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Firestorm Generator
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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Mon Jul 25, 2011 6:11 am    Post subject:  Firestorm Generator Reply with quote  Mark this post and the followings unread

I have been playing around with my new toys lately and was noticing that when you play the HammerFest Mission, the firestorm generator never stop'd...firing. Now when I try to toy around with the Firestorm Generator, I either get no activation or the firestorm wall section does its normal time before it needs charging.

If anyone knows how to moddify the Generator to have infinite activation power (because I can't find it), it'll help me.

Thanks!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jul 25, 2011 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Hammerfest/Cabal firestorm is map trigger based.

You can tweak the drain rate though so it drains very slowly.

For balance purposes it should drain quickly when fired upon. This is how it is implemented in TI.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon Jul 25, 2011 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:

it should drain quickly when fired upon.


Question

I've never messed with the FSG too much so what tag do that?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 25, 2011 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

on the superweapon you have
RechargeTime ;defines the time it takes to charge

in the global General section you have
ChargeToDrainRatio= ;define the speed-ratio at which it drains the power when activated (uses the RechargeTime of the Superweapon on which the ratio is applied)
DamageToFirestormDamageCoefficient= ;defines the amount of time that is removed from the discharging timer, when a weapon/unit hits the wall. For that the FirestormWH warhead is used to calculate the damage and this way the removed time from the timer.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon Jul 25, 2011 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I had a feeling it may be that tag but the modenc renegade projects page for it was not any help.

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