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Making New Buildings/Units
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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Sun Jul 17, 2011 11:47 pm    Post subject:  Making New Buildings/Units Reply with quote  Mark this post and the followings unread

Hey, guys. For weeks, I am thinking what to do. Should I just mess with the rules.ini correctly to see if I am starting out nicely for modding or immediatly start making new buildings/units/animations. So I did the rules.ini part. Now for another 4 weeks, I wanted to add stuff into Red Alert 2 and Yuri's revenge. But I don't know what requirements I should have, what tutorials I need to start out then go on from there when it comes to making Animations, new units, new buildings, and all that.

The reason why I want to do all this is because I really love how people mod C&C despite the fact that EA screw'd up westwood.

Thanks guys. I hope I can make a mod soon. And not a bad 1 (example: starting money over 9000k, ya'know what I am talking about)

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jul 18, 2011 12:22 am    Post subject: new Reply with quote  Mark this post and the followings unread

Ok, it seems you haven't done anything yet. So what I would do is first learn to add new things to the rules/art, such as buildings or vehicles. After you master that (which shouldn't be long) you can learn to making new buildings. Certain animations are simple, but IMO things like explosions can be more time consuming. I use 3d max for making my buildings, but Blender is free.

And when you get as far as the AI, i posted something on this forum that I found that might be of some use.


Sites that will help

http://www.ppmsite.com/forum/viewtopic.php?t=25168

The CGen one has the TX info.

http://forums.filefront.com/cnc-modding-mapping-editing/240103-modding-tutorials-list-red-alert-2-a.html

https://sites.google.com/site/flyingzmaps/tutorial-on-map-making#Triggers%20Basics

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Mon Jul 18, 2011 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

All the links at the FileFront site do not work. As it says in a reply.

But I hope this post could help me start.

What tutorials should I use mainly before Creating and adding things?

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Mon Jul 18, 2011 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

PM me man. I'll get you started.

p.s. couldnt post on here atm cause im busy (so just pm me, if you wish)

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jul 18, 2011 2:48 am    Post subject: new Reply with quote  Mark this post and the followings unread

i had that book marked havent been on that before.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Mon Jul 18, 2011 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, man. I'll PM you for help and info. Also, Nika, if I get the time (Living out in the country gives you alot of work to do), to PM and lookat the links, I will do it. Thanks very much for the help. If I make a nice building, I'll see to it giving it 2 you guys #Tongue

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jul 18, 2011 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, lets start with this

Think of a concept you want to you have 2 side A vs B

.......the base buildings you plan to use. Are the the stock ones or do you plan to make your own?
* If you plan to create your own then start with that, making them. Once you have them, code them.

Do you plan on using the stock infantry & vehicles?
* If you plan on creating your own that would be your next step. Once again when finished, code them

Then once you have your military items then if you want make some new civilian structures.

Then code your AI, make your maps, then test it out.

One thing you can also do is make new terrain items, a new type of ground surface (grass, dirt, concrete), roads, cliffs. These are a thing that would take a beginner a bit of time to figure out on how to. I was making templates, but I joined a team and currently working on stuff for the mod.

Hope this can give some direction

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Mon Jul 18, 2011 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Nik these are good pointers but we need not throw all this information at Anthrax just yet. Let's break it down for him.

I have PM'd him.

But besides that...

I suggest starting with stock infantry/buildings/vehicles and making slight changes.

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

3ds Topic
Clicky

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Mon Jul 18, 2011 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, like I said (I think), what I need is something to help get me started. Lets say making a soldier from scratch, and that soldier will have the same characteristics as a Light Infranty, but with kinda of a different body. And we are using...what, blender to make him? If so, it SHOULDN'T be as hard making a soldier as making a simple tank.


I know we will need everyside of this soldier designed because your going to be moving him everywhere. Back, side to side, front. Ya #Tongue.

Usually, it can be easy for me to do stuff, but only if someone throws a pointer, or even better, a simple tutorial.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jul 19, 2011 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 19, 2011 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jul 19, 2011 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Coding a Building or tank is easy enough to code to show up but lets not forget the occupy fire, the smoke offset...thats where the real fun can be

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 19, 2011 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont forget about

PrimaryFireFLH=
SecondaryFireFLH=
AddOccupy=
RemoveOccupy=
PrimaryFirePixelOffset=
SecondaryFirePixelOffset=
and Powerup Anims if any Razz

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The enemy shall be injected with toxic poison - Venom

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Wed Jul 20, 2011 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't you need to create the 'Sniper' first? Or is he using a different model?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 20, 2011 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Image.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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