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Heavy Artillery Mech
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THECOMICBOOKNERD
Vehicle Driver


Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 4:17 am    Post subject:  Heavy Artillery Mech
Subject description: HI I AM A NEW NOOB HERE PLEASE HELP ME TRYING TOO GET THE HANG OF THIS
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HI GUYS IM NEW TO THIS. WELL I HAVE BEEN playing with the rules files for a long time now but never messed with the art ini files or shape files. i am trying to use the Heavy Artillery Mech mod. i will credit "machine" but i wont be using it for anything but my own personal pleasure.

so first off i place the art.ini coding within the art.ini file.
next i placed the HWR.SHP FILE within the program files
after that i just used the titan stats and changed the image to hwr
and placed hwr within the units list.

what have i missed because i get an error . i am new to this so please be patient. very soon i would like to learn how to make my own shp files and art files. all help will be greatly appreciated.

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THECOMICBOOKNERD
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Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

please help?

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THECOMICBOOKNERD
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Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

WHERE DO I PLACE THE SHAPE FILE?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 29, 2011 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You can just dump it in the game directory or mix file, which you can create with XCC Mix Editor.

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Scorched Earth
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Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Apr 29, 2011 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

What Omega said. Also, try not to repeatedly post until you get a response. You'll get one eventually.

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THECOMICBOOKNERD
Vehicle Driver


Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok so i have tried it in the expand01.mix . so im hoping it goes there . i feel like i am having issues with the game find the image file. i wrote the coding like this
[HWR]
NAME=titan 2
image=HWR
(it has standard titan coding from here)
Also i placed the proper coding within the art.ini file which i got from this site.


so the game runs normally until i try to create one the it has the error right as it comes out of the factory

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 29, 2011 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is the SHP named HWR?

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THECOMICBOOKNERD
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Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

YES IT IS titled HWR.shp

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 29, 2011 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHPs belong in ecacheXX.mix files, else the game can't find them.
In addition is expand01.mix already used by the firestorm expansion, so you surely messed something up there too, by using that file.
As a modding beginner, never touch the original mix files.

Also read the newbie guide in modding

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THECOMICBOOKNERD
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Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay so i have the unit on screen now and the problem is that there are two images on one unit ? how do i take a screen shot i know alt prt sc but thats not working sorry for all the problems guys i really appreciate all of your help. i read the newbie thing too that rally helped

Last edited by THECOMICBOOKNERD on Fri Apr 29, 2011 7:19 pm; edited 5 times in total

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 29, 2011 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, LKO, AFAIK the directory files overwrite the mix files. No matter which type, may it be inis, maps, shps or voxels.
I doubt thet the error lies there

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 29, 2011 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHPs are not read directly from the directory. Only inside ecacheXX.mix (and some of the other inner mixes like iso*.mix) files, the game can find them.

THECOMICBOOKNERD wrote:
okay so i have the unit on screen now and the problem is that there are two images on one unit ?

Most probably, you have set Turret=yes in rules.ini while the SHP is made as a non-turreted unit.

THECOMICBOOKNERD wrote:
how do i take a screen shot i know alt prt sc but thats not working sorry for all the problems guys i really appreciate all of your help.
check your ingame shortcuts. in english TS it's strg+c. The game then creates a pcx image file in the game directory, which you should convert into png format to post it here.

\EDIT
the shortcut is ctrl+c on an english keyboard of course. Embarassed

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Last edited by Lin Kuei Ominae on Fri Apr 29, 2011 10:03 pm; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 29, 2011 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

strg isn't a key on an English keyboard.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 29, 2011 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ctrl then

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THECOMICBOOKNERD
Vehicle Driver


Joined: 29 Apr 2011

PostPosted: Fri Apr 29, 2011 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

THANK YOU SO MUCH GUYS IT WAS THE TURRET SETTING THANKS AGAIN SO MUCH I PROMISE ILL DO SOME READING ON MY OwN AND CONTRIBUTE TO THE COMMUNITY .

Last edited by THECOMICBOOKNERD on Sat Apr 30, 2011 4:14 am; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 30, 2011 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

And you'll turn off capslock?

Good.

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THECOMICBOOKNERD
Vehicle Driver


Joined: 29 Apr 2011

PostPosted: Sat Apr 30, 2011 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

yes no more caps lock Smile...although i do have one last question. cause im not sure where to start .

how do i make it so that the projectile i pick will actually shoot from the cannons and not just in the middle of the mech

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Apr 30, 2011 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

THECOMICBOOKNERD wrote:
THANK YOU SO MUCH GUYS IT WAS THE TURRET SETTING THANKS AGAIN SO MUCH I PROMISE ILL DO SOME READING ON MY OwN AND CONTRIBUTE TO THE COMMUNITY .


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 30, 2011 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

THECOMICBOOKNERD wrote:
how do i make it so that the projectile i pick will actually shoot from the cannons and not just in the middle of the mech

i wrote a tutorial on tibweb about adjusting the art.ini *FireFLH keys.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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