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 Forum index » Modding Central » Media Hut
Bu7loos Voxeling Shake.
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jun 07, 2012 9:05 pm    Post subject: Reply with quote

Thanks Very Happy, hmm odd smaller shps are better than big Imo maybe you made too small which is a problem better resize it then.
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jun 08, 2012 11:09 am    Post subject: Reply with quote

props on the defense structures. They look great!
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jun 08, 2012 7:41 pm    Post subject: Reply with quote

Thanks man Very Happy
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jun 08, 2012 7:58 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:23 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 08, 2012 8:11 pm    Post subject: Reply with quote

Release? #Tongue
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jun 08, 2012 9:50 pm    Post subject: Reply with quote

hmm Maybe #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Jun 09, 2012 4:15 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:27 pm; edited 4 times in total

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Mon Jun 11, 2012 2:56 pm    Post subject: Reply with quote

I like that SAM site.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jun 11, 2012 4:49 pm    Post subject: Reply with quote

Witch One Big or small ?,Thanks anyways Smile
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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jun 11, 2012 7:13 pm    Post subject: Reply with quote

TANKS! BUILD MORE TANKS! Very Happy
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 11, 2012 8:03 pm    Post subject: Reply with quote

Yeah the small SAM looks very cool, though so does the other. You're getting pretty good at this.
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Screw AttachEffect. Can't think of any use for it.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jun 11, 2012 8:52 pm    Post subject: Reply with quote

@MasterHaosis: Yes I agree more tanks to blast #Tongue
@OmegaBolt:Thanks man Very Happy
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Medalmonkey
Cyborg Firebomber


Joined: 26 Nov 2003

PostPosted: Mon Jun 11, 2012 9:47 pm    Post subject: Reply with quote

Bu7loos wrote:
@Omega-bolt:It is 2x2 I made Rockets that big to make like it was desgined for Anti Heavy Ship like Kiroves and Floating Disks.
I like those ones a lot! Could be some kind of short range 'terrorist' thrower >.>
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jun 11, 2012 9:59 pm    Post subject: Reply with quote

thanks man Very Happy, "Could be some kind of short range 'terrorist' thrower >.>" Meaning ?
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Medalmonkey
Cyborg Firebomber


Joined: 26 Nov 2003

PostPosted: Thu Jun 14, 2012 8:59 pm    Post subject: Reply with quote

Bu7loos wrote:
thanks man Very Happy, "Could be some kind of short range 'terrorist' thrower >.>" Meaning ?
Lol, It was a joke, like it shoots terrorists out! Laughing
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jun 14, 2012 9:08 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:28 pm; edited 1 time in total

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu Jun 14, 2012 9:18 pm    Post subject: Reply with quote

LOVE THAT AIRPAD & POWERPLANT! THIS DESERVES CAPS!

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jun 14, 2012 9:26 pm    Post subject: Reply with quote

Thanks man Very Happy...Err Caps ?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jun 14, 2012 10:11 pm    Post subject: Reply with quote

Caps = capital letters or the currency in Fallout 3.
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Jun 14, 2012 10:23 pm    Post subject: Reply with quote

I like the 3 of them, despite the smoke from the power plant looks bad.
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu Jun 14, 2012 10:38 pm    Post subject: Reply with quote

OmegaBolt wrote:
Caps = capital letters or the currency in Fallout 3.

^^

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Fri Jun 15, 2012 12:11 am    Post subject: Reply with quote

I like that airstrip, it looks so kool~
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jun 15, 2012 3:02 am    Post subject: Reply with quote

I came back to this topic after being AFK for awhile and now I need new pants. Your graphics only get better man. Keep up the good work.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 4:43 am    Post subject: Reply with quote

Release them and we will definitely vote for spotlight. #Tongue
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Jun 15, 2012 1:26 pm    Post subject: Reply with quote

when I see them, I uttered the first word: oh shittttttttttt

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jun 15, 2012 2:27 pm    Post subject: Reply with quote

Thanks guys Smile

TiberFCL:Thanks ,I'll look into the smoke dilema.
Krow:When I release my mod you'll have what you need #Tongue
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 3:01 pm    Post subject: Reply with quote

When are we seeing the mod then? #Tongue
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jun 15, 2012 4:14 pm    Post subject: Reply with quote

When it's done.
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Medalmonkey
Cyborg Firebomber


Joined: 26 Nov 2003

PostPosted: Sun Jun 17, 2012 8:19 am    Post subject: Reply with quote

Wow Nice! The Airpad reminds me of RA1 Cool

The Cannon Emplacment is really cool too! Looks like a flamethrower
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Jun 17, 2012 8:47 am    Post subject: Reply with quote

Thanks man
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jun 17, 2012 1:34 pm    Post subject: Reply with quote

I must say you have only gotten better. I wish I had only half the skill you have. Your graphics are epic.

public static boolean testEpicness(boolean theseGraphics) {
private boolean epic = true;
if(theseGraphics == epic)
{
return true;
}
return false;
}

Code should work. I think the method will always return true though.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Jun 17, 2012 1:45 pm    Post subject: Reply with quote

hotrods20 wrote:

public static boolean testEpicness(boolean theseGraphics) {
private boolean epic = true;
...


Off-topic: You can't use access modifiers for local variables #Tongue.

But yeah, as has been said before, you're really getting good at this stuff Bu7loos. Those tech structures and the guard tower in the other thread are really nice. The smoke on the powerplant needs more work, though.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Jun 17, 2012 2:35 pm    Post subject: Reply with quote

@Hotrods:Thanks again:D
@StarkkuThanks man Smile, And thanks to you for helping out on my first stages of learning.
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jun 17, 2012 2:49 pm    Post subject: Reply with quote

@Starkku:
Whoops, sorry. Been really tired today. I also haven't worked on my Java coding for a weak or two. Gotta do that again.

@Bu7loos:
I can't help compliment a master of game art. I only wish for half the skill you have.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Jun 20, 2012 12:18 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:29 pm; edited 3 times in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Jun 20, 2012 12:39 pm    Post subject: Reply with quote

Your buildings suddenly look ten times better with craniums texture.
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Wed Jun 20, 2012 3:03 pm    Post subject: Reply with quote

Looking great with that new texture.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Jun 20, 2012 3:58 pm    Post subject: Reply with quote

Yep thanks to carniums Texture
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 20, 2012 5:14 pm    Post subject: Reply with quote

Looks great but I think the barrels should be shortened/made into chainguns. ATM they look like cannons and two of them doesn't make sense on such a small turret. What about adding ammo belts? I feel also that the brick texture needs a tad less contrast and shouldn't be used on the turret which would be all metal.
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Screw AttachEffect. Can't think of any use for it.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Jun 21, 2012 8:45 pm    Post subject: Reply with quote

I kinda finished it xD
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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sat Jun 23, 2012 8:51 am    Post subject: Reply with quote

Great stuff and all, but I wish you'd render with blue background, it shows the detail of buildings like the power plant, which is black at the top.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jun 25, 2012 10:58 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:30 pm; edited 1 time in total

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Jun 26, 2012 4:27 am    Post subject: Reply with quote

What can I say, I like it, a lot. But I'm afraid this opinion isn't good feedback.
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jun 26, 2012 6:47 am    Post subject: Reply with quote

nice turret! but i think you should use darkgray or white color for barrel.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jun 26, 2012 8:28 am    Post subject: Reply with quote

Very cool. The barrel should probably be more or less horisontal unless you've got a pretty big minimum range.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Jun 26, 2012 11:56 am    Post subject: Reply with quote

Simply remove the 2 barrels in the back and all should be fine and dandy.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Jun 26, 2012 11:56 am    Post subject: Reply with quote

Thanks guys ! Smile

@HM:Just what starrku said Smile in MSN.

@O-Bolt:No problems.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 27, 2012 11:23 am    Post subject: Reply with quote

Deformat wrote:
Simply remove the 2 barrels in the back and all should be fine and dandy.

I rather like the barrels, they balance the design..

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Wed Jun 27, 2012 1:42 pm    Post subject: Reply with quote

Orac wrote:
Deformat wrote:
Simply remove the 2 barrels in the back and all should be fine and dandy.

I rather like the barrels, they balance the design..


They stick out too much and are badly textured, tbh and they add up unnecessary stuff.

Looking some more, I'd lighten up those 2 black cylinders on top as well.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Jul 18, 2012 11:31 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Sun Jun 17, 2018 11:32 pm; edited 2 times in total

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