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GZ Preview - Custom Prism Tower
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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 28, 2011 6:12 am    Post subject:  GZ Preview - Custom Prism Tower Reply with quote  Mark this post and the followings unread

Code:
[TESLA]
IsCustomPrismTower=yes
PrismSupportMax=8
PrismSupportDelay=65
PrismSupportDelayVeteran=39
PrismSupportDelayElite=28
PrismSupportHeight=300
PrismSupportModifier=100%

[OPCoilBolt]
IsCustomColor=yes
IsHouseColor=yes
IsAlternateColor=no
Range=15



Note: Only exactly the same BuildingTypes of the same house can support each other.

A number of minor bugs have been fixed.

Support beams will be drawn using the characters of the BuildingType's (Elite)Secondary weapon. If no such weapon is set then no beam will be drawn at all. The weapon is not actually fired, only the IsLaser/IsElectricBolt/IsRadBeam effect is parsed.

The original tag [General]\PrismSupportDuration=, is obsolete now. The laser duration will now be loaded from [PrismSupport]\LaserDuration=.



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7335.png



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secondwtq
Light Infantry


Joined: 26 Jun 2010
Location: China

PostPosted: Sat May 28, 2011 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome and compact effect! Hope that can custom supported BuildingTypes, and does it work properly on buildings with turret?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 28, 2011 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

zhi

squeak

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Last edited by kenosis on Sat May 28, 2011 9:12 am; edited 1 time in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat May 28, 2011 8:10 am    Post subject: Prism Tower massacre Reply with quote  Mark this post and the followings unread


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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 28, 2011 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Certainly. However IMO making such a grandiose work is pointless and useless.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat May 28, 2011 11:15 am    Post subject: GZ Reply with quote  Mark this post and the followings unread

damn you and your $5 words....lol. I am not a fan of either the prism tower of tesla coils, but both works are quite interesting.

I could see myself using either in a way as if there were electric fence style, but that isn't on my immediate agenda.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 28, 2011 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I don't see a major difference between Ares and GZ's Prism-Forwarding. Might be that GZ still only accept one Prism tower, which is a blame, considering how many PT clone SHPs are in the community.

So I favor Ares's one. #Tongue

And don't tell me it's useless, Mouse, I find it much more useful than you think.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat May 28, 2011 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Well, I don't see a major difference between Ares and GZ's Prism-Forwarding. Might be that GZ still only accept one Prism tower, which is a blame, considering how many PT clone SHPs are in the community..


According to the first post, it's actually about having capability to create multiple structures with abilities akin to Prism Tower, only with customizable support weapons. Presumably forwarding only works between structures of same type. Then again if that's what you meant.. Multiple different types buildings able to interact & support each other, right?

The major difference lies in the fact that, judging by the first post, GZ does not have the actual forwarding logic additions and controls that you have in Ares, such as allies' towers able to being support each other etc.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 28, 2011 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can also think that IsCustomPrismTower can only apply to PrismTypes, which is in <s>RulesClass::Instance (woops, too much YR++ reading)</s> [General] and can only have one entry.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 28, 2011 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm... There's another remarkable thing in this picture - house-colored electric bolts.

@Graion Dilach:
No. It's mainly used to make more types of Prism Towers.
A BuildingType is considered a Prism Tower, if it has IsCustomPrismTower=yes, or its ID equals [General]\PrismType=. If IsCustomPrismTower=yes then the prism support arguments will be read from this BuildingType, otherwise from [General].

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Last edited by LH_Mouse on Sat May 28, 2011 2:02 pm; edited 2 times in total

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat May 28, 2011 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Graion Dilach wrote:
Well, I don't see a major difference between Ares and GZ's Prism-Forwarding. Might be that GZ still only accept one Prism tower, which is a blame, considering how many PT clone SHPs are in the community..


According to the first post, it's actually about having capability to create multiple structures with abilities akin to Prism Tower, only with customizable support weapons. Presumably forwarding only works between structures of same type. Then again if that's what you meant.. Multiple different types buildings able to interact & support each other, right?

The major difference lies in the fact that, judging by the first post, GZ does not have the actual forwarding logic additions and controls that you have in Ares, such as allies' towers able to being support each other etc.


Exactly. So far it seems that Ares' Prism Forwarding is much more functional so I don't kinda get why LH says it's pointless or useless. Care to elaborate why GZ's Prism Forwarding is not?

House colored electric bolts will be in Ares as well. Graion made them and you can do more than just set them to house color.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 28, 2011 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure whether DCoder will be interested in the algorithm of those house-colored electric bolts here. The color 1 and 3 were set to the house's laser color, while color 2 was constantly set to white(actually it was 248,252,248).

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 28, 2011 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you read Speeder's response? I did HouseBoltColors and Ares will use my algorythm. #Tongue DCoder just assisted to learn the proper Ares way.

I have a tag for it, Bolt.ColorSpread=integer.
Color1=Color (not LaserColor, I didn't noticed a difference)
Color2=Color + Spread (R+Spread, G+Spread, B+ pread)
Color3=Color - Spread (same, just with minus)

I noticed that a spread around 100 are the nicest, but I thought I should give some freedom with it.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat May 28, 2011 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "color" you mentioned above is the color used by IsHouseColor=yes lasers, so there's no problem calling it "laser color".

Your algorithm produces three electric bolts among which there is a dark bolt. I think it's a little disharmonious.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat May 28, 2011 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
Certainly. However IMO making such a grandiose work is pointless and useless.


I smell jealousy

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat May 28, 2011 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

..or just senseless competitive attitude.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 28, 2011 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
The "color" you mentioned above is the color used by IsHouseColor=yes lasers, so there's no problem calling it "laser color".


According to YR++, you're wrong. Westwood defined a separate Color and LaserColor in HouseClass although I didn't notice a color difference, I clearly say that those must be different.

http://svn.renegadeprojects.com/filedetails.php?repname=YR%2B%2B&path=%2Ftrunk%2FHouseClass.h

Read the public members, there is a ColorStruct Color and a ColorStruct LaserColor right after it. They can't be the same. I guess if you can find where HouseClass is defined, you can track down the two separate ColorStructs in it.

And no, it's not disharmonous unlike the two white bolts. It's more closer to the standard EBolt than the IsAlternateBolt colors, I agree, but that's definitely better.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 28, 2011 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wonder if that works on vehicles

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sun May 29, 2011 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

@ArvinCool & Speeder:
Sour grapes? Hehe.

@Graion Dilach:
I used (unsigned char*)&[a House]+0x56FC, not sure which it is.

@dodgevipergts:
No.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun May 29, 2011 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Well, I don't see a major difference between Ares and GZ's Prism-Forwarding. Might be that GZ still only accept one Prism tower, which is a blame, considering how many PT clone SHPs are in the community.

So I favor Ares's one. #Tongue


Ares supports "support" and "attack" towers, among other awesome stuff like supporting allied towers, coils, and even rad beam support Smile

lots of it will be unused by 99% of the community to the extent it is in the video, but nobody is pretending that scenario will ever crop up in game, it's a tech demo, a chance to flaunt what you've got, and it demonstrates how versatile the logic is.

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Sakura
Civilian


Joined: 10 Apr 2011
Location: Japan,Gensokyo

PostPosted: Wed Jun 22, 2011 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

耗吱啊,moddb上的也该更新了吧

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jun 23, 2011 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

That video was meant to show off what it 'can' do, not what you 'should' do. And who doesn't want to create crazy ridiculous nonsense just for the hell of it?

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Thu Jun 23, 2011 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Sakura:
Ask kenosis, it was him that established it. I will NOT accept responsibility for anything about it.

@Darkstorm:
To make something crazy, you just need to make it crazy, and vice versa.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Jun 23, 2011 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sakura wrote:
耗吱啊,moddb上的也该更新了吧

Get away,noob

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