Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 1:01 am
All times are UTC + 0
How To Stop The AL Building A Unit?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 22, 2011 9:42 am    Post subject:  How To Stop The AL Building A Unit?
Subject description: What Tag Is It?
Reply with quote  Mark this post and the followings unread

I've made a Unit which i only want the player to be able to build but the al keeps building them HELP Cheers!!!!

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 22, 2011 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

100 unit bug?

You'll have to give more information if you want help, post the unit's code etc.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 22, 2011 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
100 unit bug?

You'll have to give more information if you want help, post the unit's code etc.

[Apache Chopper]
UIName=Name:APACHECHOPPER
Name=BlackHawk Transport
;Prerequisite=GAHPAD
Prerequisite=GAWEAP
Primary=ApacheMissiles
Strength=195
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1100
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
HoverAttack=yes

The Al Just Keeps Endlessly Building Them

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 22, 2011 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 22, 2011 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 22, 2011 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's called Ares or NPExtended.

You can choose.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Apr 22, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

NPSE Ext supports 200 different VehicleTypes, while Ares and the coming GZ support infinite.

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

Back to top
View user's profile Send private message Send e-mail Skype Account
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Apr 22, 2011 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
NPSE Ext supports 200 different VehicleTypes, while Ares and the coming GZ support infinite.

I thought NP Ext was based on NPAE.

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 22, 2011 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope. It was based upon NPSE and it was just merged into NPAE.

This proves NPAE was a bigger crap. VK.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Apr 22, 2011 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

http://en.wikipedia.org/wiki/Artificial_intelligence
a.i. Not A.L. derp. It's not American League baseball.

Anyway, just change the unit order as posted on modenc, as Graion said. It's completely easier and doesn't make your mod dependent on a patch, just for said bug.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat Apr 23, 2011 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

NPAE supports infinite VehicleTypes but still 100 InfantryTypes/AircraftTypes. It was too unstable so eventually I abandoned it.

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

Back to top
View user's profile Send private message Send e-mail Skype Account
felastine
Cyborg Engineer


Joined: 10 May 2011

PostPosted: Wed May 11, 2011 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

And don't use spaces, just a gentle reminder from the programming world.

Code:

[Apache Chopper]
UIName=Name:APACHECHOPPER
Name=BlackHawk Transport
...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.4920s ][ Queries: 11 (0.3409s) ][ Debug on ]