just hate all the other view modes... Also some sort of texturing tool would be so helpful... to help vary the texture a bit...
Even if it were just a little brush that you could set on darker or lighter +/- 1, 2, 3, 4, etc. that would basicly just make a pixel you click on a certain ammount of shades (you specify, usually 1) darker or lighter (you also specify, or could be right/left click for dark/light) that would help SO much in texturing, we could make voxels like westwood if we could do that!!!
Also, could TumSun put your new version of the voxel editor up for download? I'll have to download it and see what new stuff you've put in, and come up with a list of features I'd like to see. The ones in this post are the MOST important though.
~FM _________________ Over and out,
~FinalMoon QUICK_EDIT
Also, could TumSun put your new version of the voxel editor up for download?
the more sites its on the better.
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Also some sort of texturing tool would be so helpful... to help vary the texture a bit...
what do u mean by texture? to my knowlage the only description of a texture is an image....and voxels are made of squares of colour...
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Even if it were just a little brush that you could set on darker or lighter +/- 1, 2, 3, 4, etc. that would basicly just make a pixel you click on a certain ammount of shades (you specify, usually 1) darker or lighter (you also specify, or could be right/left click for dark/light) that would help SO much in texturing, we could make voxels like westwood if we could do that!!!
tell me if im gettign this wrong, u want a new tool that when u click on a square of colour on the screen it changes its colour by +1 or -1 depending on right or left click? (if so that shouldn't b hard to do)
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But one of the most important things is the ability to use the original Will's Voxel Editor view mode...
what do u mean? to my knowlage VXLSe has all of wills "views" it even has them mini views (u have to turn them on, right clikc on a view n goto show scroll box)
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how abot the abuility to replace a single color
u mean every Voxel square with a certain colour gets replaced by whatever colour u chose?
Also, could TumSun put your new version of the voxel editor up for download?
the more sites its on the better.
In that case you wouldn't mind Savagewar havin it up to. Also if CNC central is the only one with this voxel editor then who would I contact about havin it hosted on savagewar. _________________
All hail me
QUICK_EDIT
Also if CNC central is the only one with this voxel editor then who would I contact about havin it hosted on savagewar.
Delux Voxel Editor by Greg Edwards can b placed on any site (no restrictions found in readme or in program, also no website or e-mail).
o, and i made a colour replacer, that replaces the currently selected colour with a new one (replaces all voxel squares that have the selected colour with the colour u want to replace it with) and the +/- colour tool for making a squares colour +/- 1 colour.
need ppl to test these out (+ need to see if its user friendly, and if it can b improved and is what u wanted in the first palce and does the job u wanted).
ill b sending private builds (as in ones for testing only, public one with source will b released when all bugs, etc are out of it) over msn to anyone interested in testing out the new features u requested.
Pictures fo the 2 new features below(ms paint is bad for quality.... can't b assed fireing up psp):
you are a god! heck yes! Any way that you could make the +/- option more advanced would be cool... The main 2 things I REALLY think should be done to it, are give it the option of increasing or decreasing the pixel more than 1 shade, like you specify whether you want it to be by one shade or 2 shades or 3, etc. And the other thing for that would be to make different brushes. 1x1, 2x2, 3x3, etc.
The one I'm not sure if it would be worth the trouble, but dang it would be cool, is to make brushes that are solid, and brushes that diffuse... What I mean by diffuse, is like, say it affects a 3x3 radius... the pixel in the very middle is decreased by say, 3 shades, while the ones around the outside of the 3x3 square are only decreased by 2 shades... thus, diffusing it into the surrounding pixels... however, there's a tiny problem there... If you click that once, centered on a certain pixel (using the 3x3 square still) and then you move the mouse over to the right 1 pixel and click on that one, that new center pixel is going to become 1 shade darker than the previous center pixel, and also it's going to make that previous center pixel go 1 shade darker as well... it's complex to explain, I don't know if there's a workaround... people could always just space their clicks apart by one pixel, I guess that would work...
OH YES! My other idea, I remember it now! This idea is needed EXTREMELY bad in the realm of voxel-making, but I'm not sure if it's possible. You know the copying tool in MSPaint? The Voxel editor needs one of those that works in 3D... The ability to copy/paste sections of voxels in the voxel editor would help SO much! And it would cut down the time it takes to create voxels by at least 50%... And the ability to affect just selections with the color replace tool, mirror tool, flip/rotate tool, etc... Perhaps even a "darken/lighten every color in this selection by 1, 2, 3, shades, etc." feature could be implemented... Ok, I'm gonna shut up now . _________________ Over and out,
~FinalMoon QUICK_EDIT
alot of finalmoons last couple suggestions could be made simpler if you made a tool that selected all of one color. Then you could replace theose colors or darken them ect. And i really like the lighten darken option but i thought of a problem that might occur but might not, if you clicked on a blank pixel with darken it wont do anything correct? OH! The aribrush tool in MSpaint.... if you could add something like that as both a 'painting' brush and a 'darkener/lightnerbrush' it would be even better. That way textureing by lightening darkening would be even easier! and also in another topic i think i posted about the 3d veiw being capable of showing the model with normals applied. i think that might be kinda hard though. Also in the 3d veiw if you could add some preset angles that be cool. Like angles for the 8 different normal facings it has ingame and the TS cameo angle (like in gregs) QUICK_EDIT
1.7.1 SE 3 Beta
- revisions by Stucuk:
- Added: 2 more rotate buttons on 3d view for more user control
- Added: More header editing, scales can now be edited.
- Added: Darken/Lighten Tool (you can change the amount the tool darkens or lightens a square by. It also works with the brush tool)
- Added: Colour Replacer Tool (works with normals as well as colour spectrums)
- Added: Preset camera angles for 3d View (front, back, top, bottom, left, right and Cameo)
- Added: Scale Editing
- Changed: Voxel Header window looks have been improved, most of the read only information is hidden to the user.
- Changed: New Project area changed, now only needs new window for voxels with animations and its look has been improved.
- Changed: 3D View now shows normals when spectrum is set to them.
- Removed: Refresh 3d View button as it didn't do a thing.... (its refreshed automaticaly when u draw,etc)
yea please change the editing view... make it works like in Will's Voxel Editor... you know, you have three windows... the one in VXLSEII is viewed layers by layers.. which IMO is difficult to work with.. in Will's, you have full control of where you wanna color/draw....
And the control to fully Edit the Header settings... also what would be nice is a 1.5x Full Voxel Resize Option(IMO impossible)
That would make VXLSEII a really advanced vxl editor..
Wow! I cant wait!! _________________ ::TSR Home-Grown Vxl Maker::
Being able to recolor a whole section of colors to another at once.. Ill explain, lets say a voxel is skinned in remap colors 16-31 and you want to chnage all of the remaps to grey 48-63 (right next to eachother in VXL editor) Or better yet... In the Replace Colour Window, Have a little table like think that you can type in...
Current Colour | New Colour
--------16---------|--------48---------
-----------------------------------------
--------17---------|--------49---------
-----------------------------------------
--------18---------|--------50---------
1.7.1 SE 3 Beta
- revisions by Stucuk:
- Added: 2 more rotate buttons on 3d view for more user control
- Added: More header editing, scales can now be edited.
- Added: Darken/Lighten Tool (you can change the amount the tool darkens or lightens a square by. It also works with the brush tool)
- Added: Colour Replacer Tool (works with normals as well as colour spectrums)
- Added: Preset camera angles for 3d View (front, back, top, bottom, left, right and Cameo)
- Added: Scale Editing
- Added: Voxel Texture tool, can import and export BMP images of the voxels "skin" (works with normals and colours, u must used colours in the pallet when
importing)
- Changed: Voxel Header window looks have been improved, most of the read only information is hidden to the user.
- Changed: New Project area changed, now only needs new window for voxels with animations and its look has been improved.
- Changed: 3D View now shows normals when spectrum is set to them.
- Fixed: The position bit at the bottom right now works properly
- Removed: Refresh 3d View button as it didn't do a thing.... (its refreshed automaticaly when u draw,etc)
since its 3am and i need sleep i havn't read the posts above properly, tomorrow i will and ill try n implement ur posted ideas.
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Cool! Stu is doing a great job .
Glad u think so.
Newest addition is the skining tool (voxel texture tool), ill explain with pics...
yea please change the editing view... make it works like in Will's Voxel Editor... you know, you have three windows... the one in VXLSEII is viewed layers by layers.. which IMO is difficult to work with.. in Will's, you have full control of where you wanna color/draw....
im not sure what u mean, the Deluxe voxel editor made by greg uses layers, VXLSE uses the 2 views at the side so u caa pick exactly where u want to "view".
what header editing do u want? VXLSE 1.7.1 SE 3 has scale editing....
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also what would be nice is a 1.5x Full Voxel Resize Option(IMO impossible)
i don;t think its posible, not the way it currently works anyway.
o and more features:
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- Added: Spraypaint brush added (basic, works with darken/lighten tool as well)
- Added: 2D Copy and Paste Tools (they copy the current cross section and paste to another. Paste Full copys over everything exactly as it is, Paste just copys the used squares)
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a great mind needs to rest in order to be even greater.. lol...
FS, can you think of any more little things to add in? I think Stu is wanting some small, easy things to add before he embarks on the new viewing mode and possibly cut'n'paste mode... _________________ Over and out,
~FinalMoon QUICK_EDIT
Some times when I use the fill tool, sometimes it stucks in fill mode and floods the voxel and pops up an error window. Also when I use color picker, it cannot pick up color and shows an error. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
yea please change the editing view... make it works like in Will's Voxel Editor... you know, you have three windows... the one in VXLSEII is viewed layers by layers.. which IMO is difficult to work with.. in Will's, you have full control of where you wanna color/draw....
i have just realised what u mean, and i don't see how wills first VXL editor is superiour, with VXLSE 2 u can easily change layers with the 2 views at the side and u can also change the view that u edit by clicking on the words at the top of the windows (i.e Right to left), with wills original how do u move through the layers?
i could b wrong.... opinions?
so the current future ideas are(as in rhings that will take too long to b released in 1.7.1 SE 3):
- 3D Cubes/Sapheres with 3D Editor mode
- 3D Copy and Paste
anyone got any more ideas/thoughts/suggestions? (im hoping to release V1.7.1 SE 3 in a week or so) Also don't hesitate to correct me on anything i have gotten wrong. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sat Oct 11, 2003 10:07 pm Post subject:
I have an Idea, some people probably like the one you have up better (i for one) and others like the 3 windows, make it available in options to choose between either one, and just have the most popular one as default... _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
the question is tho with the 3 windows, how do u change the current layer, with the 1 editable window u use the other 2 to swap between layers, but how do u do that with 3 windows????? _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Selection tools? Like in MSpaint you have 'Select' (dotted box) and 'Free-Form Select' (Dotted star) this would be good if ou only wanted to recolor on section of the voxel. So if you selected...
_________________
|________________|
|______[Here] ____| <Voxel
|________________|
|________________|
It would recolor those selected squares in all layers. And something i thought of when explaining that is in the recolor window maybe have a chselection that says 'Recolor All Layers and Recolor Current Layer Only' QUICK_EDIT
1.7.1 SE 3 Beta
- revisions by Stucuk:
- Added: 2 more rotate buttons on 3d view for more user control
- Added: More header editing, scales can now be edited.
- Added: Darken/Lighten Tool (you can change the amount the tool darkens or lightens a square by. It also works with the brush tool)
- Added: Colour Replacer Tool (works with normals as well as colour spectrums)
- Added: Preset camera angles for 3d View (front, back, top, bottom, left, right and Cameo)
- Added: Voxel Texture tool, can import and export BMP images of the voxels "skin" (works with normals and colours, u must used colours in the pallet when importing)
- Added: Spraypaint brush added (basic, works with darken/lighten tool as well)
- Added: 2D Copy and Paste Tools (they copy the current cross section and paste to another. Paste Full copys over everything exactly as it is, Paste just copys the used squares)
- Added: Clear Voxel Colour Tool (useful when skinning, sets every one of the voxels squares to the colour fo your choice, ready for a skin to be applyed on top)
- Added: Flood Fill Erase (just liek normal flood fill but it erases)
- Changed: Voxel Header window looks have been improved, most of the read only information is hidden to the user.
- Changed: New Project area changed, now only needs new window for voxels with animations and its look has been improved.
- Changed: 3D View now shows normals when spectrum is set to them.
- Fixed: The position bit at the bottom right now works properly
- Removed: Refresh 3d View button as it didn't do a thing.... (its refreshed automaticaly when u draw,etc)
Clear Voxel Colour is the newest tool, it sets every part of the voxel to a colour of your choice, its useful to use it b4 applying a new skin(voxel Texture)
thx to Sk8erkid the Colour replacer has gotten more advanced, you can set up to 5 colours to replace at a time, u can also change any colour u want, all you ned to do is click on one of the colour boxes and then select the colour u want.
i have just realised what u mean, and i don't see how wills first VXL editor is superiour, with VXLSE 2 u can easily change layers with the 2 views at the side and u can also change the view that u edit by clicking on the words at the top of the windows (i.e Right to left), with wills original how do u move through the layers?
Use the Z,X,Y keys on the keyboard, Shift+Z,X,Y to move to different directions, i dont how it's superior but I really like the way it's done... lol... I wont mind if you cant implement such features...
I have to say, you have done a great job...
Hmm.. i do not have any idea.... other than I think we need someone to implement a RA2 "Perfect" Normals into VXLSEII...
The TS one is good enough but we still do not have a perfect RA2 normals, cept if you convert them from 3D models... QUICK_EDIT
1.7.1 SE 3 Beta
- revisions by Stucuk:
- Added: 2 more rotate buttons on 3d view for more user control
- Added: More header editing, scales can now be edited.
- Added: Darken/Lighten Tool (you can change the amount the tool darkens or lightens a square by. It also works with the brush tool)
- Added: Colour Replacer Tool (works with normals as well as colour spectrums)
- Added: Preset camera angles for 3d View (front, back, top, bottom, left, right and Cameo)
- Added: Voxel Texture tool, can import and export BMP images of the voxels "skin" (works with normals and colours, u must used colours in the pallet when importing)
- Added: Spraypaint brush added (basic, works with darken/lighten tool as well)
- Added: 2D Copy and Paste Tools (they copy the current cross section and paste to another. Paste Full copys over everything exactly as it is, Paste just copys the used squares)
- Added: Clear Voxel Colour Tool (useful when skinning, sets every one of the voxels squares to the colour fo your choice, ready for a skin to be applyed on top)
- Added: Flood Fill Erase (just liek normal flood fill but it erases)
- Changed: Voxel Header window looks have been improved, most of the read only information is hidden to the user.
- Changed: New Project area changed, now only needs new window for voxels with animations and its look has been improved.
- Changed: 3D View now shows normals when spectrum is set to them.
- Fixed: The position bit at the bottom right now works properly
- Removed: Refresh 3d View button as it didn't do a thing.... (its refreshed automaticaly when u draw,etc)
Oh... did i just read Copy & Paste Feature??? Color Replacer... My gosh.. this is very...very handy.. all this while i've been using VXLSEII only to apply normals....and create Helicopters rotors...
We are so lucky to have ppl like u in the community.... QUICK_EDIT
And INSANE admins like me to think up of some original ideas not to sound conceded or anything I know stu already knows alot of these ideas but ill post em here to get some comments. A Create Circle tool! Circles are fun, i like circles, lol. The Preset angles being able to be accessed right clicking the 3d veiw menu. LMAO, how about a text tool? that actually be pretty cool. Or betetr yet like a symbol tool maybe? Like what it does is you can load an image of like the nod logo or your new logo and it will place it on the vehicle? ... nevermind, thats just a waste of time. Because it can be done easier with the textureing tool... damn, i cant think of anything else right now! Dont worry i figure some more out. AND YOU GUYS need to get some ideas. My brain is wearing out and i cant think of many good ones anymore. QUICK_EDIT
circles should b in the next one, the reason being the VXLSE tools are basic in how they were made, i.e to draw a rectangle in ms paint u drag and u see the lines, etc, with VXLSE u click 2 points, chaning this system to a better one thats more like ms paint would take some time and i wana get VXLSE 1.7.1 SE 3 out in a week or so.
This don't mean i don't want ppl to suggest things that will take a long time, it just means they will b made for the next version.
No matter if a suggestions is stupid or could b imposible, its always best inthe open, and alot of the time improved by another person's ideas.
The 3 views would have to b made for a different version due to how VXLSE currently works (i.e alot of work involved), still don't see how its better.
The latest change in SE 3 is the zoom size has been halfed, meaning when u open a voxel the squares on the screen are half the size they were in SE 2.5, this is much better for RA2 voxels since they are bigger than TS. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Along with the 3D cut'n'paste option, a 2D cut'n'paste would kick arse too, but they would have to be completely seperate. By 2D cut'n'paste, I mean, say you have a voxel that's essentially a detailed cardboard box. And you want to copy this one really cool part of the cardboard box detail, and paste it in a nother part. Say you're copying it in the 'X' view. You could also paste it in the 'Y' view or the 'Z' view, but it would be confined to only 1 pixel depth. like, say you copied a 3x2 area, it would always be 3x2x1 and never 3x2x2, etc. (3 being the width, 2 being the height, 1 being the depth... if you read me)
Just a thought. It'd work just like the select tool in MSPaint. Perhaps you could expand on that and enable depth? _________________ Over and out,
~FinalMoon QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Wed Oct 15, 2003 4:30 pm Post subject:
how about a view where the vxl slowly spinse in a cercil at the angle you would see it in if you where playing it in game like in the HVA editer?
also when is this next version going to come out? _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
The next ver should b out soon, hopefuly in 4 days or so. (program is compleate just need to finish off the help file) _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
A great feature would be allowing to convert a .3ds, .max, or .w3d to vxl..and vice versa. cant wait to try this out dude..sounds really awesome. QUICK_EDIT
unfortunatly i cann't make a convertor, especialy how any files to help u make one would b for C++. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Thu Oct 16, 2003 8:06 pm Post subject:
did you ever get to the 3D shapes you where talking about adding? that would have been a pritty big elp in making new vxls _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
i didn't try n start that, cos i knew it would take quite a long time to make (tryed making a 3d level editor for a game i tryed making, gave up cos worldcraft/Valves hammer is much better) _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Here is something for your next update.
A mode that applies the normals on the colored VXL so you can change the normals and see how the unit would look in game. This will make it faster and easier to make adjustments to the look of you unit. Also an option to toggle between editing mode with the normals applied. QUICK_EDIT
unfortunatly i cann't make a convertor, especialy how any files to help u make one would b for C++.
Darn that sux..Hmmm would you happen to know what you need to do to make the converter...just to get someone on the right track cause Im willing to venture into making a voxel converter for the voxel editor. QUICK_EDIT
i think i actually had that idea a while back, but i think that would be to complex
Yes I new this one was not going to be easy but it would solve most of the normalizing problems people have. It may be worth the time to look in to it to see how much work it would take.
You don’t have to have all the views showing them just the 3D view and leave the rest of the views the way they are.
Also it would be nice if you added a slice and add tools to the list if you have not already done so. QUICK_EDIT
the problem is how does the shadeing work? as in how much does the colour get darkened based on what normal colour is selected.
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Also it would be nice if you added a slice and add tools to the list if you have not already done so.
what do u mean?
o and if u want to make a convertor, u need to know 2 things, how the 3ds or whatever the input file is layed out (as in its structure) and how the VXL file is layed out. You woudl also need to knwo what parts of the input file is needed and what isn't needed.[/quote] _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
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