Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Jun 06, 2011 9:03 pm Post subject:
3DS Max Scene
Subject description: Still a WIP, obviously
I have been working on this scene for a while. I am aware it is lacking in detail in some places. I will continue trudging on. I'd like opinions on the work I have done thus far, however. Below is a small backstory as to the scene's existance.
Quote:
This scene (will soon) depict the Multi-Purpose Transport (MPT-145) "Endeavor" Class Marine Dropship dropping off supplies at USMC Supply Base Sojourner in the northwestern section of Dallas. While the area itself is of no military value, the base is just off old Interstate 35, which runs due north into a heavily contested portion of land. The enemy ground forces are attempting to occupy the city of Lewisville and the Lewisville lake Hydroelectric Dam. As depicted here, a bombing run destroyed one of the Dropships.
I plan on adding a city in the background, and more structures in the base. Right now, only the command center and (undetailed) landing pads are present. I'm thinking a receiving station for supplies, a barracks, and probably a motorpool of some sort.
Also, I need help setting up a proper sky light...
Dropship scene.jpg
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Posted: Tue Jun 07, 2011 3:41 am Post subject:
3d max
it too dark....you need some color to it............sorry, i had to. so many people fait to see WIP.
What is it suppose to be a docking station for planes? looks good for a start what ever it is going to be. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Tue Jun 07, 2011 4:12 am Post subject:
3d max
sorry, failed to read the quote. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Totally needs a ladder ramp thing to get to the cockpit. And some junk around the engine of the damaged? one. Great job so far. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Jun 07, 2011 6:24 am Post subject:
I will in time. Right now I'm working on 3 primary areas of focus:
* 1.) More structures around the the base, and adding misc. details to them (such as pipes, windows, ect).
* 2.) Environment. Environment. Environment. Little tidbits. Some trucks running around. Some people helping unload. Background city.
* 3.) Lighting. I'm 'acquiring' Vray 2.0, so I can set up my sky lighting. I'm also going to do a mid-day and night version. So there will be lots of lights. I fully intend and believe my render time for a 1920x1080px image to be around 20-25 minutes with my GTX 460.
_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Jun 07, 2011 9:14 am Post subject:
Yeah. Vray takes incredibly long to render though.. o.O _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Jun 07, 2011 10:12 am Post subject:
My mind is blown, It took that long to render that previous image you've posted? O_o Personally, I see why not mess around with mental ray when you can get pretty much the sames results as V-ray.
From what I saw from your previous render, It looks like you try to render a scene with a viewport background image.
If I was doing a render with a Raster background image, I'd rather render the model alone, save image with alpha channel and do all the composites in Photoshop to save time.
It didn't took me long to render this using Mentalray at draft quality settings. at 15 minutes roughly, my hardware specs are worse than yours , besides, I was learning scene lightning too a few weeks ago...
_________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
If you properly setup a scene within VRay your render times won't be bad.
Mental Ray, VRay, whatever it is you have to know what you are working with to achieve the best image with good render times. It's about finding that balance.
Quote:
It didn't took me long to render this using Mentalray at draft quality settings. at 15 minutes roughly
That sucks for a draft.
Properly build up your scene, lay down your textures and shaders, and then worry about serious lighting composition.
Keep things within their limits, don't waste memory on pointless things, render in passes, properly setup shaders, and so on. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Jun 07, 2011 5:33 pm Post subject:
Yeah I was mostly experimenting with Photometric lightning than focusing on background when playing around with mental ray for the first time. Nothing is final in that hangar render. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
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