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AI and Difficulty
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Jun 02, 2011 12:59 pm    Post subject:  AI and Difficulty Reply with quote  Mark this post and the followings unread

hello ... again Laughing

have few questions about AI difficulty, in Game settings player can set difficulty
and that change affects Single Player missions, but does it affect Skirmish
or Skirmish only works with AI IQ level 2 to be smart ?

also playing Skirmish often, I'm annoyed that for example AI after
some time ~20-30 minutes in game simply stops doing anything,
they do first 20 minutes some weak attacks with few titans/disruptors or buggy's/cycles
and thats it, later they or send few infantry units or don't do anything at all

money they have, but don't even build special units, for example
out of 4 GDI bases only 1 built ghost stalker and none MMK2
out of 3 NOD bases only 2 made Cyborg commando

and everything past 30 minute is ... nothing happening
AI only reacts a bit if harvesters attacked
-

so is there something to be done so they be aggressive ?

Myself edited few lines what seemed logical to me but doesn't do much later
Code:

[AI]
AttackInterval=2
AttackDelay=5
AutocreateTime=5

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Jun 03, 2011 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Find TeamDelays and AIHateDelays in your Rules.ini under [General]. They are two tags that control how often the AI creates teams, and how long it takes to pick an enemy to attack. They are listed in order from hard to easy.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Jun 03, 2011 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks Very Happy

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how did we end up here ?

this place is horrible ...

smells like balls ...


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Jun 03, 2011 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, to ask somehow related
what determines for skirmish how many GDI's and NOD's
will be in a match

as I get pretty annoyed often when on 6-8 map all are NOD or just GDI

is this also Rules.ini determined or pure game generated ?

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 03, 2011 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's complete random, unfortunately.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat Jun 04, 2011 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

damn Very Happy

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Thu Nov 17, 2011 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

In Final Sun, it should be possible to make triggers only work in certains difficulty modes, by remove crosses in box near difficulty in triggers setting.

But, i saw thoses triggers stay always actives in al difficuty modes anyway... It is a Final Sun bug ? Embarassed

I want to try, for exemple, a different timer mission in each difficulty.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Nov 17, 2011 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

superdjidane wrote:
But, i saw thoses triggers stay always actives in al difficuty modes anyway...
I have noticed the same although I've been trying to use different triggers for different difficulty levels for a while. Would be really nice to get a solution for it.

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