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Cliff shadow [RA2\YR]
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Apr 15, 2011 4:08 pm    Post subject:  Cliff shadow [RA2\YR] Reply with quote  Mark this post and the followings unread

Very nice shadow effect disabled since RA2.


Code:

;temperatmd.ini (temperat.ini)


;Cliff Set
[TileSet0010]
...
ShadowCaster=true
ShadowTiles = 40

;Water Cliff Set
[TileSet0015]
...
ShadowCaster = true
ShadowTiles = 22




big.png
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 Filesize:  941.46 KB
 Viewed:  10610 Time(s)

big.png



c_shadow.shp
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 Filename:  c_shadow.shp
 Filesize:  16.72 KB
 Downloaded:  453 Time(s)


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Last edited by Gangster on Fri Apr 15, 2011 10:01 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Apr 15, 2011 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow.

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interesting seeing your voxel work. They're still better than Aro's!

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Fri Apr 15, 2011 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 seems to have handicaped Shadows, when compared to TS.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Apr 15, 2011 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean by handicaped?

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interesting seeing your voxel work. They're still better than Aro's!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 15, 2011 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh cool, I'm glad this is re-enabled. If I knew this was how it worked I'd have done it ages ago. #Tongue Thanks for sharing though.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Apr 15, 2011 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty damn cool, altough I fear this might be bit limited i.e can't have different shadows for urban pavement cliffs...

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Apr 15, 2011 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just realized RA2 NEVER had cliff shadows! OMG, that's what looked so wrong over the years.

Thank you, you are a god! =)

EDIT: Mind if I ask for some screenshots of this in normal RA2/YR?
Also, post bigger screenshots of your mod with these, if you want us to get the feeling on how the cliff shadows look in general with the scenery.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Apr 15, 2011 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Pretty damn cool, altough I fear this might be bit limited i.e can't have different shadows for urban pavement cliffs...


For urban cliffs you can attach specific shadow frame to tile as animation, just as waterfalls are done. I did few tests before i have realized that old logic still works.

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Gangster is the shiiit
Guest




PostPosted: Fri Apr 15, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your mod make TS obsolete

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Apr 16, 2011 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

What is the function of ShadowTiles tag? I can't figure it out by myself. Confused
Edit: Never mind. I've figured it out.

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interesting seeing your voxel work. They're still better than Aro's!

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Apr 23, 2017 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry for necrobump, but... could this work with other theaters as well?

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Apr 25, 2017 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, works for all theaters... however, I'm not sure that is a good idea for urban cliff xD
heh

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu Apr 27, 2017 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

umm.. so how do you implement this, let's say for snow theaters?  Confused

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 27, 2017 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

see code in first post.
there is an example for normal cliffs and water cliffs in temperat.ini. Do the same for snow theater in snow.ini.

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wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Mon Oct 03, 2022 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is so wonderful. I never realised that the shadow of the cliffs in RA2 are missing. It's pity that we don't have urban cliffs for use.

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