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asset extractor question
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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Fri Jul 22, 2011 12:32 am    Post subject:  asset extractor question Reply with quote  Mark this post and the followings unread

hey guys i just want to estract some models and textures from cnc3 so.. what tool do i need to do that and how? any ideas?



PD:i have downloaded the asset extractor but no clue of how to use it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jul 22, 2011 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

AssetExtractor only see's the .manifest files. In order to extrract/view the .manifest files you will need to use BinOpener.

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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Sat Jul 23, 2011 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

lol?
Extract the bin/imp/manifest/relo/cdata files from the StaticStream.big with a big extractor. Then open the static_common.manifest with the Asset Extractor, choose the things you want to extract and click on Extract Sources.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 23, 2011 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I knew it was something like that Bibber Laughing I was gonna say use BigEditor Beta5 but wasnt sure, It's been awhile since I've messed with it.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Jul 23, 2011 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Editor Beta5 was only used shortly after the game came out. There are some way better tools since then.

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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Sat Jul 23, 2011 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Tue Jul 26, 2011 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks a lot guys, i will put my hands at work and see if i can extract something lol

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Wed Jul 27, 2011 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

well i have been able to extract some textures and models, i have the w3x importer but the only models that display in 3ds max are crapy weapons lol, does any of you know what files should i extrac if i want lets say the gdi commando? because there is a lot of files like containers, meshes, and hierachy, but i only need the mesh soo..

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Jul 27, 2011 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

WWSkined meshes (infantry, mechs, many vehicles) require the hierarchies to import properly as the vertex positions are only saved relative to their parent bones, which are stored in the hierarchy.

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Tue Aug 16, 2011 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
WWSkined meshes (infantry, mechs, many vehicles) require the hierarchies to import properly as the vertex positions are only saved relative to their parent bones, which are stored in the hierarchy.


thanks man but, please can you be more espesific obout how to import a model to 3ds max(i allready have w3x importer) should i place the hierachy files in the same folder like whit renegade bones and models? should i import the hierachy file first and then the wwskinmesh? please if you have the time explain this to me, cause the only things i can see when i import a file are just boxes.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Aug 17, 2011 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get the C&C W3D XML Asset Importer by Bibber & Asuka, load it in 3DS, hit "Import Hierarchical Model", select the hierarchy file then select the model file.

€dit: Sorry, wrong importer. Looking for the correct DL.

€dit: Use Katz's version of the importer.

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