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Why does my turrets gun keep vanishing?
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 25, 2011 10:59 pm    Post subject:  Why does my turrets gun keep vanishing? Reply with quote  Mark this post and the followings unread

i've put this flame turret in my mod and when you build one the turret on top of the stand isn't there

[Flame Turret]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=Confederation
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=750
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=FireballLauncher
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

Image=NAFLAME
RequiredHouses=Confederation


[NAFLAME]
Cameo=NAFLAMEICON
Remapable=yes
NewTheater=yes
Foundation=1x1
PrimaryFireFLH=130,0,185
Buildup=NAFLAMEMK
Height=4
DemandLoadBuildup=true
FreeBuildup=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,13

Image=NAFLAME

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2011 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Why does my turret gun keep vanishing?


Shh. I eated it. I wuz hongry.

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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 26, 2011 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

[Flame Turret]

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Tue Apr 26, 2011 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
[Flame Turret]


That's what he said, change it into something like NAFLAME with all capital letters.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Apr 26, 2011 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Make these adjustments,

[BuildingTypes]
**=FLAMETURRET

[FLAMETURRET]
TurretAnimZAdjust=-50

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