Posted: Sat Jul 09, 2011 10:50 pm Post subject:
why are my amphibius units not working?
Subject description: they don't turn into water verisons?
i've download the transforming mech from ppm it's amphibius i put in all the neccery code to make the unit work in water but when it goes in it walks over it like its still on land is this because it has a turret because another unit i have also does this and that has a turret to
Name=Mech MLRS
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=SteelTalonsRadar,SteelTalonsWarFactory
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=375
Armor=heavy
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=6
Owner=SteelTalons,Special
Cost=900
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=AmphibiousDestroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
AllowedToStartInMultiplayer=no
Image=HVRM
SpeedType=Amphibious QUICK_EDIT
The APC is the only unit that's able to have an amphibious version. So if you want to give another unit an amphibious version, you can only give it one instead of the APC by changing the ID and filename of the APC to something else and changing the ID and filenames of your new unit to APC/apc.shp for the normal version and wapc.shp for the on-water version. _________________ QUICK_EDIT
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