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 Forum index » Modding Central » Media Hut
Bu7loos Voxeling Shake.
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NimoStar
Laser Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Nov 09, 2012 9:24 am    Post subject: Reply with quote

Where do I download these voxels?

I just see the images.

Or are they not released?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Nov 09, 2012 10:24 am    Post subject: Reply with quote

TiberFCSL wrote:
Nice. It could work for an insect mod, with the trees being replaced by grass and the barracks would be a giant hole in the ground #Tongue


That's actually the plan on how i'll make the Colony's Barracks... a Giant Ant Hill...

And the War Factory a "War Factory" made out of rocks,dirt. With a Membrane covering the top for its Roof Door. I'm still figuring out how to give the buildings proper remap.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Nov 11, 2012 6:00 pm    Post subject: Reply with quote

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Last edited by Bu7loos on Sun Jun 17, 2018 11:53 pm; edited 2 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 11, 2012 6:33 pm    Post subject: Reply with quote

Neat! But darn it, it's yet another voxel based on Grizzly design #Tongue
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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Nov 11, 2012 6:40 pm    Post subject: Reply with quote

Nice. I think using that color scheme for USA in your mod could work well indeed.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Nov 11, 2012 10:31 pm    Post subject: Reply with quote

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Last edited by Bu7loos on Sun Jun 17, 2018 11:59 pm; edited 1 time in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 11, 2012 10:37 pm    Post subject: Reply with quote

I'm not so sure about the red stuff on the heli.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Nov 11, 2012 11:00 pm    Post subject: Reply with quote

[Deleted]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Nov 12, 2012 2:24 am    Post subject: Reply with quote

It'll be some extra work... but you can use custom palettes for voxels too so you can give each side more variation in colors anyway if the current one is limited for you.

Pradator? Laughing
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 12, 2012 2:55 am    Post subject: Reply with quote

Well if you're gonna pick out Pradator then at least mention Robatic. #Tongue

But yeah they all look nice, the colour scheme should sure be interesting. Can't wait to see your structures too.
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Screw AttachEffect. Can't think of any use for it.

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Mon Nov 12, 2012 11:24 am    Post subject: Reply with quote

If we knew how to do these things 12 years ago, we would've been rich, man those models of yours remind me of the old games!, like chase the express and 007 on N64, awesome stuff, even though they're voxels.
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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
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Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Nov 12, 2012 3:08 pm    Post subject: Reply with quote

Thanks for commenting guys Smile

@Atomic Noddels: Yes I know Predator #Tongue
@O-Bolt: I'll mention it next time xD
@NimoStar: Check the Relesed voxel form.
@Mav.Erick: Yeah I guess going back to the original wonders of pixelmina in the old days..
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 16, 2012 3:01 am    Post subject: Reply with quote

[Deleted]
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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sat Nov 17, 2012 11:54 am    Post subject: Reply with quote

Are you serving those on a table?, LOL.
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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Nov 17, 2012 1:48 pm    Post subject: Reply with quote

Yup #Tongue von apatet. But wait it's only an apatizer !
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 17, 2012 1:59 pm    Post subject: Reply with quote

That's "bon appétit" #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Nov 17, 2012 2:04 pm    Post subject: Reply with quote

Thanks you mis-ur xD
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Nov 17, 2012 7:58 pm    Post subject: Reply with quote

That's "monsiuer". #Tongue

bahaha
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 17, 2012 8:33 pm    Post subject: Reply with quote

That's my line! Mad
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Nov 17, 2012 9:07 pm    Post subject: Reply with quote

xD
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Nov 20, 2012 4:01 am    Post subject: Reply with quote

[Deleted]
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noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Tue Nov 20, 2012 4:09 am    Post subject: Reply with quote

looks like an Orca mounted on an half-orca half-plane thing.


Its awesome Razz

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Nov 20, 2012 5:14 am    Post subject: Reply with quote

[Deleted]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 20, 2012 5:48 am    Post subject: Reply with quote

Hmmm Bu7loos can you help me finish this Striker VX/Walker VX for me? Its only missing the Toes/Feet. Laughing

I can probably just rig the Mecha Version as well if you don't want to do it? I'm just unsure on the feet part.




StrikerWalkerVX.rar
 Description:

Download
 Filename:  StrikerWalkerVX.rar
 Filesize:  28.17 KB
 Downloaded:  121 Time(s)


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Nov 20, 2012 1:06 pm    Post subject: Reply with quote

Dude just add some tous to the end and your finished xD
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 20, 2012 1:13 pm    Post subject: Reply with quote

I don't really understand these last two helicopter designs....

Does that thing have legs...
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 20, 2012 1:24 pm    Post subject: Reply with quote

I take it you've never played RA3, Smiff? Nevermind, just watch the CGI trailer.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 20, 2012 2:14 pm    Post subject: Reply with quote

Meh fine... I'll finish it myself. Laughing Though its not like I'll use it anyway...

SMIFFGIG wrote:
I don't really understand these last two helicopter designs....

Does that thing have legs...


Yes. The Striker/Walker VX Unit is one of the Empire's Units. Basically when in the Walker Mode its an Anti-Air Unit while in the Chopper Mode its an Anti-Surface (Armor & Buildings specially) Unit.
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 20, 2012 2:22 pm    Post subject: Reply with quote

Atomic_Noodles wrote:
Yes. The Striker/Walker VX Unit is one of the Empire's Units. Basically when in the Walker Mode its an Anti-Air Unit while in the Chopper Mode its an Anti-Surface (Armor & Buildings specially) Unit.

Ahh ok... crazy design #Tongue

Crimsonum wrote:
I take it you've never played RA3, Smiff? Nevermind, just watch the CGI trailer.

Nope
Am I missing much ?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 20, 2012 2:53 pm    Post subject: Reply with quote

SMIFFGIG wrote:
Atomic_Noodles wrote:
Yes. The Striker/Walker VX Unit is one of the Empire's Units. Basically when in the Walker Mode its an Anti-Air Unit while in the Chopper Mode its an Anti-Surface (Armor & Buildings specially) Unit.

Ahh ok... crazy design #Tongue

Crimsonum wrote:
I take it you've never played RA3, Smiff? Nevermind, just watch the CGI trailer.

Nope
Am I missing much ?


Meh not much... on lowest graphics its basically on par with Generals but with more judicious usage of particles.

Aside from that its like C&C3 but with MORE micromanagement.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Nov 29, 2012 11:19 pm    Post subject: Reply with quote

[Deleted]
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 30, 2012 1:26 am    Post subject: Reply with quote

[Deleted]
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 30, 2012 2:56 am    Post subject: Reply with quote

[Deleted]
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Fri Nov 30, 2012 5:28 am    Post subject: Reply with quote

It looks better than your early work, that's sure.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 30, 2012 2:13 pm    Post subject: Reply with quote

Thanks GD Very Happy
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Fri Nov 30, 2012 2:17 pm    Post subject: Reply with quote

Thank yourself, I can see these are not that oversized units which you made when you started.

Besides, they are not that boxy neither.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Dec 05, 2012 4:15 am    Post subject: Reply with quote

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Dec 05, 2012 5:13 am    Post subject: Reply with quote

Looks like a mashup of the Kirov & the Kodiak...
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 05, 2012 5:39 am    Post subject: Reply with quote

The only thing this has from Kirov is the bombs section. #Tongue Not bad. Is it a turret though?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Dec 05, 2012 6:05 am    Post subject: Reply with quote

Yep I was specifically pertaining to the Bombing Bays.

I'm guessing he made it an entire unit since BalloonHover Units have bugs when given a Turret.
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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Dec 05, 2012 8:38 am    Post subject: Reply with quote

Atomic_Noodles wrote:

I'm guessing he made it an entire unit since BalloonHover Units have bugs when given a Turret.


Since when? Siege Choppers and Floating Discs have turrets. Altough former has invisible artwork and latter has instant turn spinning one. Of course these two both have OmniFire=yes weapons but it does work without that and turret rotates correctly.

You did wise placing the bomb bay right below the turret if it is separate. You're going to have some issues with FLH but far less this way.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Dec 05, 2012 9:08 am    Post subject: Reply with quote

If you gave the Unit a visible turret and made it BalloonHover its turret will always face whatever direction it took off from. (So for BalloonHover Units which pop out of the WF they will have their turret face East)

The Siege Chopper & Floating Disk both have it as you said. Siege Chopper has that buggy look of firing at a unit behind it sometimes.

On the Floating Disk it doesn't matter since it had the same design on the Turret and Chassis.
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 05, 2012 9:31 am    Post subject: Reply with quote

Yeah, the turret will face that one direction, something that makes turreted jumpjets not-so-appealing for me.

Similar thing goes to jumpjets with weapons which should technically face a direction like all those helis with machineguns and rocket pods. When they fire those weapons at units behind them it's just silly.
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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Dec 05, 2012 10:46 am    Post subject: Reply with quote

It looks like a fancy shoulder rocket launcher. #Tongue

Anyway, it's good... except for that mirrored 01 on the left side. That's the only problem i have with this unit. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Dec 05, 2012 11:11 am    Post subject: Reply with quote

Duruing moving and attacking, turret faces at the right direction tho.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Dec 05, 2012 12:58 pm    Post subject: Reply with quote

@Speeder: yes it has a moving turret used for AA perpouses only.

@Mevitar: I guess it looks like a fancy rocket launcher #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Dec 05, 2012 5:54 pm    Post subject: Reply with quote

[Deleted]
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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Thu Dec 06, 2012 12:39 pm    Post subject: Reply with quote

Nice.
But no turret on top anymore? Sad

So it will be only dropping bombs, then?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 06, 2012 1:06 pm    Post subject: Reply with quote

Not sure why Israeli forces would name their aircraft after a Russian surname/location.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Dec 06, 2012 1:17 pm    Post subject: Reply with quote

I'm guessing he encountered the "glitch" me & Speeder mentioned. Oh well Space Jews are still scary. Laughing
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