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Ares Map
Moderators: Global Moderators, Red Alert 2 Moderators
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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Fri May 06, 2011 9:24 pm    Post subject:  Ares Map Reply with quote  Mark this post and the followings unread

How can I make FinalAlert read my Ares mod? Simple question, right?

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat May 07, 2011 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Put the mix files in the directory, derp.

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Sat May 07, 2011 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Derp. *sighs*

Hey I'm not playing dumb when I say this but what mix files? I don't get it at all.

Put the mod files in the FinalAlert directory? I don't know.
Explain.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat May 07, 2011 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

everything for mod goes in Ra2 folder. There should be an option in final alert to allow mod files (its on by defualt though)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 08, 2011 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

FA2 doesn't seem to read mod files properly however. What I did was hex edit FinalAlert2YR.exe to read fa2mix01.mix and put copies of all mod files in there so it actually works... still need ini files in the RA2 directory though.

Judging from what I saw in the executable it's hardcoded to read only ecache01.mix (besides the fixed RA2/YR mixes as well).

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 08, 2011 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what I see, it reads any and all .mix files



FA2 mix files.png
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FA2 mix files.png



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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun May 08, 2011 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does read expand and ecache files. There's a small difference between versions 1.01 and 1.02 related to the handling of ecachemd files, which v.1.01 does not recognize at all. FA2 however, unlike the game itself, does not take just any string of characters as a suffix for ecache(md) file, it requires similar suffix as expand(md) files do.

Altough it does read ecache/expand mixes, it does not necessarily read everything they contain, such as:

- Any terrain tiles apart from ones belonging to temperate theatre.
- INI files.
- Any palette files.

First two do not apply if it can't find the said files from anywhere inside ra2(md).mix. If it does not find them, it reads them from expandmdNN mixes just fine. For palettes, it looks only and only from ra2(md).mix -> cache(md).mix.

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