Posted: Fri May 20, 2011 5:10 pm Post subject:
Allied Mission Conversion Into Multiplayer
Hey, I decided to give converting on of the missions into a multiplayer scenario while trying to keep the same soft of objectives. Multiplayer missions are not really possible but I am doing what I can to retain the mission style.
NOTE: This is half hours work, Very early I am just looking for Feedback of what people think would be fun things to add
Last edited by Hogo on Mon May 23, 2011 3:07 pm; edited 1 time in total QUICK_EDIT
You're making a Black Forest survival map? I've beat you to it.
Anyway for stuff to add... I added AI clone factories, AI triggers, spawned waves and changed some AI stuff. QUICK_EDIT
I am planning on Converting the entire Ra2 Campaign Allied & Soviet into Coop and getting it as close as I possibly can with Multiplayer to the real campaign
Yuri engine:)
And I wasn't really planning on doing them like that speeder was just going to make them as a mp map and people could play them
In order or in whatever order they feel like, don't want to restrict people,
I'm guessing by that reaction that you have already tested this and found that it doesn't work. QUICK_EDIT
First of all.. can you have more than 3 coop missions per side in YR? Did you try it?
RA2 had five per campaign, I know for fact that atleast 4 maps work fine in YR. I presume atleast 5 per one campaign is possible, but wouldn't rule out the possibility of more of them working too considering it's pretty much all INI-based system. _________________ QUICK_EDIT
Thanks starkku I never played the ra2 ones so I will investigate this and try to find if there is a cap I could split the ra2 campaign into 2 allied and 2 soviet as there are 12 missions each QUICK_EDIT
Here's a quick Video update: as I have not used FA2 in a long time I tested a lot and have now restarted fresh.
I copyed the map into a Multiplayer Map of the same size and replaced all the structures and ore drills.
Basic triggers I have added so far is give assets to player 1 - 5 and the entry of the soviets destroying the Germans, it was hard to get it close to the SP mission but tell me what you think.
The co-op in YR was pretty bland, as well. But it was a nice first attempt I guess. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Well due to the way multiplayer works you can't properly create objectives, so really they're only ever skirmish games vs AI. You could still do some interesting stuff though, but not the same as in singleplayer. QUICK_EDIT
What made it bland? Can you elaborate so I can try and fix
This problem
The fact that they're more like glorified skirmish battles rather than actual campaigns with missions and proper objectives. Of course there's the thing to consider that co-op campaign maps are actually multiplayer maps, which means that some things don't quite work the same as they do in actual singleplayer maps, limiting your options quite a bit. _________________ QUICK_EDIT
I have had to block off the MCV with barrels to stop them moving can anyone think of a solution to having to have those dam MCV's in the middle of that base?
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue May 24, 2011 4:26 am Post subject:
Hogo wrote:
wardeathfun wrote:
I remember playing Co-Op in yuri's revenge. It was alright... Kinda felt like campaign, but sorta bland was previously mentioned.
What made it bland? Can you elaborate so I can try and fix
This problem :)
I found it bland because not only as mentioned earlier (again) that its just "glorified" skirmish matches.... but really... they are all the same. "Kill this base, you have an mcv" and "Kill that other base" and stuff... Needs more Defense maps, special ops, etc... Something. QUICK_EDIT
The problem was a lack of the sort of objectives and pre-prepared bases which make campaigns not just skirmish. The Co-op was pretty much just a bunch of skirmish maps stuck together imo. QUICK_EDIT
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