Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jul 25, 2011 11:51 pm Post subject:
How about that Gyrocopter?
EDIT: True it's nice but it's too long for actual use, IMO. Like that voxel you sent me yesterday to check for crashes. WW voxels are shorter. QUICK_EDIT
and yeah, I always start my vxls out bigger than normal, that way when downsizing in hva builder, it keeps more detail. But this is a .shp unit, which I can re-render in any size in a matter of seconds.
and by the way, Thanks for the compliment MasterHoasis, but this isnt my model, I textured it, but I think this came from C&C Renegade, but it's been so long I actually dont remember where I got it from.
@furryqueen, IMO, Heli's are far better as .shp units. They look better, you can animate them better, and you can keep the rotors turning at all times. You can even control the rotors to spin fast while flying and slow while landed. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Cranium, did not know about that. I did not ever think about it to be honest! But yes you have point.
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such? _________________
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?
yep
@Graion, here's an ingame of blackhawk next to chronominer. It's a tad bigger than WW heli's, but this size suits it just fine. Once I get the shadow frames done, I'll touch it up and release it for who ever wants to use it.
Blackhawk3.gif
Description:
Filesize:
63.99 KB
Viewed:
4009 Time(s)
_________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
That can be useful for Yuri!
Cranium that shp helicopter is even detailed than voxel one!
In this way, flying saucer can be done too! _________________
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?
yep
No. SHP aircraft are completely impossible as the engine doesn't supports them.
Only flying VehicleTypes as SHP are possible. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You really need a new rendering method. The majority of your finished products still have blue outlines caused by anti-aliasing. I use C4D rather than 3DSMAX so I personally couldn't tell you what the best rendering settings are. QUICK_EDIT
MasterHaosis wrote:
Do shp aircraft function same as normal voxel one? I mean, can it have transport ability and such?
yep
Lin Kuei Ominae wrote:
No. SHP aircraft are completely impossible as the engine doesn't supports them.
Only flying VehicleTypes as SHP are possible.
Thats what I was referring too, Jumpjet units. Of course I know [AircraftTypes] cannot be .shp
But they do use ConsideredAircraft=yes, so in a way, they are aircraft, just not listed as one.
@Aro, yeah, this does have the blue outline. It was a quick render just to put it in game to show it's size for Graion. The finished product will not have it. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Alright, it is what it is. Here's an ingame preview. If ya like what you see let me know. I'm off to make a vxl of it right now since some people dont like .shp units.
[edit] went ahead and posted the .shp for download. I dont know who you would credit this. Like I said I think it came from C&C Renegade, but I dont have it installed anymore so I cant verify that.
Too much meshsmooth imo. It makes the whole heli look like a round rubber toy.
Since it's an SHP, it could also profit from a lot more details and light effects like a small bright reflection on the body and the rotors could also get some kind of blur effect. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Wed Jul 27, 2011 1:31 pm Post subject:
I see a flaw in .shp unit's, shadows of the flying unit are not placed properly, and they have a constant size all the time I think. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 27, 2011 3:22 pm Post subject:
1, Proper use of shadow frames IIRC fixes the issue.
2. http://modenc.renegadeprojects.com/PixelSelectionBracketDelta _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Wed Jul 27, 2011 5:07 pm Post subject:
Well, I guess I missed that one, but IMO the remap color is too bright, the color scheme doesn't fit the allies, and there isn't much remap. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum