Posted: Sat Apr 30, 2011 11:11 am Post subject:
#Ares Include Featuring UMP
Just a quick one, I have been working on the UMP changes recently in my free time, the list of extra fixes that can be applied.
I have since used the Ares #include function to split up the rulesmd.ini file to make things easier to manage (Matter of opinion) I have set each [*****] Section as its own file but there is one exception
Sides & Country's Are in one file together to make things easier
I also Have yet to find a good place to put these so for now they are at the bottom of the rulesmd.ini file that includes all the file names. any suggestions are welcome as I will eventually release this as open source so if anyone wishes they can use them.
Just a note.
Removing completly all Units and Building sections out of rules.ini will prevent Final Alert or AI Editor from working. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Apr 30, 2011 3:57 pm Post subject:
Of course. This is a 0.1 feature. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Why not have the rulesini included and all the changfes will be overwritten once th loading goes to the next ini to load? This way, the only real change to the rules ini is the addition of the included tags and it won't harm FA. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Apr 30, 2011 11:49 pm Post subject:
I did this in SS, remerged it eventually for reasons I can't quite remember.
You can fix Final Alert by leaving dummy entries in rulesmd, like
[CASANF18]
Name=SF Apartment A
[CANEWY01]
Name=NY Apartment A
[CANEWY06]
Name=Wall Street Office
[CANEWY07]
Name=Wall Street Office (pointed roof)
[CANEWY08]
Name=Wall Street Office (stairstep)
Adding Image= where appropriate, like:
[E2]
Name=Conscript
Image=CONS
As a plus, it will allow you to give stuff custom names that appear only in Final Alert 2. It's a lot easier than seeing a wall of "Building" _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I'm just doing some last checks to make sure everything works properly
Then I will release this for anyone to use.
yesyesyesyesyesyesyesyesyes!
I mean, I could do this myself, but why reinvent the wheel? Looks like you've done a fantastic job! Good show! _________________ PreRA2 Dev Lead QUICK_EDIT
This is good, can make my pc type "enter" less lag. But what about the original rulesmd.ini. How can you put the original into seperate parts? _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun May 01, 2011 10:03 am Post subject:
IamInnocent: Ares allows you to include other inis to rulesmd, by listing them as include, IIRC.
Download Ares and read the manual. It's at Modding Enhancements, near the iterator character. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Pretty much I split every Bracket section into separate files, You have your separate files but you need to list what the new files are called you don't need to specify what is inside them.
Symphonic I completely agree, why do it all over again when I have it right here Took me a good 3 hours too xD QUICK_EDIT
Pretty much I split every Bracket section into separate files, You have your separate files but you need to list what the new files are called you don't need to specify what is inside them.
Symphonic I completely agree, why do it all over again when I have it right here Took me a good 3 hours too xD
Ahahahaha<3333333333333
When do you think you'll release this? Coming days? _________________ PreRA2 Dev Lead QUICK_EDIT
As soon as Beowulf has set up my FTP again I will have it up for download ;p I will pester him again tonight also I can then have a link for it on my site QUICK_EDIT
This should be sticky'd as soon as we get a reliable link. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Thu Jan 02, 2014 11:56 am Post subject:
Someone needs to make FinalAlert 2 YR:A. It should read all Ares's stuff or at least included ini's _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Someone needs to make FinalAlert 2 YR:A. It should read all Ares's stuff or at least included ini's
it has been mentioned before....... _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
In the rules_buildingtypes.ini file. "DebrisAnims" was replaced with "DebrisAnimss", which I know is wrong.
I think it is accidentally happened with the change. Fixed the "DebrisAnim" Replaced with "DebrisAnims" QUICK_EDIT
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