:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Dec 03, 2022 3:00 am
All times are UTC + 0
 Forum index » Modding Central » Media Hut » SHPs
Cliff shadow [RA2\YR]
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Apr 15, 2011 4:08 pm    Post subject:  Cliff shadow [RA2\YR] Reply with quote  Mark this post and the followings unread

Very nice shadow effect disabled since RA2.


Code:

;temperatmd.ini (temperat.ini)


;Cliff Set
[TileSet0010]
...
ShadowCaster=true
ShadowTiles = 40

;Water Cliff Set
[TileSet0015]
...
ShadowCaster = true
ShadowTiles = 22




big.png
 Description:
 Filesize:  941.46 KB
 Viewed:  8422 Time(s)

big.png



c_shadow.shp
 Description:

Download
 Filename:  c_shadow.shp
 Filesize:  16.72 KB
 Downloaded:  400 Time(s)


_________________
Gangster is a Project Perfect Wuj (c)Aro

Last edited by Gangster on Fri Apr 15, 2011 10:01 pm; edited 1 time in total

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Apr 15, 2011 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow.
_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Fri Apr 15, 2011 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 seems to have handicaped Shadows, when compared to TS.

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Apr 15, 2011 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean by handicaped?
_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 15, 2011 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh cool, I'm glad this is re-enabled. If I knew this was how it worked I'd have done it ages ago. #Tongue Thanks for sharing though.

Back to top
View user's profile Send private message Send e-mail
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Apr 15, 2011 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty damn cool, altough I fear this might be bit limited i.e can't have different shadows for urban pavement cliffs...
_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Apr 15, 2011 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just realized RA2 NEVER had cliff shadows! OMG, that's what looked so wrong over the years.

Thank you, you are a god! =)

EDIT: Mind if I ask for some screenshots of this in normal RA2/YR?
Also, post bigger screenshots of your mod with these, if you want us to get the feeling on how the cliff shadows look in general with the scenery.

Back to top
View user's profile Send private message Send e-mail Skype Account
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Apr 15, 2011 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Pretty damn cool, altough I fear this might be bit limited i.e can't have different shadows for urban pavement cliffs...


For urban cliffs you can attach specific shadow frame to tile as animation, just as waterfalls are done. I did few tests before i have realized that old logic still works.
_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Gangster is the shiiit
Guest




PostPosted: Fri Apr 15, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your mod make TS obsolete

Back to top
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Apr 16, 2011 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

What is the function of ShadowTiles tag? I can't figure it out by myself. Confused
Edit: Never mind. I've figured it out.
_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Apr 23, 2017 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry for necrobump, but... could this work with other theaters as well?

Back to top
View user's profile Send private message
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Apr 25, 2017 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, works for all theaters... however, I'm not sure that is a good idea for urban cliff xD
heh
_________________
Global Crisis:
https://www.moddb.com/mods/global-crisis

Back to top
View user's profile Send private message Facebook Profile URL
snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu Apr 27, 2017 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

umm.. so how do you implement this, let's say for snow theaters?  Confused

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 27, 2017 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

see code in first post.
there is an example for normal cliffs and water cliffs in temperat.ini. Do the same for snow theater in snow.ini.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Mon Oct 03, 2022 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is so wonderful. I never realised that the shadow of the cliffs in RA2 are missing. It's pity that we don't have urban cliffs for use.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » SHPs
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1633s ][ Queries: 14 (0.0137s) ][ Debug on ]