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weapon animation range
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon May 09, 2011 12:35 am    Post subject:  weapon animation range Reply with quote  Mark this post and the followings unread

hello
I haven't been modding TS about 6 years so I forgot some things
hoping someone here might help me

anyways... question is about Ghost Stalker/MMK2 Railgun and the Disruptor tank weapons

how can user extend their animation/weapon range ?

I know I always tried meddling with unit sight but that didn't help much
and seemed at the time especialy for Disruptor to have limited fire range

anyone care to explain if this is possible ?
and where to set this up ?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon May 09, 2011 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

If you mean how far the weapon will physically go, then modify Range= in the weapon values "SonicZap" and I think "LtRail"

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon May 09, 2011 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks it worked Smile

although it seems to screw Disruptors one a bit, if set over 9 cells they refuse to shoot #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue May 10, 2011 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Could be to do with how the game generates the disruptors beam animation.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 10, 2011 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

yep, the disruptor/sonic beam has a hardcoded max range of 8.5 or 8.75 and there's currently no way to get around this.

I assume it was done, so fast target units can't extend the fired beam too much when they drive quickly away from it. Else the long duration of the beam could cause it to become 1-2 screens long, destroying everything in between.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue May 10, 2011 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

is duration also hardcoded ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 10, 2011 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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