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Zombie transformations, how do i do that??
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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Fri Aug 05, 2011 2:39 pm    Post subject:  Zombie transformations, how do i do that?? Reply with quote  Mark this post and the followings unread

EVA-251 had sooooo much potiential w/ his mod. He gets all the credit to my addition to my brain child. However, i did manage to duplicate his mod to a point, the infantry transform to brutes, which is cool, but zombies are better.

Can anyone help me change that, i could not locate what strings to add or replace, and if it means the mutant generator creats zombies instead of brutes...that would be ok... probably better. I am using ARES. any help is appreciated. thanx in advance.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 05, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread


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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Fri Aug 05, 2011 3:27 pm    Post subject: Thamx alot Reply with quote  Mark this post and the followings unread

this is FANTANSTIC thx, Graion Dilach you helped a bunch. I will use the information wisely for Yuri's corruption.

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Fri Aug 05, 2011 9:23 pm    Post subject: HA. WORKS LIKE A CHAMP!!! Reply with quote  Mark this post and the followings unread

THX again Graion Dilach Very Happy

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Tue Aug 23, 2011 4:36 pm    Post subject: Small problem tho... Reply with quote  Mark this post and the followings unread

How can i change the anime sequence of InfDeath=9 not to show the Brute appearing then turning into a zombie? I do love the fact that the mutant generator creates zombies instead of brutes...Im even tempted to have InfDeath=8 to create zombies too. He he...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 23, 2011 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Tue Aug 23, 2011 9:13 pm    Post subject:  I had read that, but thanx Graion Dilach ur a real pal Reply with quote  Mark this post and the followings unread

i really appriecate the response bro thx. im a just little confused on the anime sequence that causes the brute to spawn just before the zombie.

Art INI

;GEF New stuff
;MakeInfantry means that upon completion of the anim, a new infantry will be created
;see list in rules.ini
;0 = ZOMBIE

[GENDEATH]
Layer=ground
Report=InfantryMelt
MakeInfantry=0
Shadow=no
StartSound=GeneticMutatorActivate
-------------------------------------------------------------------
Rules INI

;GEF
;************ Anim to Infantry conversion ***********
;This list is the list referenced by the MakeInfantry index in Art.ini

AnimToInfantry=ZOMBIE

InfantryMutate=GENDEATH

;Zombie Attack
[Claws2]
Damage=25
ROF=30
Range=1.4
Speed=100
Warhead=ZOMSTRIKE
Projectile=InvisibleLow3
FireInTransport=no
Report=ZombieAttack

;Contagious Attack Warhead
[ZOMSTRIKE]
Verses=100%,100%,100%,0%,0%,0%,40%,40%,30%,200%,100%
InfDeath=9
Wall=yes
Wood=yes

---------------------------------------------------------------------

These are my settings. Now what I'm understanding is that the warhead I created begins the InfDeath sequence as the zombie attacks. Now the sequence that Im seeing is InfantryMutate=GenDeath. When I look at the GenDeath string in the Art INI, i see the gentic Mutator Sounds(not art) and the InfantryMelt Sequence, but nothing that would indicate brute transformations. The infantry melt sequence is the same used for nuke, so I dont see that as the part of the reasoning of the Brute appearing before transformation. i guess thats where my confusion lies. I dont see InfantryMutate as a string in the Art INI either, so I'm assuming is a command for the warhead report to the GenDeath sequence, but im still trying to figure all this out. Smile

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 23, 2011 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

gendeath IS the animation showing the transformation into a brute.

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 25, 2011 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

so i tried to edit GENDEATH, only to result in crashes Sad . when I opned EVA-251 zmod to inspect the sequence, i noticed that he did not edit the gendeath sequence. its exactly the same, yet he managed to pull it off. Any of you have any success? Im still busting my head on this.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Aug 25, 2011 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Now wait. Seqence? Only infantries has sequence.

OK, let's look at this. Zomstrike has Infdeath=9. According to the InfDeath list, InfDeath9 is InfantryMutate. InfantryMutate animation's GenDeath, it's MakeInfantry tag is 0, so it will spawn the first unit from the AnimToInfantry list.

GenDeath is that freakin animation. You have to create the new turn-into-zombie animation and call it gendeath to make it work. You can even insert a bloody 1x1 1 framed blank SHP and voilá, no more Brute animation.

Report is the audio of the animation, no surprise you can't find that, it's for soundmd.

Oh my, this isn't such big thing.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 25, 2011 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

If Im understanding you correctly, I should be looking for a shp labled GENDEATH. Thats what i need to edit. hmm let me try finding that. then i can just erase the brute with shp builder, so that the framerate isnt desturbed.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Aug 25, 2011 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

digitalmisfit wrote:
If Im understanding you correctly, I should be looking for a shp labled GENDEATH. Thats what i need to edit. hmm let me try finding that. then i can just erase the brute with shp builder, so that the framerate isnt desturbed.

Yes. And like NUKEBALL, it waits for GENDEATH to stop playing, so it's safe to have different frames than the original.

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 25, 2011 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx again 001010011100101110 , im uploading the edited GENDEATH shp without the brute. not the best but good. Its renamed GENDEATH2 so that i can leave the one ingame unchanged and i chanded all the rules and art ini to GENDEATH2. i tested in the game and doesnt look bad at all. plus you can use it for other anim such as werewolfs, vampire and borg assimulation...Resistance is futile. thx everyone for responding and helping.




GENDEATH2.shp
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 Filename:  GENDEATH2.shp
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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Thu Aug 25, 2011 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. It's kinda ugly and I can still see the Brute on the last few frames. I suggest just use the animations BRUTDIE or YURIDIE.

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 25, 2011 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

ill try that thanx

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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 25, 2011 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I went with Virus's shp, i thought it was more fitting thx again 001010011100101110 Very Happy

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