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PPM 2012 free for all SHP competition (preparation)
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 28, 2011 1:35 pm    Post subject:  PPM 2012 free for all SHP competition (preparation) Reply with quote  Mark this post and the followings unread

I would like to bring in the idea of an SHP contest which has basically no restriction. Any building, unit, animation and interface shp would be allowed.

The judging would then be done in the separate SHP-categories, if there are more than one submission for the same category
and/or a general judgment over all submissions.

The judging points could be given in the following way

Originality: (up to 25 points) Less points are given for designs, which already exist somehow in TD,RA,TS and/or Ra2. More points for something new. A simple conversion of a 3D model from a different game would give low points as well.
Functionality: (up to 25 points) How well can it be implemented in one of the SHP supporting games (TD,RA,TS,RA2). e.g. a warfactory without a dooranim would get some lower points, or an explosion anim that isn't centered correct.
Quality: (up to 25 points) Pixel errors, wrong or bad palette choice, wrong animations etc will reduce the amount of points. A too low or too high number of frames (e.g. for explosion anims or unit walking anims) will reduce this rating as well. The size will also play a role here: e.g. a big object with many details would get a higher rating than a small one. (though a too big one could get a low Suitability)
Suitability: (up to 25 points) How well does it fit into the game for which it was made for. A blue building for TS GDI would give for example a low rating.

Since each SHP-type has a different difficulty level and needs a different amount of work/time, the final result over all submissions would be determined by adjusting the result according to the SHP-type
Buildings give 100% points of the final rating.
Infantry give 85% points.
Units give 75% points.
Animations (e.g. explosions) give 50% points.
Interface (e.g. mouse cursor, select.shp etc) give 30% points.
GUIs (e.g. ingame sidemenu, mainmenu etc) give 90% points.

What do you think? Is the judging fair and is there interest in such a contest?
I think the openness for all SHPs could make this interesting for much more people.

\EDIT
current solution:
No judges.
Each contestant will judge all submissions except his own.
I would take care that all contestants get all submissions. For that all contestants would be asked to submit their SHPs to me until the deadline so i can collect them and send them as a package after the deadline to each contestant for the judging. The judgment follows the above described rules.

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Last edited by Lin Kuei Ominae on Tue Jun 21, 2011 6:56 am; edited 8 times in total

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 28, 2011 1:45 pm    Post subject: Re: PPM 2012 free for all SHP competition Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Buildings give 100% points of the final rating.
Units give 75% points.
Animations (e.g. explosions) give 50% points.
Interface (e.g. mouse cursor, select.shp etc) give 30% points.
I don't think that's fair at all. What's really that more difficult about making a building in 3D than putting tonnes of detail into a sidebar in Photoshop? Plenty of people can model but not make textures etc, they're really just different skills. A great looking building won't look any better than a great looking bit of GUI, in the end.

If a crappy building got 5 points whilst some better GUI gets 15 points, they'd still only get the same rating in the end which seems wrong to me.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 28, 2011 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can only tell from my experience and i admit i haven't done much GUI stuff. So i only thought about editing the select.shp, mouse.shp, pips.shp which are extremely easy.
Maybe an additional category for complete GUIs could be added which give 90%.

I wouldn't like to give a GUI such a high rating as a building, since a GUI is basically a single picture cut into different small SHPs, while a building consists of several complete different/separate models/SHPs: damage and normal frame are almost 2 complete different models/shps and the activeanims are usually a complete new and separate done model/shp as well and finally the buildup which is a complete separate animation too.
It also needs a lot of planing for a building, so all activeanims work together and don't overlap each other.

I only want to give the example of my TI Temple of Nod which has 26 different max files (together 50 MB) for all the different parts/anims.

So i really think that buildings are some kind of kings-class. Wink

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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Sat May 28, 2011 2:23 pm    Post subject: ppm Reply with quote  Mark this post and the followings unread

Gui is the framework which we see around the game? radar screen, building, defense, vehicles, and people?

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 28, 2011 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

GUI = graphical user interface. Basically things like the main menu, sidebars or really anything else the player uses to interact with the game.

And oh yes, didn't actually read the difference between "Interface" and "GUI" in your scoring system. Obviously a pip or cameo would be fairly useless...

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Nikademis Von Hisson
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PostPosted: Sat May 28, 2011 2:36 pm    Post subject: ppm Reply with quote  Mark this post and the followings unread

well, then I agree with you. Those are just as important to shps. You can have cool buildings, explosions, people, but if you don't have the GUI it could mean the difference between cool mod or a mediocre mod. IJS

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sat May 28, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do plan to enter. Don't know wich section... but I'm surely will enter into this one. Maybe with a sidebar, maybe with a building... I am pretty sure it will be connected to Attacque Supérior in a way.

What's the deadline?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 28, 2011 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's still just brainstorming how this could look like, seeing that the contests in the past had some problems with a too low contestant number or inappropriate judging.

I would say the deadline should be 31.12.2012, so there's really enough time for everyone. And this time the deadline won't be expanded several times and is a definitely fixed date.
Though this is also an idea as well, as nothing is decided yet.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sat May 28, 2011 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, just reread the last SHP contest's last page and I see what you mean.

Oh well, at least I have a whole year to think about this one and to be familiar with special SHPs.

I'll definitely enter. Even if I'll be the last.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 06, 2011 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Considering the very low response over the last week, it doesn't looks like the contest will take place at all, if we can't even manage to finish the judging and general contest rules. Sad

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 06, 2011 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe judging should be done by the participants? Each person who enters can cast their scores against the other entrants. Of course this relies on people being honest.

Or perhaps one master judge does the scores and then the participants each vote for their one favourite entry (besides their own) and the number of votes multiply the master scores. Each entry defaults to 1 vote (i.e 1x scores given by the master judge).

Anyway if you could get the entrants to also take part in the judging then you don't need extra people and more people can enter.

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Deformat
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Joined: 17 Sep 2007

PostPosted: Mon Jun 06, 2011 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have to say, I haven't visited this section of the forum for quite a while.

It sounds like a good idea for a contest, I'd go for it, especially because of the lack of limitations.

I think it is just the general idea that the community is sort of getting low on quality 3D modelers.

Probably its also the game which is becoming old.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 06, 2011 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Considering the very low response over the last week...

Well, you did put the deadline at the end of next year, so I wouldn't think speed is the most necessary thing atm.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 06, 2011 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already sounds better than the last one. Count me in. But I think we should let the community do the voting this time. What do ya think?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 06, 2011 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt: letting the contestants also do the judging is an interesting idea. If they follow the general judging guidelines/ points system, this could work.

Though i don't think finding judges was a problem in the past contests. It was more a quite unclear definition how they have to judge, which i would like to avoid by discussing here the best possible judging system.

A master judge is a bad idea imo, as this always makes it prone for mistakes and a bad response by the community that disagrees with one or more of his points and puts him in a bad position.

Orac wrote:
Well, you did put the deadline at the end of next year, so I wouldn't think speed is the most necessary thing atm.

I haven't put anything, i just made a suggestion. If everyone wants it, the contest could also take place this year.

@Cranium: Community voting is ok too, even though that it can be manipulated by multi-accounts and stupid noobs. So i would prefer some chosen judges or like OmegaBolt suggested, letting the contestants vote.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 06, 2011 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I agree, voting can be manipulated by the community. But I would still let them vote but only count towards like maybe 15% of overall score. But then again "Favoritism" might have a factor as well. I also like the idea of having entrants do some voting too.
What about a 3 way voting panel?
50% from contest judges
35% from contestants
15% from commmunity

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Mon Jun 06, 2011 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will make it into this contest. Last time my bus ride ended up being 7 hours later than expected, lol.

Some of my ideas:
How about having community voting be from users that already are registered after a certain date?
Also in order to avoid favoritism make the entries anonymous by having someone that manages the entire contest but doesn't judge at all.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 07, 2011 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

@Cranium: i think the judging should be kept as simple as possible. 3 different judges plus the different rating for the shp categories could make this way too confusing.

@Edge: i doubt Banshee will implement a new voting system just for this, since voting restricted to users with a certain register date is afaik not possible yet.

When you do public voting, the contestants will recognize their own work and surely tell friends which one they made. So you can't keep it anonymous.

I really think the best right now is to let each contestant judge every submission except their own. These persons are already experienced in creating shps, so they should be also able to judge them. And since they aren't allowed to judge their own work, they can't manipulate the result.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jun 07, 2011 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm.... Generic SHP competition sounds interesting. I will think about it.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 07, 2011 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO wrote:
I really think the best right now is to let each contestant judge every submission except their own. These persons are already experienced in creating shps, so they should be also able to judge them. And since they aren't allowed to judge their own work, they can't manipulate the result.


This seems like the best scenario right here.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 07, 2011 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated.
With the contestants as the judges, it would also allow me to enter the contest (if i find the time). Smile

Now we have to agree on a deadline and i think the contest could actually start. Except someone has an issue with the rules described in the first post.

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 07, 2011 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

But if the contestants are judging, there's a good chance that, consciously or not, the scores will be deflated as a result.

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Tue Jun 07, 2011 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

But they'll all be deflated equally. It doesn't matter if the top mark gets 100% or 40%, as long as they are ranked in an order of preference (which should then be how good they are). You can always give a final score as score divided by score of first place then subtract some arbitrary number (maybe to make the median score 50%) to give a nicer distribution of scores.
Do remember, though, that letting the contestants judge means you should try and get as many submissions as possible, otherwise one person can easily mark down significantly to win it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 07, 2011 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, with only 2 contestants this wouldn't work, so there should be at least 5 persons taking part in the contest imo.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Tue Jun 07, 2011 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I dont mind when the contest starts, just as long as there is significant time in between the start and finish date. I'm definitly in, just dont have the free time like I used too with my new job eating up much of my days. So I'm gonna need atleast a minimum of 4 months.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 14, 2011 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i think we have the guidelines set and the contest is almost ready to start.

The only thing that is needed now, is a nice logo/banner. It would be nice if someone is willing/able to do one, as i don't have the time to do this.
The banner should contain:
-a small logo of each C&C supporting SHPs (TD,RA,TS,RA2/YR)
-a headline with the text "2012 PPM Free for all SHP competition" or "2012 PPM Free4all SHP competition" or something similar (maybe you also find a better name)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Tue Jun 14, 2011 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please, do not use any sort of language that reminds 1337 in the title of this contest.

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Nikademis Von Hisson
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PostPosted: Tue Jun 14, 2011 2:33 pm    Post subject: IJS Reply with quote  Mark this post and the followings unread

I don't MigEater, 4StarGeneral, or Cranium should be allowed to enter buildings....way too unfair, lol

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Dutchygamer
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Joined: 18 Jun 2005
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PostPosted: Tue Jun 14, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Please, do not use any sort of language that reminds 1337 in the title of this contest.

'Free4All' is hardly related to leetspeak imho Confused

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Tue Jun 14, 2011 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm I think I might pull out the photoshop and do one. I have moved up in the world since my MS Paint days #Tongue

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Tue Jun 14, 2011 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Banshee wrote:
Please, do not use any sort of language that reminds 1337 in the title of this contest.

'Free4All' is hardly related to leetspeak imho Confused


That's why I've used the word 'remind', Dutchy. The use of numbers as words or letters may remind it.

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4StarGeneral
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PostPosted: Tue Jun 14, 2011 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see a purely photoshop shp, Team Black.

And considering I've seen this now, at least 6 months in advance (from the title) I had better be able to submit something 'decent' or I'm quitting.

Everyone has a different opinion of what is hard and would take more effort. For me, I could NEVER do a GUI or explosion, so that would be 100%, and I'd say buildings and units as 50%. So idk about how the judging would work out. I mean I realize if you're good at something its easier and maybe GUIs take less time for skilled people, but I just think the judging is more relative.

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Orac
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PostPosted: Tue Jun 14, 2011 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure I like the idea of giving different percentages of the score to different things, it seems needlessly biased. TBH, it kinda turns me off entering, knowing from the start that I don't stand a chance at the 100% since I wouldn't be making a building.

So yeah. Is there an alternative system which would give everyone an equal opportunity?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 15, 2011 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't see an alternative, as i really don't want a stupid 2 minute select.shp job being higher rated than a 5-10 hour GUI or 10-25 hours building.
I also wouldn't have a problem with someone who sends in multiple submissions. If you send 2 GUIs, they will be separately judged and their points summed up for the final result.

@4StarGeneral
The percentages are also not chosen according to the difficulty of making these, but the amount of work that needs to be put in them.
It's the shpers problem if he uses inappropriate software for certain things. E.g. i would never start doing an infantry frame by frame via paint, the same way i would never fire up 3dsmax/photoshop just to draw some pixel in select.shp or pips.shp.

An explosion is actually a pretty easy job, as there are
a) explosion generators available
b) you can use any 3d-modeling program (e.g. 3dsmax) and particlesystems to create an explosion from scratch
c) with a bit time you can even do them in paint/shp builder frame by frame
And finally do explosions consist of only 5-30 frames which are peanuts compared to other stuff.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Nikademis Von Hisson
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Joined: 05 Sep 2007
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PostPosted: Wed Jun 15, 2011 10:09 am    Post subject: ppm Reply with quote  Mark this post and the followings unread

Why not have a category for shp, vxl, gui? maybe



Cranium wrote:
yeah, I agree, voting can be manipulated by the community. But I would still let them vote but only count towards like maybe 15% of overall score. But then again "Favoritism" might have a factor as well. I also like the idea of having entrants do some voting too.
What about a 3 way voting panel?
50% from contest judges
35% from contestants
15% from commmunity





90% from judges & 5 from the other 2. If you give the contestants and community the same as judges it can mean ballot stuffing. if leet makes building and people don't like him it could kill his chance even if judges give him full 50%

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 15, 2011 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Why not have a category for shp, vxl, gui? maybe
Because this competition was supposed to be open to everyone, in order to encourage the most entries.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 15, 2011 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

A 2 minute select shouldn't be scored very highly, but what about a damn good infantry? On a number of frames basis, the infantry is much larger than the vast majority of buildings. Infantry especially seem like a bugger to get right, so they seem to me not to need any further discouraging score-wise.

Judging, how ever it might end up being done, needs to think about how fit the object is for its purpose. Ranking how good a GUI is against how good a building is just makes things difficult. Judging needs to take into account how good the GUI is compared to the standard quality of GUI, and buildings to the standard of buildings.
Weighting scores has no effect if the yardstick being used is different for each category.

Actually, what about selecting a typical, high quality object for each category against which to judge all the rest of the type? This would allow for some kind of benchmark, a yardstick, by which to judge things without having to compare X's Allied GUI to Y's Nod Powerplant or Z's EMP burst explosion.
It would make finding an overall winner difficult, but narrowing down each subgroup to a few good ones would be a start...

IDK, I just don't like the idea of a merely good SHPer making a building which automatically scores higher than a highly skilled SHPer's GUI.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 15, 2011 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

An infantry consists only of many duplicate frames from different directions and not like a building out of complete different anims.

Once you have the model, you only need to animate the infantry and copy the animation in the CAD program 8 times (one for each direction). Then animate a camera to rotate around the infantry and you're done.
The whole unit rendering can then be done in one step and converted afterwards in another single step.

So from the finish model to the final animated infantry it's like only 2-3 hours.

From a finish building model to the final SHP it can still take several days, since you have to do different animations that can't be simply copied. You also have to model almost the whole building again for the damage frame (if you want to make it look good and not only with some dark spots on the surface via a simple paint program).
In addition you have to consider a lot of special cases that only apply for buildings. e.g. does it fit into the foundation, do the activeanims work and don't overlap each other, does the visibility work (e.g. units are covered correct behind some parts but not on other parts), do special logics like siloanim, dooranim etc work etc etc.

All these special cases you don't have to consider when creating a unit. There it's simply: 8 standframes, some walkframes, some firing frames, optional deathframes.

However i would agree with a differentiation between vehicle and infantry shps, because vehicles only have half the amount of frames or even less. On the other hand are infantry that small, that you can save adding a lot of details. So the modeling of an infantry takes only half (maybe even less) the time it takes to model a well detailed, much bigger vehicle.
So how about
Vehicles: 75% scoring
Infantry: 80% scoring



If you judge each submission via a strict guideline, it shouldn't be a problem imo to rank a GUI against a building or unit.
For that are the 4 criterias Originality, Functionality, Quality and Suitability


Orac wrote:
IDK, I just don't like the idea of a merely good SHPer making a building which automatically scores higher than a highly skilled SHPer's GUI.

But a merely good building would only get merely good points, so a perfect GUI can easyly win. Also the 10% difference isn't that much imo.

Nikademis Von Hisson wrote:
Why not have a category for shp, vxl, gui?

GUIs are nothing else than SHPs. But to compare VXL and SHPs is like comparing apples and pears.

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Last edited by Lin Kuei Ominae on Wed Jun 15, 2011 11:39 am; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 15, 2011 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
An infantry consists only of many duplicate frames from different directions and not like a building out of complete different anims.
Assuming its made using a 3D model and not cut n paste or altered by hand.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 15, 2011 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't get me wrong, there are some really good CnP jobs, but imo they can never reach a new building made from scratch.
Especially since CnP buildings tend to be stiff (non-animated; a single flashing pixel is no anim), with more or less many lighting bugs due to flipped parts etc. You can also often notice very well the base building, which would give a quite low originality rating.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 15, 2011 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait...

Buildings are more time consuming to make than infantry?
Now I'm wondering why there are so few publicly available infantry, because I'd like a few of them...

Comparing voxels to shps is indeed comparing apples to pears, but comparing SHPs for one purpose to SHPs for another is, by the same token, like comparing apples to bright purple origami cranes. There's such a wide range of differences that I don't see any objective way to compare any one to another.
Building a comp around the notion that any SHP is roughly analogous to any other SHP in terms of construction is flawed, but so is trying to gauge in an unbiased manner the difference in complexity of a given set of SHPs.

Thinking about it, I'd say that the best way to judge would be to rank the SHPs in each subset from best to worst, and then ask the community by way of poll which one they would most like to use in a mod. Otherwise the judging will be done based on the judges' own conscious or subconscious biases.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 15, 2011 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Infantry are a quite unthankful job imo. You spend a lot of time in creating a model and some decent animations and in the end it's just a few moving pixels.
On a vehicle/building you can actually see the work that went into it.

The percentages are only used for the category spanning judging. If there are multiple submissions, there will be of course a winner chosen for this certain category.
But seeing that the contests in the past had merely 2-4 submissions, the free for all competition with its percentage rating is the only way to get more submissions imo. Else we could start 5 separate contests, which surely ends with several ones having only 1 submission.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Jun 20, 2011 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I consider entering I have a lot of time the next 7 weeks so i'll try my best on my first Shp

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 20, 2011 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

So have we decided on a start and end date yet? I'm ready Razz

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 20, 2011 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would still like to have a logo/banner from an experienced photoshopper.
Then i'll make an announcement/news post, with the deadline most probably being 31.07.2012 so it's a good year till then.

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m7
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Joined: 17 Apr 2009

PostPosted: Tue Jun 21, 2011 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I was actually going to try this contest out, but after seeing the completely fucked up concept behind judging I have no interest now.

Infantry should never be worth less than a structure, because you have such tiny room to make something look good. In a building, a 3x3 building can get tons of detail and look good. An infantry must make maximum usage of each pixel, and they need to still have the detail to fit into the game.

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Tue Jun 21, 2011 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO do you think a mech unit for ts would be considered a building rating (100%) rather than 75%?.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 21, 2011 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
I was actually going to try this contest out, but after seeing the completely fucked up concept behind judging I have no interest now.

Instead of only bitching around, why don't you give some constructive criticism, with a solution for your issue.
This is still the preparation for the contest to avoid exactly these rants and find a good solution for the rating of one shp-type against another.
The topic is already active for almost a month, so there has been enough time for you to post before and come up with a better/your own/different judging solution.

m7 wrote:
Infantry should never be worth less than a structure, because you have such tiny room to make something look good. In a building, a 3x3 building can get tons of detail and look good.

Yet, infantry are a lot easier and faster to create than buildings and exactly for that are the percentages used. To judge one type against another.
The look and design is still judged by the 4 categories Originality, Functionality, Quality, Suitability, which is a complete different matter from judging the amount of work.

In addition, It's the taking part that counts!

Kcirevam wrote:
LKO do you think a mech unit for ts would be considered a building rating (100%) rather than 75%?.

No. As explained several times, there is a different amount of work and time necessary for each shp-type and the rating percentages are there to compensate this and be able to judge one type against another.
A mech can be much faster/easier done than a building, thus the lower percentage.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 21, 2011 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO, you're basing the percentages on your own opinion rather than any standardised measure. As 4StarGeneral mentioned, everyone has different strengths and weaknesses and this makes it fallible for anyone to rank the difficulty of different (and absolutely unrelated in some cases) forms of SHP.

Now, this may be unpreventable. There may be no better way to rank things. But a participant can't be allowed to set the criteria, for the obvious reason that it is naturally biased.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 21, 2011 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
But a participant can't be allowed to set the criteria, for the obvious reason that it is naturally biased.

1. I'm not even sure i'll take part
2. I've never "set" anything, i just made a proposition. And i'm always open for improvement suggestions.

How about the following: no judges, no rating. Everyone sends a SHP and then they will be made public in a big package. Thus no winner, no loser and no one complaining about bad judging.

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