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Allied Mission Conversion Into Multiplayer
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri May 20, 2011 5:10 pm    Post subject:  Allied Mission Conversion Into Multiplayer Reply with quote  Mark this post and the followings unread

Hey, I decided to give converting on of the missions into a multiplayer scenario while trying to keep the same soft of objectives. Multiplayer missions are not really possible but I am doing what I can to retain the mission style.

NOTE: This is half hours work, Very early I am just looking for Feedback of what people think would be fun things to add Smile




Last edited by Hogo on Mon May 23, 2011 3:07 pm; edited 1 time in total

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Fri May 20, 2011 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're making a Black Forest survival map? I've beat you to it.
Anyway for stuff to add... I added AI clone factories, AI triggers, spawned waves and changed some AI stuff.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri May 20, 2011 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am planning on Converting the entire Ra2 Campaign Allied & Soviet into Coop and getting it as close as I possibly can with Multiplayer to the real campaign Smile

Also thanks for the feedback

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat May 21, 2011 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Will this be on the YR engine or RA2's?

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat May 21, 2011 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all.. can you have more than 3 coop missions per side in YR? Did you try it?

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sat May 21, 2011 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Will this be on the YR engine or RA2's?

Yuri engine:)
And I wasn't really planning on doing them like that speeder was just going to make them as a mp map and people could play them
In order or in whatever order they feel like, don't want to restrict people,

I'm guessing by that reaction that you have already tested this and found that it doesn't work.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat May 21, 2011 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
First of all.. can you have more than 3 coop missions per side in YR? Did you try it?


RA2 had five per campaign, I know for fact that atleast 4 maps work fine in YR. I presume atleast 5 per one campaign is possible, but wouldn't rule out the possibility of more of them working too considering it's pretty much all INI-based system.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sat May 21, 2011 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks starkku I never played the ra2 ones so I will investigate this and try to find if there is a cap Smile I could split the ra2 campaign into 2 allied and 2 soviet as there are 12 missions each Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 21, 2011 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 had co-op maps? Thought it was introduced in YR. :/

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Mon May 23, 2011 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a quick Video update: as I have not used FA2 in a long time I tested a lot and have now restarted fresh.

I copyed the map into a Multiplayer Map of the same size and replaced all the structures and ore drills.

Basic triggers I have added so far is give assets to player 1 - 5 and the entry of the soviets destroying the Germans, it was hard to get it close to the SP mission but tell me what you think.

HD VIDEO YEAH!




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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 23, 2011 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
RA2 had co-op maps? Thought it was introduced in YR. :/


Yeah, but they were really poorly implemented. They were basically just random maps with a 2 Allies vs 2 Soviets and vice versa setting.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon May 23, 2011 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

The co-op in YR was pretty bland, as well. But it was a nice first attempt I guess.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon May 23, 2011 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember playing Co-Op in yuri's revenge. It was alright... Kinda felt like campaign, but sorta bland was previously mentioned.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Mon May 23, 2011 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
I remember playing Co-Op in yuri's revenge. It was alright... Kinda felt like campaign, but sorta bland was previously mentioned.

What made it bland? Can you elaborate so I can try and fix
This problem Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon May 23, 2011 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well due to the way multiplayer works you can't properly create objectives, so really they're only ever skirmish games vs AI. You could still do some interesting stuff though, but not the same as in singleplayer.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon May 23, 2011 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Hogo wrote:

What made it bland? Can you elaborate so I can try and fix
This problem Smile


The fact that they're more like glorified skirmish battles rather than actual campaigns with missions and proper objectives. Of course there's the thing to consider that co-op campaign maps are actually multiplayer maps, which means that some things don't quite work the same as they do in actual singleplayer maps, limiting your options quite a bit.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Mon May 23, 2011 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that's the problem, assigning things can be harder due to certain triggers not working the same way.

I will give it my best shot to make it enjoyable Smile

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Mon May 23, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a new addition to the base destruction




I have had to block off the MCV with barrels to stop them moving can anyone think of a solution to having to have those dam MCV's in the middle of that base?

Thanks
Rob

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue May 24, 2011 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hogo wrote:
wardeathfun wrote:
I remember playing Co-Op in yuri's revenge. It was alright... Kinda felt like campaign, but sorta bland was previously mentioned.

What made it bland? Can you elaborate so I can try and fix
This problem :)



I found it bland because not only as mentioned earlier (again) that its just "glorified" skirmish matches.... but really... they are all the same. "Kill this base, you have an mcv" and "Kill that other base" and stuff... Needs more Defense maps, special ops, etc... Something.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue May 24, 2011 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem was a lack of the sort of objectives and pre-prepared bases which make campaigns not just skirmish. The Co-op was pretty much just a bunch of skirmish maps stuck together imo.

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