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Animation failed to show up??
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felastine
Cyborg Engineer


Joined: 10 May 2011

PostPosted: Sat May 14, 2011 6:55 am    Post subject:  Animation failed to show up?? Reply with quote  Mark this post and the followings unread

Hi all

First time dealing with buildings with active animations.

Code:

;art.ini
[GASATHB]
Remapable=yes
Normalized=yes
Cameo=GASATHBICON;asaticon
Foundation=3x3
Height=6
Buildup=GASATHBMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=GASATHB_A
ActiveAnimDamaged=GASATHB_AD
ActiveAnimZAdjust=-32
ActiveAnimYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
AddOccupy1=-2,-1
DamageFireOffset0=25,37
DamageFireOffset1=-26,25


Code:

; Active animation for Sat-hack
[GASATHB_A]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=16
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1


Code:

; Damaged active animation for Sat-hack
[GASATHB_AD]
Image=GASATHB_A
Normalized=yes
Start=16
LoopStart=16
LoopEnd=32
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1


I have inserted:
-> gasathb_a.shp
-> ggsathb_a.shp
-> gasathb.shp
-> ggsathb.shp
into ecache*.mix. The mix is definitely loaded because the build-up and cameo are displaying correctly. The build-up was played and the static part of the building was shown. Only the animation part went missing.

Something missing? Confused

Thanks.
Felastine.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 14, 2011 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Registered in Rules?

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

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felastine
Cyborg Engineer


Joined: 10 May 2011

PostPosted: Sat May 14, 2011 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... Thanks for the reminder. Didn't know there's a section in rules on animations... #Tongue

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