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Blackhawk
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 25, 2011 11:22 pm    Post subject:  Blackhawk Reply with quote  Mark this post and the followings unread

Anyone need a Blackhawk as .shp?



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 25, 2011 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Cranium, Smile
Very detailed.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 25, 2011 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about that Gyrocopter?

EDIT: True it's nice but it's too long for actual use, IMO. Like that voxel you sent me yesterday to check for crashes. WW voxels are shorter.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jul 26, 2011 12:05 am    Post subject: Re: Blackhawk Reply with quote  Mark this post and the followings unread

Cranium wrote:
Anyone need a Blackhawk as .shp?

No, but it would be nice as a voxel.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 26, 2011 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Gyrocopter? Thats already been released.

and yeah, I always start my vxls out bigger than normal, that way when downsizing in hva builder, it keeps more detail. But this is a .shp unit, which I can re-render in any size in a matter of seconds. Smile

and by the way, Thanks for the compliment MasterHoasis, but this isnt my model, I textured it, but I think this came from C&C Renegade, but it's been so long I actually dont remember where I got it from.

@furryqueen, IMO, Heli's are far better as .shp units. They look better, you can animate them better, and you can keep the rotors turning at all times. You can even control the rotors to spin fast while flying and slow while landed.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 26, 2011 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium, did not know about that. I did not ever think about it to be honest! But yes you have point.
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 26, 2011 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?
yep

@Graion, here's an ingame of blackhawk next to chronominer. It's a tad bigger than WW heli's, but this size suits it just fine. Once I get the shadow frames done, I'll touch it up and release it for who ever wants to use it.



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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 26, 2011 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

That can be useful for Yuri!
Cranium that shp helicopter is even detailed than voxel one!
In this way, flying saucer can be done too!

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Jul 26, 2011 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, this blackhawk is sweet and and sexy Smile Do you need a pilot for it? (you know what I mean Cool )

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 26, 2011 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Gyrocopter? Thats already been released.


Whoops, sorry.

Actually I meant that in WW styles, the tail-cockpit scale is bigger to the cockpit than IRL. Voxels have shorter tails.

Either way, I'm a bit messed, seems.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Tue Jul 26, 2011 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's nice but a little smooth, don't ya think? You could always give it a harder look. I don't mean like a box but a little more edgier.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 26, 2011 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
MasterHaosis wrote:
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?
yep

No. SHP aircraft are completely impossible as the engine doesn't supports them.
Only flying VehicleTypes as SHP are possible.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 26, 2011 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You really need a new rendering method. The majority of your finished products still have blue outlines caused by anti-aliasing. I use C4D rather than 3DSMAX so I personally couldn't tell you what the best rendering settings are.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 26, 2011 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

cranium wrote:
MasterHaosis wrote:
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?

yep



Lin Kuei Ominae wrote:
No. SHP aircraft are completely impossible as the engine doesn't supports them.
Only flying VehicleTypes as SHP are possible.


Thats what I was referring too, Jumpjet units. Of course I know [AircraftTypes] cannot be .shp
But they do use ConsideredAircraft=yes, so in a way, they are aircraft, just not listed as one. Razz

@Aro, yeah, this does have the blue outline. It was a quick render just to put it in game to show it's size for Graion. The finished product will not have it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 26, 2011 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, it is what it is. Here's an ingame preview. If ya like what you see let me know. I'm off to make a vxl of it right now since some people dont like .shp units.

[edit] went ahead and posted the .shp for download. I dont know who you would credit this. Like I said I think it came from C&C Renegade, but I dont have it installed anymore so I cant verify that.



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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Jul 27, 2011 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread




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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Jul 27, 2011 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Can I get a voxel version of that? And about 5 percent smaller?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jul 27, 2011 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks fat. Laughing

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interesting seeing your voxel work. They're still better than Aro's!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 27, 2011 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Too much meshsmooth imo. It makes the whole heli look like a round rubber toy.
Since it's an SHP, it could also profit from a lot more details and light effects like a small bright reflection on the body and the rotors could also get some kind of blur effect.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Jul 27, 2011 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

freaky shadows #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 27, 2011 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
freaky shadows #Tongue


Well, that's one major fuckup.

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Wed Jul 27, 2011 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see a flaw in .shp unit's, shadows of the flying unit are not placed properly, and they have a constant size all the time I think.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 27, 2011 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Wed Jul 27, 2011 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I guess I missed that one, but IMO the remap color is too bright, the color scheme doesn't fit the allies, and there isn't much remap.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jul 27, 2011 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just hang tight, it's being fixed.

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