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Random Robot Tanks!
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Thu Apr 21, 2011 12:05 pm    Post subject:  Random Robot Tanks! Reply with quote  Mark this post and the followings unread

On Sedona Pass, I see the AI's Robot Tanks fly over cliffs and hit the edge of the map. I can confirm this is stock RA2:YR and RA2:YR - Ares Patch. Has anyone come across this before? It has gotten annoying whenever I destroy the enemies base and go "I am going to win!" Then find out the edge of the fricken map is covered with Robot Tanks.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Apr 21, 2011 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know the exact reason why this happens, most prominently on that particular map you mentioned. Probably yet another of the quirks hover locomotor behaviour has. I've noticed decreasing hovering height (HoverHeight= value under [General]) helps though.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Thu Apr 21, 2011 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I will look into it. Maybe someone who is experienced with RA2 and YR exe will look into fixing it. I say I would but have the problem of very very little knowledge on C++.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Apr 22, 2011 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

C++ is far not enough.

Search in your rules for these tags and change them like this, these are what I'm using and they work perfectly:

Code:
HoverHeight=80;120     ; height of hovering vehicles
HoverDampen=40%;40%     ; dampening effect on hover vehicle bounciness
HoverBob=.01;.04        ; time between hover 'bobs'
HoverBoost=150%         ; hover speed when traveling on straight away
HoverAcceleration=.02   ; time to accelerate to full speed
HoverBrake=.03          ; time to decelerate to full stop

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Apr 23, 2011 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

How much of a difference does this make in gameplay?

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sun Apr 24, 2011 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

These codes will refresh the parameters of hover vehicles more often so they'll fall faster while moving down slopes, to keep the altitude from exceeding 216 thus will not be considered airborne units.

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Apr 25, 2011 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perfect. That simplifies the entire process.

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