C&C in RA-1 Get it here
http://www.ppmsite.com/forum/viewtopic.php?t=30101 100+ Single Player Missions! Now playable on CnCNet 5! Last edited by Allen on Sat Jul 23, 2011 1:27 am; edited 2 times in total QUICK_EDIT
The idea is a really good one, but the implementation is very simple.
1. You shouldn't have put the whole cliff/mountain into the building, but only the visual different part, so it can be placed on different cliffs for a bigger variety. Due to this, it also looks bad that the whole cliff/mountain is destroyed rather than only the factory inside of it, leaving the cliff with a big crater.
2. for a factory it should have a dooranim, some activeanims and be in general more elaborate than a single shp for each theater with only the damage frame being a bit different.
3. the cliffs are missing shadows. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jul 22, 2011 4:37 pm Post subject:
The idea is brilliant. The graphic is poorly implemented. LKO is on the right track. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Fri Jul 22, 2011 7:17 pm Post subject:
Lin Kuei Ominae wrote:
The idea is a really good one, but the implementation is very simple.
1. You shouldn't have put the whole cliff/mountain into the building, but only the visual different part, so it can be placed on different cliffs for a bigger variety. Due to this, it also looks bad that the whole cliff/mountain is destroyed rather than only the factory inside of it, leaving the cliff with a big crater.
Well using a FS Kodiak crash set up would be nice but it would be something that most would never want to use. If TS had a LeaveRubble= tag it would be best to use it on this. My best guess would be be to added a buch of big rocks under the Prototype Factory with FinSun so that when its destroyed it looks like rubble.
Lin Kuei Ominae wrote:
2. for a factory it should have a dooranim, some activeanims and be in general more elaborate than a single shp for each theater with only the damage frame being a bit different.
The Prototype Factory as seen in the video never made units but was a multi helipad building for arming Banshee. So any dooranim would be useless and activeanims would destroy the point of the Prototype Factory. It looks like cliff to hide from GDI forces what it did tell the Disrupers followed the Banshees back to it. Attching a gif of the Prototype Factory video...
Posted: Fri Jul 22, 2011 8:31 pm Post subject:
Factory
Had the same idea about 2 years ago for YR, but I never went any where with it. I was planning on reviving my project since I learned how to use the CF for ARES.
If the cliff was wider and deeper throw some trees around the top it would look pretty cool. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Fri Jul 22, 2011 9:42 pm Post subject:
@Ixonoclast:
Yes.
@Nikademis Von Hisson
I would have liked it to be better but TS Foundation don't go big as I wanted. I guess I could have used the RA2 Pentagon set up but didn't think about it at the time.
@FurryQueen:
Never saw that before... _________________
Is that a cliff image just placed on a building? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
talking about a cliff for helipad? something like this?
http://www.ppmsite.com/forum/viewtopic.php?p=383095#383095 _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
What about a prototype factory where the opening is on the top of the cliff rather than in the side? Less accurate to the FMV, but certainly more functional. QUICK_EDIT
A full functional prototype factory as shown in the fmv is not possible, simply because helipads don't use any productionanim or specialanim, which is played when an aircraft lands or when it is built.
Thus the factory can be really only eyecandy, or with an always open top.
However using an open top, you could do some visual tricks by making the cave deep enough and the southern building part in a high render layer, so the aircraft really vanishes behind the southern cliff and visually inside the cave (though you then can't see the aircraft inside of it as well). _________________ SHP Artist of Twisted Insurrection: Nod buildings
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